-- Skins update script local S = minetest.get_translator("skinsdb") local _ID_ = "Lua Skins Updater" local internal = {} internal.errors = {} -- Binary downloads are required if not core.features.httpfetch_binary_data then internal.errors[#internal.errors + 1] = "Feature 'httpfetch_binary_data' is missing. Update Minetest." end -- Insecure environment for saving textures and meta local ie, http = skins.ie, skins.http if not ie or not http then internal.errors[#internal.errors + 1] = "Insecure environment is required. " .. "Please add skinsdb to `secure.trusted_mods` in minetest.conf" end minetest.register_chatcommand("skinsdb_download_skins", { params = " ", description = S("Downloads the specified range of skins and shuts down the server"), privs = {server=true}, func = function(name, param) if #internal.errors > 0 then return false, "Cannot run " .. _ID_ .. ":\n\t" .. table.concat(internal.errors, "\n\t") end local parts = string.split(param, " ") local start = tonumber(parts[1]) local len = tonumber(parts[2]) if not (start and len and len > 0) then return false, "Invalid page number or amount of pages" end internal.get_pages_count(internal.fetch_function, start, len) return true, "Started downloading..." end, }) if #internal.errors > 0 then return -- Nonsense to load something that's not working end -- http://minetest.fensta.bplaced.net/api/apidoku.md local root_url = "http://minetest.fensta.bplaced.net" local page_url = root_url .. "/api/v2/get.json.php?getlist&page=%i&outformat=base64" -- [1] = Page# local preview_url = root_url .. "/skins/1/%i.png" -- [1] = ID local mod_path = skins.modpath local meta_path = mod_path .. "/meta/" local skins_path = mod_path .. "/textures/" -- Fancy debug wrapper to download an URL local function fetch_url(url, callback) http.fetch({ url = url, user_agent = _ID_ }, function(result) if result.succeeded then if result.code ~= 200 then core.log("warning", ("%s: STATUS=%i URL=%s"):format( _ID_, result.code, url)) end return callback(result.data) end core.log("warning", ("%s: Failed to download URL=%s"):format( _ID_, url)) end) end -- Insecure workaround since meta/ and textures/ cannot be written to local function unsafe_file_write(path, contents) local f = ie.io.open(path, "wb") f:write(contents) f:close() end -- Takes a valid skin table from the Skins Database and saves it local function safe_single_skin(skin) local meta = { skin.name, skin.author, skin.license } local name = "character" .. skins.fsep .. skin.id -- core.safe_file_write does not work here unsafe_file_write( meta_path .. name .. ".txt", table.concat(meta, "\n") ) unsafe_file_write( skins_path .. name .. ".png", core.decode_base64(skin.img) ) fetch_url(preview_url:format(skin.id), function(preview) unsafe_file_write(skins_path .. name .. skins.fsep .. "preview.png", preview) end) core.log("action", ("%s: Completed skin %s"):format(_ID_, name)) end -- Get total pages since it'll just return the last page all over again internal.get_pages_count = function(callback, ...) local vars = {...} fetch_url(page_url:format(1) .. "&per_page=1", function(data) local list = core.parse_json(data) -- "per_page" defaults to 20 if left away (docs say something else, though) callback(math.ceil(list.pages / 20), unpack(vars)) end) end -- Function to fetch a range of pages internal.fetch_function = function(pages_total, start_page, len) start_page = math.max(start_page, 1) local end_page = math.min(start_page + len - 1, pages_total) for page_n = start_page, end_page do local page_cpy = page_n fetch_url(page_url:format(page_n), function(data) core.log("action", ("%s: Page %i"):format(_ID_, page_cpy)) local list = core.parse_json(data) for i, skin in pairs(list.skins) do assert(skin.type == "image/png") assert(skin.id ~= "") if skin.id ~= 1 then -- Skin 1 is bundled with skinsdb safe_single_skin(skin) end end if page_cpy == end_page then local log = _ID_ .. " finished downloading all skins. " .. "Shutting down server to reload media cache" core.log("action", log) core.request_shutdown(log, true, 3 --[[give some time for pending requests]]) end end) end end