import sys, requests, base64 print("Downloading skins from minetest.fensta.bplaced.net ...") # Requesting all skins and their raw texture using the API r = requests.get('http://minetest.fensta.bplaced.net/api/v2/get.json.php?getlist&page=1&per_page=999999999') if r.status_code != 200: sys.exit("Request failed!") data = r.json() count = 0 print("Writing to file and downloading previews ...") for json in data["skins"]: id = str(json["id"]) # Downloading the preview of the skin r2 = requests.get('http://minetest.fensta.bplaced.net/skins/1/' + id + ".png") if r.status_code == 200: preview = r2.content # Read meta datas name = str(json["name"]) author = str(json["author"]) license = str(json["license"]) # Texture file raw_data = base64.b64decode(json["img"]) file = open("../textures/character_" + id + ".png", "wb") file.write(bytearray(raw_data)) file.close() # Preview file file = open("../textures/character_" + id + "_preview.png", "wb") file.write(bytearray(preview)) file.close() # Meta file file = open("../meta/character_" + id + ".txt", "w") file.write(name + "\n" + author + "\n" + license + "\n") file.close() print("Added #%s Name: %s Author: %s License: %s" % (id, name, author, license)) count += 1 else: print("Failed to download skin #" + id) print("Fetched " + str(count) + " skins!")