for i in ipairs(stained_glass_hues) do local huename = stained_glass_hues[i][1] local huenumber = i for j in ipairs(stained_glass_shades) do local shadename = stained_glass_shades[j][1] local shadenumber = stained_glass_shades[j][2] local recipevalue = nil if stained_glass_hues[i][2] then recipevalue = "dye:"..shadename..huename else recipevalue = "group:dye,unicolor_"..shadename..huename end if shadename == "dark_" or shadename == "medium_" or shadename == "" then stained_glass_define_regular({ colorcode = huenumber.."_"..shadenumber.."_7", colorname = shadename..huename, recipe = recipevalue, prefix = "lowglow_", light = LIGHT_MAX - 3, glasstype = "moreblocks:glow_glass" }) stained_glass_define_regular({ colorcode = huenumber.."_"..shadenumber.."_6", colorname = shadename..huename.."_s50", recipe = recipevalue.."_s50", prefix = "lowglow_", light = LIGHT_MAX - 3, glasstype = "moreblocks:glow_glass" }) elseif shadename == "light_" then stained_glass_define_regular({ colorcode = huenumber.."_"..shadenumber.."_", colorname = shadename..huename, recipe = recipevalue, prefix = "lowglow_", light = LIGHT_MAX - 3, glasstype = "moreblocks:glow_glass" }) elseif shadename == "pastel_" then stained_glass_define_pastel({ colorcode = huenumber.."_"..shadenumber.."_", colorname = shadename..huename, recipe = recipevalue, prefix = "lowglow_", light = LIGHT_MAX - 3, glasstype = "moreblocks:glow_glass" }) elseif shadename == "faint_" then stained_glass_define_faint({ colorcode = huenumber.."_"..shadenumber.."_", colorname = shadename..huename, recipe = recipevalue, prefix = "lowglow_", light = LIGHT_MAX - 3, glasstype = "moreblocks:glow_glass" }) end end end