diff --git a/flashlight.lua b/flashlight.lua index 4247f2d..a85b28c 100644 --- a/flashlight.lua +++ b/flashlight.lua @@ -29,7 +29,7 @@ end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() table.insert(players, player_name) - last_wielded[player_name] = player:get_wielded_item():get_name() + last_wielded[player_name] = flashlight_weared(player) local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} local wielded_item = player:get_wielded_item():get_name() @@ -71,7 +71,7 @@ minetest.register_globalstep(function(dtime) -- Fackel ist in der Hand local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} - if (last_wielded[player_name] ~= "technic:flashlight") or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then + if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt local is_air = minetest.env:get_node_or_nil(rounded_pos) if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then @@ -94,8 +94,8 @@ minetest.register_globalstep(function(dtime) player_positions[player_name]["z"] = rounded_pos.z end - last_wielded[player_name] = "technic:flashlight"; - elseif last_wielded[player_name] == "technic:flashlight" then + last_wielded[player_name] = true; + elseif last_wielded[player_name] == true then -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand local pos = player:getpos() local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} @@ -118,7 +118,7 @@ minetest.register_globalstep(function(dtime) minetest.env:add_node(old_pos,{type="node",name="air"}) end until minetest.env:get_node_or_nil(old_pos) ~= "technic:light" - last_wielded[player_name] = wielded_item + last_wielded[player_name] = true end end end)