local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end unified_inventory.register_page("skins", { get_formspec = function(player) local name = player:get_player_name() if not skins.is_skin(skins.skins[name]) then skins.skins[name] = skins.default end local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]" .."image[0,.75;1,2;"..skins.skins[name].."_preview.png]" .."label[6,.5;"..S("Raw texture")..":]" .."image[6,1;2,1;"..skins.skins[name]..".png]") local meta = skins.meta[skins.skins[name]] if meta then if meta.name ~= "" then formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]" end if meta.author ~= "" then formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]" end if meta.license ~= "" then formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]" end if meta.description ~= "" then --what's that?? formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]" end end local page = 0 if skins.pages[name] then page = skins.pages[name] end formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]" return {formspec=formspec} end, }) unified_inventory.register_button("skins", { type = "image", image = "skins_button.png", }) -- Create all of the skin-picker pages. local dropdown_values = {} skins.generate_pages = function(texture) local page = 0 local pages = {} for i, skin in ipairs(skins.list) do local p_index = (i - 1) % 16 if p_index == 0 then page = page + 1 pages[page] = {} end pages[page][p_index + 1] = {i, skin} end local total_pages = page page = 1 for page, arr in ipairs(pages) do local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]" local y = -0.1 for i, skin in ipairs(arr) do local x = (i - 1) % 8 if i > 1 and x == 0 then y = 1.8 end formspec = (formspec.."image_button["..x..","..y..";1,2;".. skin[2].."_preview.png;skins_set$"..skin[1]..";]".. "tooltip[skins_set$"..skin[1]..";"..skins.meta[skin[2]].name.."]") end local page_prev = page - 2 local page_next = page if page_prev < 0 then page_prev = total_pages - 1 end if page_next >= total_pages then page_next = 0 end local page_list = "" dropdown_values = {} for pg=1, total_pages do local pagename = S("Page").." "..pg.."/"..total_pages dropdown_values[pagename] = pg if pg > 1 then page_list = page_list.."," end page_list = page_list..pagename end formspec = (formspec .."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]" .."dropdown[1,3.65;6.5,.5;skins_selpg;"..page_list..";"..page.."]" .."button[7,3.8;1,.5;skins_page$"..page_next..";>>]") unified_inventory.register_page("skins_page$"..(page - 1), { get_formspec = function(player) return {formspec=formspec} end }) end end -- click button handlers minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.skins then unified_inventory.set_inventory_formspec(player, "craft") return end for field, _ in pairs(fields) do local current = string.split(field, "$", 2) if current[1] == "skins_set" then skins.skins[player:get_player_name()] = skins.list[tonumber(current[2])] skins.update_player_skin(player) skins.file_save = true unified_inventory.set_inventory_formspec(player, "skins") return elseif current[1] == "skins_page" then skins.pages[player:get_player_name()] = current[2] unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2]) return end end if fields.skins_selpg then page = dropdown_values[fields.skins_selpg] skins.pages[player:get_player_name()] = page unified_inventory.set_inventory_formspec(player, "skins_page$"..(page-1)) return end end) skins.generate_pages() skins.load_players()