Player skin mod, supporting unified_inventory, sfinv and smart_inventory https://content.minetest.net/packages/bell07/skinsdb/
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Alexander Weber 8048cb08f1 change default dependency to player_api пре 4 дана
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formspecs.lua Autogenerate skin previews and other @GreenDimond changes пре 7 месеци
init.lua Autogenerate skin previews and other @GreenDimond changes пре 7 месеци
mod.conf change default dependency to player_api пре 4 дана
sfinv_page.lua fix translation for unified_inventory пре 8 месеци
skin_meta_api.lua fix chrash when using /skinsdb set without parameter or /skinsdb list public пре 4 месеци
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skins_updater.lua Fix corrupted data in Windows systems (#47) пре 4 месеци
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README.md

skinsdb

This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.

Features

  • Flexible skins API to manage the database
  • character_creator support for custom skins
  • Skin change menu for sfinv (in minetest_game) and unified_inventory
  • Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
  • Supported by smart_inventory for the skin selection
  • Skin previews supported in selection
  • Additional information for each skin
  • Support for different skins lists: public and a per-player list are currently implemented
  • Full 3d_armor support
  • Compatible to 1.0 and 1.8 Minecraft skins format

Installing skins

Download from the database

Ingame Downloader

  1. Get Minetest 5.1.0-dev-cb00632 or newer
  2. Start your world
  3. Run /skinsdb_download_skins <skindb start page> <amount of pages>
  4. Wait for the Minetest server to shut down
  5. Start the server again

You might want to run minetest in a Terminal/Console window to check the log output instantly.

Python Download script

Requirements:

  • Python 3
  • requests library: pip3 install requests

Go to the updater folder of this mod and run python3 update_skins.py
The Script will download all the skins from the database for you.

Manual addition

  1. Copy your skin textures to textures as documented in textures/readme.txt
  2. Create meta/character_<name>.txt with the following fields (separated by new lines):
    • Skin name
    • Author
    • Skin license

License:

  • GPLv3
  • skin texture licenses: See “meta” folder

Credits

  • RealBadAngel (unified_inventory)
  • Zeg9 (skinsdb)
  • cornernote (source code)
  • Krock (source code)
  • bell07 (source code)
  • stujones11 (player models)