From 187015e0733e5e0bfa5efba215319c7d9d86f072 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Fri, 12 Jul 2013 19:23:29 -0400 Subject: [PATCH] Fix coding style of nuclear reactor --- technic/machines/hv/nuclear_reactor.lua | 408 ++++++++++++------------ 1 file changed, 205 insertions(+), 203 deletions(-) diff --git a/technic/machines/hv/nuclear_reactor.lua b/technic/machines/hv/nuclear_reactor.lua index da5edf0..54defd6 100644 --- a/technic/machines/hv/nuclear_reactor.lua +++ b/technic/machines/hv/nuclear_reactor.lua @@ -5,239 +5,241 @@ -- -- The nuclear reactor core needs water and a protective shield to work. -- This is checked now and then and if the machine is tampered with... BOOM! + local burn_ticks = 24*60 -- [minutes]. How many minutes does the power plant burn per serving? local power_supply = 10000 -- [HV] EUs -local fuel_type = "technic:enriched_uranium" -- This reactor burns this stuff +local fuel_type = "technic:enriched_uranium" -- The reactor burns this stuff + -- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator? -minetest.register_craft( - {output = 'technic:hv_nuclear_reactor_core', - recipe = { - {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, - {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'}, - {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'}, - } - }) +minetest.register_craft({ + output = 'technic:hv_nuclear_reactor_core', + recipe = { + {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, + {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'}, + {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'}, + } +}) -minetest.register_craftitem( - "technic:hv_nuclear_reactor_core", - {description = "Uranium Rod Driven HV Reactor", - stack_max = 1, - }) +minetest.register_craftitem("technic:hv_nuclear_reactor_core",{ + description = "Uranium Rod Driven HV Reactor", + stack_max = 1, +}) local generator_formspec = - "invsize[8,9;]".. - -- "image[0,0;5,5;technic_generator_menu.png]".. - "label[0,0;Nuclear Reactor Rod Compartment]".. - "list[current_name;src;2,1;3,2;]".. - "list[current_player;main;0,5;8,4;]" + "invsize[8,9;]".. + --"image[0,0;5,5;technic_generator_menu.png]".. + "label[0,0;Nuclear Reactor Rod Compartment]".. + "list[current_name;src;2,1;3,2;]".. + "list[current_player;main;0,5;8,4;]" -- "Boxy sphere" local nodebox = { - { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box - { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x - { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 }, - { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 }, - { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 }, - { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 }, - { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y - { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 }, - { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 }, - { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 }, - { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 }, - { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z - { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 }, - { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 }, - { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 }, - { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 }, + { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box + { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x + { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 }, + { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 }, + { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 }, + { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 }, + { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y + { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 }, + { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 }, + { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 }, + { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 }, + { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z + { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 }, + { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 }, + { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 }, + { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 }, } -minetest.register_node( - "technic:hv_nuclear_reactor_core", - {description = "Nuclear Reactor", - tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", - "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", - "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, - -- paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - drawtype="nodebox", - paramtype = "light", - node_box = { - type = "fixed", - fixed = nodebox - }, - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("infotext", "Nuclear Reactor Core") - meta:set_float("technic_hv_power_machine", 1) - meta:set_int("HV_EU_supply", 0) - meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling - meta:set_int("burn_time", 0) - meta:set_string("formspec", generator_formspec) - local inv = meta:get_inventory() - inv:set_size("src", 6) - end, - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - if not inv:is_empty("src") then - minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); - return false - else - return true - end - end, - }) +minetest.register_node("technic:hv_nuclear_reactor_core", { + description = "Nuclear Reactor", + tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", + "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", + "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, + groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + drawtype="nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = nodebox + }, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("infotext", "Nuclear Reactor Core") + meta:set_float("technic_hv_power_machine", 1) + meta:set_int("HV_EU_supply", 0) + meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling + meta:set_int("burn_time", 0) + meta:set_string("formspec", generator_formspec) + local inv = meta:get_inventory() + inv:set_size("src", 6) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("src") then + minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); + return false + else + return true + end + end, +}) -minetest.register_node( - "technic:hv_nuclear_reactor_core_active", - {description = "Uranium Rod Driven HV Reactor", - tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", - "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, - -- paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - drop="technic:hv_nuclear_reactor_core", - drawtype="nodebox", - light_source = 15, - paramtype = "light", - node_box = { - type = "fixed", - fixed = nodebox - }, - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - if not inv:is_empty("src") then - minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); - return false - else - return true - end - end, - }) +minetest.register_node("technic:hv_nuclear_reactor_core_active", { + description = "Uranium Rod Driven HV Reactor", + tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", + "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", + "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, + groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + drop="technic:hv_nuclear_reactor_core", + drawtype="nodebox", + light_source = 15, + paramtype = "light", + node_box = { + type = "fixed", + fixed = nodebox + }, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("src") then + minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); + return false + else + return true + end + end, +}) local check_reactor_structure = function(pos) - -- The reactor consists of an 11x11x11 cube structure - -- A cross section through the middle: - -- CCCCC CCCCC - -- CCCCC CCCCC - -- CCSSS SSSCC - -- CCSCC CCSCC - -- CCSCWWWCSCC - -- CCSCW#WCSCC - -- CCSCW|WCSCC - -- CCSCC|CCSCC - -- CCSSS|SSSCC - -- CCCCC|CCCCC - -- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable - -- The man-hole and the HV cable is only in the middle. - local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, - {x=pos.x+1, y=pos.y+1, z=pos.z+1}, - "default:water_source") - --print("Water ( 25):"..#water_nodes) - if #water_nodes ~= 25 then - --print("Water supply defect") - return 0 - end - local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2}, - {x=pos.x+2, y=pos.y+2, z=pos.z+2}, - "technic:concrete") + -- The reactor consists of an 11x11x11 cube structure + -- A cross section through the middle: + -- CCCCC CCCCC + -- CCCCC CCCCC + -- CCSSS SSSCC + -- CCSCC CCSCC + -- CCSCWWWCSCC + -- CCSCW#WCSCC + -- CCSCW|WCSCC + -- CCSCC|CCSCC + -- CCSSS|SSSCC + -- CCCCC|CCCCC + -- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable + -- The man-hole and the HV cable is only in the middle + -- The man-hole is optional - --print("Concrete 1 ( 96):"..#inner_shield_nodes) - if #inner_shield_nodes ~= 96 then - --print("Inner shield defect") - return 0 - end - local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3}, - {x=pos.x+3, y=pos.y+3, z=pos.z+3}, - "default:steelblock") + local source_water_nodes = minetest.find_nodes_in_area( + {x=pos.x-1, y=pos.y-1, z=pos.z-1}, + {x=pos.x+1, y=pos.y+1, z=pos.z+1}, + "default:water_source") + local flowing_water_nodes = minetest.find_nodes_in_area( + {x=pos.x-1, y=pos.y-1, z=pos.z-1}, + {x=pos.x+1, y=pos.y+1, z=pos.z+1}, + "default:water_flowing") + if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then + return false + end - --print("Steel ( 216):"..#steel_shield_nodes) - if #steel_shield_nodes ~= 216 then - --print("Steel shield defect") - return 0 - end - local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5}, - {x=pos.x+5, y=pos.y+5, z=pos.z+5}, - "technic:concrete") - --print("Concrete 2 (1080):"..#outer_shield_nodes) - if #outer_shield_nodes ~= (984+#inner_shield_nodes) then - --print("Outer shield defect") - return 0 - end - return 1 - end + local inner_shield_nodes = minetest.find_nodes_in_area( + {x=pos.x-2, y=pos.y-2, z=pos.z-2}, + {x=pos.x+2, y=pos.y+2, z=pos.z+2}, + "technic:concrete") + if not (#inner_shield_nodes >= 96) then + return false + end + + local steel_shield_nodes = minetest.find_nodes_in_area( + {x=pos.x-3, y=pos.y-3, z=pos.z-3}, + {x=pos.x+3, y=pos.y+3, z=pos.z+3}, + "default:steelblock") + if not (#steel_shield_nodes >= 216) then + return false + end + + local outer_shield_nodes = minetest.find_nodes_in_area( + {x=pos.x-5, y=pos.y-5, z=pos.z-5}, + {x=pos.x+5, y=pos.y+5, z=pos.z+5}, + "technic:concrete") + if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then + return false + end + return true +end local explode_reactor = function(pos) - print("BOOM A reactor exploded!") - end + print("BOOM A reactor exploded!") +end -minetest.register_abm( - {nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) +minetest.register_abm({ + nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) - local burn_time= meta:get_int("burn_time") + local burn_time = meta:get_int("burn_time") -- If more to burn and the energy produced was used: produce some more - if burn_time>0 then - if meta:get_int("HV_EU_supply") == 0 then - -- We did not use the power - meta:set_int("HV_EU_supply", power_sypply) - else - burn_time = burn_time - 1 - meta:set_int("burn_time",burn_time) - meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)") - end + if burn_time > 0 then + if not check_reactor_structure(pos) then + explode_reactor(pos) + end + if meta:get_int("HV_EU_supply") == 0 then + -- We did not use the power + meta:set_int("HV_EU_supply", power_supply) + else + burn_time = burn_time - 1 + meta:set_int("burn_time", burn_time) + local percent = math.floor(burn_time / (burn_ticks * 60) * 100) + meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)") + end end -- Burn another piece of coal - if burn_time==0 then - local inv = meta:get_inventory() - local correct_fuel_count = 0 - if inv:is_empty("src") == false then - local srclist= inv:get_list("src") - for _, srcstack in pairs(srclist) do - if srcstack then - local src_item=srcstack:to_table() - if src_item and src_item["name"] == fuel_type then - correct_fuel_count = correct_fuel_count + 1 - end - end - end - -- Check that the reactor is complete as well as the correct number of correct fuel - if correct_fuel_count == 6 then - if check_reactor_structure(pos) == 1 then - burn_time=burn_ticks*60 - meta:set_int("burn_time",burn_time) - hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") - meta:set_int("HV_EU_supply", power_supply) - for idx, srcstack in pairs(srclist) do - srcstack:take_item() - inv:set_stack("src", idx, srcstack) - end - else - -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired?? - explode_reactor(pos) - end - else - meta:set_int("HV_EU_supply", 0) - end - end + if burn_time <= 0 then + local inv = meta:get_inventory() + local correct_fuel_count = 0 + if not inv:is_empty("src") then + local srclist = inv:get_list("src") + for _, srcstack in pairs(srclist) do + if srcstack then + local src_item=srcstack:to_table() + if src_item and src_item["name"] == fuel_type then + correct_fuel_count = correct_fuel_count + 1 + end + end + end + -- Check that the reactor is complete as well as the correct number of correct fuel + if correct_fuel_count == 6 then + if not check_reactor_structure(pos) then + burn_time = burn_ticks * 60 + meta:set_int("burn_time", burn_time) + hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") + meta:set_int("HV_EU_supply", power_supply) + for idx, srcstack in pairs(srclist) do + srcstack:take_item() + inv:set_stack("src", idx, srcstack) + end + end + else + meta:set_int("HV_EU_supply", 0) + end + end end -- Nothing left to burn - if burn_time==0 then - meta:set_string("infotext", "Nuclear Reactor Core (idle)") - hacky_swap_node (pos,"technic:hv_nuclear_reactor_core") + if burn_time == 0 then + meta:set_string("infotext", "Nuclear Reactor Core (idle)") + hacky_swap_node(pos,"technic:hv_nuclear_reactor_core") end - end - }) + end +}) technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR") technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")