local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end local dropdown_values = {} local skins_reftab = {} local skins_reftab_byskin = {} -- collect skins data local total_pages = 1 for i, skin in ipairs(skins.list) do local page = math.floor((i-1) / 16)+1 local index_p = (i-1)%16+1 skins_reftab[i] = { index = i, page = page, index_p = index_p, skin = skin } skins_reftab_byskin[skin] = skins_reftab[i] total_pages = page end -- generate the current formspec local function get_formspec(player, context) local name = player:get_player_name() local skin = skins.get_player_skin(player) -- overview page local formspec = "image[0,.75;1,2;"..skins.preview[skin].."]" .."label[6,.5;"..S("Raw texture")..":]" .."image[6,1;2,1;"..skins.textures[skin].."]" local meta = skins.meta[skin] if meta then if meta.name ~= "" then formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(meta.name).."]" end if meta.author ~= "" then formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(meta.author).."]" end if meta.license ~= "" then formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(meta.license).."]" end if meta.description ~= "" then --what's that?? formspec = formspec.."label[2,2;"..S("Description")..": "..minetest.formspec_escape(meta.description).."]" end end local page = 1 if context.skins_page then page = context.skins_page elseif skins_reftab_byskin[skin] then page = skins_reftab_byskin[skin].page end for i = (page-1)*16+1, page*16 do if not skins_reftab[i] then break end local index_p = skins_reftab[i].index_p local x = (index_p-1) % 8 local y if index_p > 8 then y = 5 else y = 3.2 end formspec = formspec.."image_button["..x..","..y..";1,2;".. skins.preview[skins_reftab[i].skin]..";skins_set$"..i..";]".. "tooltip[skins_set$"..i..";"..minetest.formspec_escape(skins.meta[skins_reftab[i].skin].name).."]" end local page_prev = page - 1 local page_next = page + 1 if page_prev < 1 then page_prev = total_pages end if page_next > total_pages then page_next = 1 end local page_list = "" dropdown_values = {} for pg=1, total_pages do local pagename = S("Page").." "..pg.."/"..total_pages dropdown_values[pagename] = pg if pg > 1 then page_list = page_list.."," end page_list = page_list..pagename end formspec = formspec .."button[0,8.3;1,.5;skins_page$"..page_prev..";<<]" .."dropdown[1,8.16;6.5,.5;skins_selpg;"..page_list..";"..page.."]" .."button[7,8.3;1,.5;skins_page$"..page_next..";>>]" return formspec end sfinv.register_page("skins:overview", { title = "Skins", get = function(self, player, context) print(dump(context)) return sfinv.make_formspec(player, context, get_formspec(player, context)) end }) -- click button handlers minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.skins then -- unified_inventory.set_inventory_formspec(player, "craft") return end for field, _ in pairs(fields) do local current = string.split(field, "$", 2) if current[1] == "skins_set" then skins.set_player_skin(player, skins_reftab[tonumber(current[2])].skin) -- unified_inventory.set_inventory_formspec(player, "skins") return elseif current[1] == "skins_page" then -- unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2]) return end end if fields.skins_selpg then local page = dropdown_values[fields.skins_selpg] -- unified_inventory.set_inventory_formspec(player, "skins_page$"..(page)) return end end)