local S = minetest.get_translator("skinsdb") unified_inventory.register_page("skins", { get_formspec = function(player, perplayer_formspec) local skin = skins.get_player_skin(player) local boffs = (type(perplayer_formspec) == "table") and 2 or 0.75 local formspec = perplayer_formspec.standard_inv_bg.. skins.get_skin_info_formspec(skin, perplayer_formspec).. "button["..boffs..",3;6.5,.5;skins_page;"..S("Change").."]" return {formspec=formspec} end, }) unified_inventory.register_button("skins", { type = "image", image = "skins_button.png", tooltip = S("Skins"), }) local function get_formspec(player, perplayer_formspec) local context = skins.get_formspec_context(player) local formspec = perplayer_formspec.standard_inv_bg.. skins.get_skin_selection_formspec(player, context, perplayer_formspec) return formspec end unified_inventory.register_page("skins_page", { get_formspec = function(player, perplayer_formspec) return {formspec=get_formspec(player, perplayer_formspec)} end }) -- click button handlers minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.skins then unified_inventory.set_inventory_formspec(player, "craft") return end if formname ~= "" then return end local context = skins.get_formspec_context(player) local action = skins.on_skin_selection_receive_fields(player, context, fields) if action == 'set' then unified_inventory.set_inventory_formspec(player, "skins") elseif action == 'page' then unified_inventory.set_inventory_formspec(player, "skins_page") end end)