local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end -- generate the current formspec local function get_formspec(player, context) local name = player:get_player_name() local skin = skins.get_player_skin(player) local texture = skin:get_texture() local m_name = skin:get_meta_string("name") local m_author = skin:get_meta_string("author") local m_license = skin:get_meta_string("license") -- overview page local formspec = "image[0,.75;1,2;"..skin:get_preview().."]" if texture then formspec = formspec.."label[6,.5;"..S("Raw texture")..":]" .."image[6,1;2,1;"..skin:get_texture().."]" end if m_name ~= "" then formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]" end if m_author ~= "" then formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]" end if m_license ~= "" then formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]" end local page = 1 if context.skins_page then page = context.skins_page else page = skin:get_meta("inv_page") or 1 end for i = (page-1)*16+1, page*16 do local skin = context.skins_list[i] if not skin then break end local index_p = skin:get_meta("inv_page_index") local x = (index_p-1) % 8 local y if index_p > 8 then y = 5.5 else y = 3.2 end formspec = formspec.."image_button["..x..","..y..";1,2;".. skin:get_preview()..";skins_set$"..i..";]".. "tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]" end if context.total_pages > 1 then local page_prev = page - 1 local page_next = page + 1 if page_prev < 1 then page_prev = context.total_pages end if page_next > context.total_pages then page_next = 1 end local page_list = "" context.dropdown_values = {} for pg=1, context.total_pages do local pagename = S("Page").." "..pg.."/"..context.total_pages context.dropdown_values[pagename] = pg if pg > 1 then page_list = page_list.."," end page_list = page_list..pagename end formspec = formspec .."button[0,8.3;1,.5;skins_page$"..page_prev..";<<]" .."dropdown[1,8.16;6.5,.5;skins_selpg;"..page_list..";"..page.."]" .."button[7,8.3;1,.5;skins_page$"..page_next..";>>]" end return formspec end sfinv.register_page("skins:overview", { title = "Skins", get = function(self, player, context) -- collect skins data context.skins_list = skins.get_skinlist_for_player(player:get_player_name()) context.total_pages = 1 for i, skin in ipairs(context.skins_list ) do local page = math.floor((i-1) / 16)+1 skin:set_meta("inv_page", page) skin:set_meta("inv_page_index", (i-1)%16+1) context.total_pages = page end -- generate first formspec return sfinv.make_formspec(player, context, get_formspec(player, context)) end, on_player_receive_fields = function(self, player, context, fields) for field, _ in pairs(fields) do local current = string.split(field, "$", 2) if current[1] == "skins_set" then skins.set_player_skin(player, context.skins_list[tonumber(current[2])]) sfinv.set_player_inventory_formspec(player) return elseif current[1] == "skins_page" then context.skins_page = tonumber(current[2]) sfinv.set_player_inventory_formspec(player) return end end if fields.skins_selpg then context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg]) sfinv.set_player_inventory_formspec(player) return end end })