diff --git a/technic/machines/HV/forcefield.lua b/technic/machines/HV/forcefield.lua index 2bf74bb..522f5e0 100644 --- a/technic/machines/HV/forcefield.lua +++ b/technic/machines/HV/forcefield.lua @@ -1,26 +1,36 @@ --- Forcefield mod by ShadowNinja --- Modified by kpoppel +--- Forcefield generator. +-- @author ShadowNinja -- -- Forcefields are powerful barriers but they consume huge amounts of power. --- Forcefield Generator is a HV machine. +-- The forcefield Generator is an HV machine. -- How expensive is the generator? -- Leaves room for upgrades lowering the power drain? local forcefield_power_drain = 10 -local forcefield_step_interval = 1 local S = technic.getter minetest.register_craft({ - output = 'technic:forcefield_emitter_off', + output = "technic:forcefield_emitter_off", recipe = { - {'default:mese', 'technic:motor', 'default:mese' }, - {'technic:deployer_off', 'technic:machine_casing', 'technic:deployer_off'}, - {'default:mese', 'technic:hv_cable0', 'default:mese' }, + {"default:mese", "technic:motor", "default:mese" }, + {"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"}, + {"default:mese", "technic:hv_cable0", "default:mese" }, } }) +local replaceable_cids = {} + +minetest.after(0, function() + for name, ndef in pairs(minetest.registered_nodes) do + if ndef.buildable_to == true and name ~= "ignore" then + replaceable_cids[minetest.get_content_id(name)] = true + end + end +end) + + -- Idea: Let forcefields have different colors by upgrade slot. -- Idea: Let forcefields add up by detecting if one hits another. -- ___ __ @@ -28,28 +38,28 @@ minetest.register_craft({ -- | | -- \___/\___/ -local function update_forcefield(pos, meta, active) +local function update_forcefield(pos, meta, active, first) local shape = meta:get_int("shape") local range = meta:get_int("range") local vm = VoxelManip() - local p1 = {x = pos.x-range, y = pos.y-range, z = pos.z-range} - local p2 = {x = pos.x+range, y = pos.y+range, z = pos.z+range} - local MinEdge, MaxEdge = vm:read_from_map(p1, p2) + local MinEdge, MaxEdge = vm:read_from_map(vector.subtract(pos, range), + vector.add(pos, range)) local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge}) local data = vm:get_data() - local c_air = minetest.get_content_id("air") + local c_air = minetest.get_content_id("air") local c_field = minetest.get_content_id("technic:forcefield") - for z=-range, range do - for y=-range, range do - local vi = area:index(pos.x+(-range), pos.y+y, pos.z+z) - for x=-range, range do + for z = -range, range do + for y = -range, range do + local vi = area:index(pos.x + (-range), pos.y + y, pos.z + z) + for x = -range, range do local relevant if shape == 0 then + local squared = x * x + y * y + z * z relevant = - x*x+y*y+z*z <= range * range + range and - x*x+y*y+z*z >= (range-1) * (range-1) + (range-1) + squared <= range * range + range and + squared >= (range - 1) * (range - 1) + (range - 1) else relevant = x == -range or x == range or @@ -57,9 +67,10 @@ local function update_forcefield(pos, meta, active) z == -range or z == range end if relevant then - if active and data[vi] == c_air then + local cid = data[vi] + if active and replaceable_cids[cid] then data[vi] = c_field - elseif not active and data[vi] == c_field then + elseif not active and cid == c_field then data[vi] = c_air end end @@ -71,7 +82,11 @@ local function update_forcefield(pos, meta, active) vm:set_data(data) vm:update_liquids() vm:write_to_map() - vm:update_map() + -- update_map is very slow, but if we don't call it we'll + -- get phantom blocks on the client. + if not active or first then + vm:update_map() + end end local function set_forcefield_formspec(meta) @@ -135,7 +150,7 @@ local mesecons = { } } -local run = function(pos, node, active_object_count, active_object_count_wider) +local function run(pos, node) local meta = minetest.get_meta(pos) local eu_input = meta:get_int("HV_EU_input") local enabled = meta:get_int("enabled") ~= 0 and (meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0) @@ -167,11 +182,13 @@ local run = function(pos, node, active_object_count, active_object_count_wider) technic.swap_node(pos, "technic:forcefield_emitter_off") end elseif eu_input >= power_requirement then + local first = false if node.name == "technic:forcefield_emitter_off" then + first = true technic.swap_node(pos, "technic:forcefield_emitter_on") meta:set_string("infotext", S("%s Active"):format(machine_name)) end - update_forcefield(pos, meta, true) + update_forcefield(pos, meta, true, first) end end