local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures") for _, fn in pairs(skins_dir_list) do local nameparts = string.gsub(fn, "[.]", "_"):split("_") local name, sort_id, assignment, is_preview, playername if nameparts[1] == "character" then if tonumber(nameparts[2]) == nil then --default skin character.png sort_id = 5000 name = "character" is_preview = (nameparts[2] == "preview") else sort_id = tonumber(nameparts[2])+5000 name = "character_"..nameparts[2] is_preview = (nameparts[3] == "preview") end elseif nameparts[1] == "player" then assignment = "player:"..nameparts[2] --TODO: remove all assignment handling name = "player_"..nameparts[2] playername = nameparts[2] if tonumber(nameparts[3]) then sort_id = tonumber(nameparts[3]) is_preview = (nameparts[4] == "preview") name = name.."_"..nameparts[3] else sort_id = 1 is_preview = (nameparts[3] == "preview") end end if name then local skin_obj = skins.get(name) or skins.new(name) if is_preview then skin_obj:set_preview(fn) else skin_obj:set_texture(fn) skin_obj:set_meta("_sort_id", sort_id) if assignment then skin_obj:set_meta("assignment", assignment) end if playername then skin_obj:set_meta("playername", playername) end local file = io.open(skins.modpath.."/meta/"..name..".txt", "r") if file then local data = string.split(file:read("*all"), "\n", 3) file:close() skin_obj:set_meta("name", data[1]) skin_obj:set_meta("author", data[2]) skin_obj:set_meta("license", data[3]) else skin_obj:set_meta("name", name) end end end end -- (obsolete) get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too function skins.get_skinlist(assignment, select_unassigned) minetest.log("deprecated", "skins.get_skinlist() is deprecated. Use skins.get_skinlist_for_player() instead") local skinslist = {} for _, skin in pairs(skins.meta) do if not assignment or assignment == skin:get_meta("assignment") or (select_unassigned and skin:get_meta("assignment") == nil) then table.insert(skinslist, skin) end end table.sort(skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end) return skinslist end -- Get skinlist for player. If no player given, public skins only selected function skins.get_skinlist_for_player(playername) local skinslist = {} for _, skin in pairs(skins.meta) do if skin:is_applicable_for_player(playername) then table.insert(skinslist, skin) end end table.sort(skinslist, function(a,b) return a:get_meta("_sort_id") < b:get_meta("_sort_id") end) return skinslist end