--[[ Stained Glass 1.5 This mod provides luminescent stained glass blocks for Minetest 0.4.x. Depends: [moreblocks] by Calinou [unifieddyes] by VanessaE ============================================================================== Sat 04 May 2013 01:52:35 PM EDT Copyright (C) 2013, Eli Innis Email: doyousketch2 @ yahoo.com Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info. More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info. Additional changes by VanessaEzekowitz in July 2013 to take all items out of creative inventory. August 2013 -- Jeremy Anderson tries to get this working after the new color changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned. August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code. ============================================================================== Recipe for standard colors: dye super glow glass super glow glass super glow glass Recipe for pastel colors: light dye white paint super glow glass super glow glass super glow glass Recipe for faint colors: light dye white paint white paint super glow glass super glow glass super glow glass All recipes produce three stained glass blocks. ============================================================================== ]]-- function makenode(arg) name=arg.blockname --register item attributes minetest.register_node("stained_glass:"..arg.prefix..name, { description = "Stained Glass - "..arg.prefix..name, drawtype = "glasslike", tiles = {"stained_glass_" .. name .. ".png"}, paramtype = "light", sunlight_propagates = true, use_texture_alpha = true, light_source = arg.light, is_ground_content = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, -- , not_in_creative_inventory=1}, sounds = default.node_sound_glass_defaults() }) end -- the purpose of this is to abstract out all the registration -- stuff - duplicated code is bad mmmmmkay? At least where one can avoid it -- so, instead of 4 loops that each have craft registrations, -- we'll have one block that does registrations, and just call -- the procedure repeatedly -- function stained_glass_define_regular(arg) code=arg.colorcode name=arg.colorname mydye=arg.recipe myprefix = arg.prefix glasstype = arg.glasstype minetest.register_craft({ type = "shapeless", output = "stained_glass:"..myprefix..name.." 3", recipe = { mydye, glasstype, glasstype, glasstype, }, }) makenode{blockname=name, light=arg.light, prefix=myprefix} if myprefix == "" then minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name) end -- and an alias from the numeric to the named block -- we need to keep the numeric block for all the people that used -- pre-v1.4 blocks in their worlds. end function stained_glass_define_pastel(arg) code=arg.colorcode name=arg.colorname mydye=arg.recipe myprefix = arg.prefix glasstype = arg.glasstype minetest.register_craft({ type = "shapeless", output = "stained_glass:"..myprefix..name .." 3", recipe = { mydye, "dye:white", glasstype, glasstype, glasstype, }, }) makenode{blockname=name,light=arg.light, prefix=myprefix} if myprefix == "" then minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name) end end function stained_glass_define_faint(arg) code=arg.colorcode name=arg.colorname mydye=arg.recipe myprefix = arg.prefix glasstype = arg.glasstype minetest.register_craft({ type = "shapeless", output = "stained_glass:"..myprefix..name.." 3", recipe = { mydye, "dye:white", "dye:white", glasstype, glasstype, glasstype, }, }) --register item attributes -- makenode{blockname=name,light=arg.light, prefix=myprefix} if myprefix == "" then minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name) end end -- true means this color's recipe must use a direct "dye:xxxxx" item name -- (perhaps because the related groups overlap two or more distinct colors) -- false means the recipe uses "group:dye,unicolor_xxxxx" stained_glass_hues = { { "yellow", true }, { "lime", false }, { "green", true }, { "aqua", false }, { "cyan", false }, { "skyblue", false }, { "blue", false }, { "violet", true }, { "magenta", true }, { "redviolet", true }, { "red", true }, { "orange", false }, } stained_glass_shades = { {"dark_", 3 }, {"medium_", 4 }, {"", 5 }, -- full brightness {"light_", 8 }, {"pastel_", 9 }, {"faint_", 91 } } dofile(minetest.get_modpath("stained_glass").."/high_glow.lua") dofile(minetest.get_modpath("stained_glass").."/low_glow.lua") dofile(minetest.get_modpath("stained_glass").."/no_glow.lua") print("[stained_glass] Loaded!")