-- get current skin function skins.get_player_skin(player) local skin = player:get_attribute("skinsdb:skin_key") return skins.get(skin) or skins.get(skins.default) end -- Assign skin to player function skins.assign_player_skin(player, skin) local skin_obj local skin_key if type(skin) == "string" then skin_obj = skins.get(skin) or skins.get(skins.default) else skin_obj = skin end skin_key = skin_obj:get_key() if skin_key == skins.default then skin_key = "" end player:set_attribute("skinsdb:skin_key", skin_key) end -- update visuals function skins.update_player_skin(player) local skin = skins.get_player_skin(player) skin:set_skin(player) end -- Assign and update function skins.set_player_skin(player, skin) skins.assign_player_skin(player, skin) skins.update_player_skin(player) end