skinsdb/init.lua

120 líneas
3.6 KiB
Lua

-- Unified Skins for Minetest - based modified Bags from unfied_inventory and skins from inventory_plus
-- Copyright (c) 2012 cornernote, Dean Montgomery
-- Rework 2017 by bell07
-- License: GPLv3
skins = {}
skins.modpath = minetest.get_modpath(minetest.get_current_modname())
skins.default = "character"
-- see skindsdb/textures/readme.txt to avoid playername with underscore problem
skins.fsep = minetest.settings:get("skinsdb_fsep") or "_"
if skins.fsep == "_" then
minetest.log("warning", "skinsdb filename seperator is set to " .. skins.fsep .. ", see skindsdb/textures/readme.txt to avoid problems with playernames containing underscore")
end
dofile(skins.modpath.."/skin_meta_api.lua")
dofile(skins.modpath.."/api.lua")
dofile(skins.modpath.."/skinlist.lua")
dofile(skins.modpath.."/formspecs.lua")
dofile(skins.modpath.."/chatcommands.lua")
-- Unified inventory page/integration
if minetest.get_modpath("unified_inventory") then
dofile(skins.modpath.."/unified_inventory_page.lua")
end
if minetest.get_modpath("sfinv") then
dofile(skins.modpath.."/sfinv_page.lua")
end
-- ie.loadfile does not exist?
skins.ie = minetest.request_insecure_environment()
skins.http = minetest.request_http_api()
dofile(skins.modpath.."/skins_updater.lua")
skins.ie = nil
skins.http = nil
-- 3d_armor compatibility
if minetest.global_exists("armor") then
skins.armor_loaded = true
armor.get_player_skin = function(self, name)
local skin = skins.get_player_skin(minetest.get_player_by_name(name))
return skin:get_texture()
end
armor.get_preview = function(self, name)
local skin = skins.get_player_skin(minetest.get_player_by_name(name))
return skin:get_preview()
end
armor.update_player_visuals = function(self, player)
if not player then
return
end
local skin = skins.get_player_skin(player)
skin:apply_skin_to_player(player)
armor:run_callbacks("on_update", player)
end
end
if minetest.global_exists("clothing") and clothing.player_textures then
skins.clothing_loaded = true
clothing:register_on_update(skins.update_player_skin)
end
-- Update skin on join
skins.ui_context = {}
minetest.register_on_joinplayer(function(player)
skins.update_player_skin(player)
end)
minetest.register_on_leaveplayer(function(player)
skins.ui_context[player:get_player_name()] = nil
player:get_inventory():set_size("hand", 0)
end)
minetest.register_on_shutdown(function()
for _, player in pairs(minetest.get_connected_players()) do
player:get_inventory():set_size("hand", 0)
end
end)
player_api.register_model("skinsdb_3d_armor_character_5.b3d", {
animation_speed = 30,
textures = {
"blank.png",
"blank.png",
"blank.png",
"blank.png"
},
animations = {
stand = {x=0, y=79},
lay = {x=162, y=166},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
-- compatibility w/ the emote mod
wave = {x = 192, y = 196, override_local = true},
point = {x = 196, y = 196, override_local = true},
freeze = {x = 205, y = 205, override_local = true},
},
})
-- Register default character.png if not part of this mod
local default_skin_obj = skins.get(skins.default)
if not default_skin_obj then
default_skin_obj = skins.new(skins.default)
default_skin_obj:set_texture("character.png")
default_skin_obj:set_meta("format", '1.0')
default_skin_obj:set_meta("_sort_id", 0)
default_skin_obj:set_meta("name", "Sam")
default_skin_obj:set_hand_from_texture()
end
-- Secure hand inventory slot
minetest.register_allow_player_inventory_action(function(player, action, inv, data)
if data.to_list == "hand" or data.from_list == "hand" or data.listname == "hand" then
return 0
end
end)