-- get current skin skins.get_player_skin = function(player) local skin = player:get_attribute("skin") return skins.get(skin) or skins.get(skins.default) end -- Set skin skins.set_player_skin = function(player, skin) local skin_obj local skin_key if type(skin) == "string" then skin_obj = skins.get(skin) or skins.get(skins.default) else skin_obj = skin end skin_key = skin:get_meta("_key") if skin_key == skins.default then skin_key = "" end player:set_attribute("skin", skin_key) skins.update_player_skin(player) end -- update visuals skins.update_player_skin = function(player) local skin = skins.get_player_skin(player) player:set_properties({ textures = {skin:get_texture()}, }) end -- Update skin on join minetest.register_on_joinplayer(function(player) skins.update_player_skin(player) end)