From 297fabd37f7d1f325eee705d38b4b4f3fbfcc7a2 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Mon, 21 Mar 2016 02:01:07 -0400 Subject: [PATCH] Switch nuclear reactor to a lead shield The reactor originaly used a stainless steel shield only because lead wasn't yet available. Stainless steel shields are automatically converted to lead shields for legacy reasons. --- technic/machines/HV/nuclear_reactor.lua | 70 +++++++++++++++++-------- 1 file changed, 48 insertions(+), 22 deletions(-) diff --git a/technic/machines/HV/nuclear_reactor.lua b/technic/machines/HV/nuclear_reactor.lua index c7951ab..fd3b774 100644 --- a/technic/machines/HV/nuclear_reactor.lua +++ b/technic/machines/HV/nuclear_reactor.lua @@ -110,18 +110,17 @@ section through the middle: CCCC CCCC CBBB BBBC - CBSS SSBC - CBSWWWSBC - CBSW#WSBC - CBSW|WSBC - CBSS|SSBC + CBLL LLBC + CBLWWWLBC + CBLW#WLBC + CBLW|WLBC + CBLL|LLBC CBBB|BBBC CCCC|CCCC - C = Concrete, B = Blast-resistant concrete, S = Stainless Steel, + C = Concrete, B = Blast-resistant concrete, L = Lead, W = water node, # = reactor core, | = HV cable -The man-hole and the HV cable are only in the middle, and the man-hole -is optional. +The man-hole is optional (but necessary for refueling). For the reactor to operate and not melt down, it insists on the inner 7x7x7 portion (from the core out to the blast-resistant concrete) @@ -139,6 +138,9 @@ be mandatory, and for historical reasons (that it predates the implementation of radiation) it needs to continue being adequate shielding of legacy reactors. If it ever ceases to be adequate shielding for new reactors, legacy ones should be grandfathered. + +For legacy reasons, if the reactor has a stainless steel layer instead +of a lead layer it will be converted to a lead layer. --]] local function reactor_structure_badness(pos) local vm = VoxelManip() @@ -149,11 +151,12 @@ local function reactor_structure_badness(pos) local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge}) local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete") - local c_stainless_steel = minetest.get_content_id("technic:stainless_steel_block") + local c_lead = minetest.get_content_id("technic:lead_block") + local c_steel = minetest.get_content_id("technic:stainless_steel_block") local c_water_source = minetest.get_content_id("default:water_source") local c_water_flowing = minetest.get_content_id("default:water_flowing") - local blastlayer, steellayer, waterlayer = 0, 0, 0 + local blast_layer, steel_layer, lead_layer, water_layer = 0, 0, 0, 0 for z = pos1.z, pos2.z do for y = pos1.y, pos2.y do @@ -163,28 +166,51 @@ local function reactor_structure_badness(pos) y == pos1.y or y == pos2.y or z == pos1.z or z == pos2.z then if cid == c_blast_concrete then - blastlayer = blastlayer + 1 + blast_layer = blast_layer + 1 end elseif x == pos1.x+1 or x == pos2.x-1 or - y == pos1.y+1 or y == pos2.y-1 or - z == pos1.z+1 or z == pos2.z-1 then - if cid == c_stainless_steel then - steellayer = steellayer + 1 + y == pos1.y+1 or y == pos2.y-1 or + z == pos1.z+1 or z == pos2.z-1 then + if cid == c_lead then + lead_layer = lead_layer + 1 + elseif cid == c_steel then + steel_layer = steel_layer + 1 end elseif x == pos1.x+2 or x == pos2.x-2 or - y == pos1.y+2 or y == pos2.y-2 or - z == pos1.z+2 or z == pos2.z-2 then + y == pos1.y+2 or y == pos2.y-2 or + z == pos1.z+2 or z == pos2.z-2 then if cid == c_water_source or cid == c_water_flowing then - waterlayer = waterlayer + 1 + water_layer = water_layer + 1 end end end end end - if waterlayer > 25 then waterlayer = 25 end - if steellayer > 96 then steellayer = 96 end - if blastlayer > 216 then blastlayer = 216 end - return (25 - waterlayer) + (96 - steellayer) + (216 - blastlayer) + + if steel_layer >= 96 then + for z = pos1.z+1, pos2.z-1 do + for y = pos1.y+1, pos2.y-1 do + for x = pos1.x+1, pos2.x-1 do + local vi = area:index(x, y, z) + if x == pos1.x+1 or x == pos2.x-1 or + y == pos1.y+1 or y == pos2.y-1 or + z == pos1.z+1 or z == pos2.z-1 then + if data[vi] == c_steel then + data[vi] = c_lead + end + end + end + end + end + vm:set_data(data) + vm:write_to_map() + lead_layer = steel_layer + end + + if water_layer > 25 then water_layer = 25 end + if lead_layer > 96 then lead_layer = 96 end + if blast_layer > 216 then blast_layer = 216 end + return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer) end