local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end local dropdown_values = {} local skins_reftab = {} local skins_list = skins.get_skinlist_for_player() --public only unified_inventory.register_page("skins", { get_formspec = function(player) local name = player:get_player_name() local skin = skins.get_player_skin(player) local texture = skin:get_texture() local m_name = skin:get_meta_string("name") local m_author = skin:get_meta_string("author") local m_license = skin:get_meta_string("license") local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]".."image[0,.75;1,2;"..skin:get_preview().."]" if texture then formspec=formspec.."label[6,.5;"..S("Raw texture")..":]" .."image[6,1;2,1;"..texture.."]" end if m_name ~= "" then formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]" end if m_author ~= "" then formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]" end if m_license ~= "" then formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]" end local page = skin:get_meta("inv_page") or 1 formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]" return {formspec=formspec} end, }) unified_inventory.register_button("skins", { type = "image", image = "skins_button.png", }) -- Create all of the skin-picker pages. local total_pages = 1 for i, skin in ipairs(skins_list) do local page = math.floor((i-1) / 16)+1 skin:set_meta("inv_page", page) skin:set_meta("inv_page_index", (i-1)%16+1) total_pages = page end for page=1, total_pages do local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]" for i = (page-1)*16+1, page*16 do local skin = skins_list[i] if not skin then break end local index_p = skin:get_meta("inv_page_index") local x = (index_p-1) % 8 local y if index_p > 8 then y = 1.8 else y = -0.1 end formspec = (formspec.."image_button["..x..","..y..";1,2;".. skin:get_preview()..";skins_set$"..i..";]".. "tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]") end if total_pages > 1 then local page_prev = page - 1 local page_next = page + 1 if page_prev < 1 then page_prev = total_pages end if page_next > total_pages then page_next = 1 end local page_list = "" dropdown_values = {} for pg=1, total_pages do local pagename = S("Page").." "..pg.."/"..total_pages dropdown_values[pagename] = pg if pg > 1 then page_list = page_list.."," end page_list = page_list..pagename end formspec = (formspec .."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]" .."dropdown[1,3.68;6.5,.5;skins_selpg;"..page_list..";"..page.."]" .."button[7,3.8;1,.5;skins_page$"..page_next..";>>]") end unified_inventory.register_page("skins_page$"..(page), { get_formspec = function(player) return {formspec=formspec} end }) end -- click button handlers minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.skins then unified_inventory.set_inventory_formspec(player, "craft") return end for field, _ in pairs(fields) do local current = string.split(field, "$", 2) if current[1] == "skins_set" then skins.set_player_skin(player, skins_list[tonumber(current[2])]) unified_inventory.set_inventory_formspec(player, "skins") return elseif current[1] == "skins_page" then unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2]) return end end if fields.skins_selpg then local page = dropdown_values[fields.skins_selpg] unified_inventory.set_inventory_formspec(player, "skins_page$"..(page)) return end end)