From 1cbe991a57945033cb38e727e59de8825b710310 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sat, 20 Apr 2013 05:39:41 +0200 Subject: [PATCH] item pick-up overhaul --- item_drop/init.lua | 69 +++++++++------------------------------------- 1 file changed, 13 insertions(+), 56 deletions(-) diff --git a/item_drop/init.lua b/item_drop/init.lua index f51469b..131265c 100644 --- a/item_drop/init.lua +++ b/item_drop/init.lua @@ -5,64 +5,21 @@ minetest.register_globalstep(function(dtime) local pos = player:getpos() pos.y = pos.y+0.5 local inv = player:get_inventory() - for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do - if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then - if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then - if object:get_luaentity() and object:get_luaentity().timer > time_pick then - inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) - if object:get_luaentity().itemstring ~= "" then - minetest.sound_play("item_drop_pickup", { - to_player = player:get_player_name(), - }) - end - object:get_luaentity().itemstring = "" - object:remove() - end - end - end - end - - for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do - if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then - --print(dump(object:getpos().y-player:getpos().y)) - if object:getpos().y-player:getpos().y > 0 then - if object:get_luaentity().collect then - if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then - if object:get_luaentity().timer > time_pick then - local pos1 = pos - pos1.y = pos1.y+0.2 - local pos2 = object:getpos() - local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} - vec.x = vec.x*3 - vec.y = vec.y*3 - vec.z = vec.z*3 - object:setvelocity(vec) - - minetest.after(1, function(args) - local lua = object:get_luaentity() - if object == nil or lua == nil or lua.itemstring == nil then - return - end - if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then - inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) - if object:get_luaentity().itemstring ~= "" then - minetest.sound_play("item_drop_pickup", { - to_player = player:get_player_name(), - }) - end - object:get_luaentity().itemstring = "" - object:remove() - else - object:setvelocity({x=0,y=0,z=0}) - end - end, {player, object}) + for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do + if not object:is_player() and object:get_luaentity() then + local obj=object:get_luaentity() + if obj.name == "__builtin:item" then + if inv:room_for_item("main", ItemStack(obj.itemstring)) then + if obj.timer > time_pick then + inv:add_item("main", ItemStack(obj.itemstring)) + if obj.itemstring ~= "" then + minetest.sound_play("item_drop_pickup") + end + if object:get_luaentity() then + object:get_luaentity().itemstring = "" + object:remove() end - end - else - minetest.after(0.5, function(entity) - entity.collect = true - end, object:get_luaentity()) end end end