diff --git a/manual.md b/manual.md index 284f94e..99ce31f 100644 --- a/manual.md +++ b/manual.md @@ -23,8 +23,10 @@ craft guide mod to look up the recipes in-game. For the best possible guidance, use the unified\_inventory mod, with which technic registers its specialised recipe types. -ore ---- +substances +---------- + +### ore ### The technic mod makes extensive use of not just the default ores but also some that are added by mods. You will need to mine for all the ore types @@ -129,8 +131,7 @@ technic). It is found from elevation -128 downwards, but is more abundant from elevation -256 downwards. It is a precious gemstone. It is used moderately, mainly for reasons connected to its extreme hardness. -rock ----- +### rock ### In addition to the ores, there are multiple kinds of rock that need to be mined in their own right, rather than for minerals. The rock types that @@ -160,113 +161,30 @@ elevation -150 downwards. It is much harder to dig than standard stone, so impedes mining when it is encountered. It has mainly decorative use, but also appears in a couple of machine recipes. -alloying --------- +### rubber ### -In technic, alloying is a way of combining items to create other items, -distinct from standard crafting. Alloying always uses inputs of exactly -two distinct types, and produces a single output. Like cooking, which -takes a single input, it is performed using a powered machine, known -generically as an "alloy furnace". An alloy furnace always has two -input slots, and it doesn't matter which way round the two ingredients -are placed in the slots. Many alloying recipes require one or both -slots to contain a stack of more than one of the ingredient item: the -quantity required of each ingredient is part of the recipe. +Rubber is a biologically-derived material that has industrial uses due +to its electrical resistivity and its impermeability. In technic, it +is used in a few recipes, and it must be acquired by tapping rubber trees. -As with the furnaces used for cooking, there are multiple kinds of alloy -furnace, powered in different ways. The most-used alloy furnaces are -electrically powered. There is also an alloy furnace that is powered -by directly burning fuel, just like the basic cooking furnace. Building -almost any electrical machine, including the electrically-powered alloy -furnaces, requires a machine casing component, one ingredient of which -is brass, an alloy. It is therefore necessary to use the fuel-fired -alloy furnace in the early part of the game, on the way to building -electrical machinery. +If you have the moretrees mod installed, the rubber trees you need +are those defined by that mod. If not, technic supplies a copy of the +moretrees rubber tree. -Alloying recipes are mainly concerned with metals. These recipes -combine a base metal with some other element, most often another metal, -to produce a new metal. This is discussed in the section on metal. -There are also a few alloying recipes in which the base ingredient is -non-metallic, such as the recipe for the silicon wafer. +Extracting rubber requires a specific tool, a tree tap. Using the tree +tap (by left-clicking) on a rubber tree trunk block extracts a lump of +raw latex from the trunk. Each trunk block can be repeatedly tapped for +latex, at intervals of several minutes; its appearance changes to show +whether it is currently ripe for tapping. Each tree has several trunk +blocks, so several latex lumps can be extracted from a tree in one visit. -grinding, extracting, and compressing -------------------------------------- +Raw latex isn't used directly. It must be vulcanized to produce finished +rubber. This can be performed by simply cooking the latex, with each +latex lump producing one lump of rubber. If you have an extractor, +however, the latex is better processed there: each latex lump will +produce three lumps of rubber. -Grinding, extracting, and compressing are three distinct, but very -similar, ways of converting one item into another. They are all quite -similar to the cooking found in the basic Minetest game. Each uses -an input consisting of a single item type, and produces a single -output. They are all performed using powered machines, respectively -known generically as a "grinder", "extractor", and "compressor". -Some compressing recipes require the input to be a stack of more than -one of the input item: the quantity required is part of the recipe. -Grinding and extracting recipes never require such a stacked input. - -There are multiple kinds of grinder, extractor, and compressor. Unlike -cooking furnaces and alloy furnaces, there are none that directly burn -fuel; they are all electrically powered. - -Grinding recipes always produce some kind of dust, loosely speaking, -as output. The most important grinding recipes are concerned with metals: -every metal lump or ingot can be ground into metal dust. Coal can also -be ground into dust, and burning the dust as fuel produces much more -energy than burning the original coal lump. There are a few other -grinding recipes that make block types from the basic Minetest game -more interconvertible: standard stone can be ground to standard sand, -desert stone to desert sand, cobblestone to gravel, and gravel to dirt. - -Extracting is a miscellaneous category, used for a small group -of processes that just don't fit nicely anywhere else. (Its name is -notably vaguer than those of the other kinds of processing.) It is used -for recipes that produce dye, mainly from flowers. (However, for those -recipes using flowers, the basic Minetest game provides parallel crafting -recipes that are easier to use and produce more dye, and those recipes -are not suppressed by technic.) Its main use is to generate rubber from -raw latex, which it does three times as efficiently as merely cooking -the latex. Extracting was also formerly used for uranium enrichment for -use as nuclear fuel, but this use has been superseded by a new enrichment -system using the centrifuge. - -Compressing recipes are mainly used to produce a few relatively advanced -artificial item types, such as the copper and carbon plates used in -advanced machine recipes. There are also a couple of compressing recipes -making natural block types more interconvertible. - -centrifuging ------------- - -Centrifuging is another way of using a machine to convert items. -Centrifuging takes an input of a single item type, and produces outputs -of two distinct types. The input may be required to be a stack of -more than one of the input item: the quantity required is part of -the recipe. Centrifuging is only performed by a single machine type, -the MV (electrically-powered) centrifuge. - -Currently, centrifuging recipes don't appear in the unified\_inventory -craft guide, because unified\_inventory can't yet handle recipes with -multiple outputs. - -Generally, centrifuging separates the input item into constituent -substances, but it can only work when the input is reasonably fluid, -and in marginal cases it is quite destructive to item structure. -(In real life, centrifuges require their input to be mainly fluid, that -is either liquid or gas. Few items in the game are described as liquid -or gas, so the concept of the centrifuge is stretched a bit to apply to -finely-divided solids.) - -The main use of centrifuging is in uranium enrichment, where it -separates the isotopes of uranium dust that otherwise appears uniform. -Enrichment is a necessary process before uranium can be used as nuclear -fuel, and the radioactivity of uranium blocks is also affected by its -isotopic composition. - -A secondary use of centrifuging is to separate the components of -metal alloys. This can only be done using the dust form of the alloy. -It recovers both components of binary metal/metal alloys. It can't -recover the carbon from steel or cast iron. - -metal ------ +### metal ### Many of the substances important in technic are metals, and there is a common pattern in how metals are handled. Generally, each metal can @@ -322,8 +240,7 @@ ingots, or by alloying two piles of copper dust with one pile of zinc dust to make three piles of brass dust. The two ways of alloying produce equivalent results. -iron and its alloys -------------------- +### iron and its alloys ### Iron forms several important alloys. In real-life history, iron was the second metal to be used as the base component of deliberately-constructed @@ -426,29 +343,110 @@ There's one more iron alloy in the game: stainless steel. It is managed in a completely regular manner, created by alloying carbon steel with chromium. -rubber ------- +industrial processes +-------------------- -Rubber is a biologically-derived material that has industrial uses due -to its electrical resistivity and its impermeability. In technic, it -is used in a few recipes, and it must be acquired by tapping rubber trees. +### alloying ### -If you have the moretrees mod installed, the rubber trees you need -are those defined by that mod. If not, technic supplies a copy of the -moretrees rubber tree. +In technic, alloying is a way of combining items to create other items, +distinct from standard crafting. Alloying always uses inputs of exactly +two distinct types, and produces a single output. Like cooking, which +takes a single input, it is performed using a powered machine, known +generically as an "alloy furnace". An alloy furnace always has two +input slots, and it doesn't matter which way round the two ingredients +are placed in the slots. Many alloying recipes require one or both +slots to contain a stack of more than one of the ingredient item: the +quantity required of each ingredient is part of the recipe. -Extracting rubber requires a specific tool, a tree tap. Using the tree -tap (by left-clicking) on a rubber tree trunk block extracts a lump of -raw latex from the trunk. Each trunk block can be repeatedly tapped for -latex, at intervals of several minutes; its appearance changes to show -whether it is currently ripe for tapping. Each tree has several trunk -blocks, so several latex lumps can be extracted from a tree in one visit. +As with the furnaces used for cooking, there are multiple kinds of alloy +furnace, powered in different ways. The most-used alloy furnaces are +electrically powered. There is also an alloy furnace that is powered +by directly burning fuel, just like the basic cooking furnace. Building +almost any electrical machine, including the electrically-powered alloy +furnaces, requires a machine casing component, one ingredient of which +is brass, an alloy. It is therefore necessary to use the fuel-fired +alloy furnace in the early part of the game, on the way to building +electrical machinery. -Raw latex isn't used directly. It must be vulcanized to produce finished -rubber. This can be performed by simply cooking the latex, with each -latex lump producing one lump of rubber. If you have an extractor, -however, the latex is better processed there: each latex lump will -produce three lumps of rubber. +Alloying recipes are mainly concerned with metals. These recipes +combine a base metal with some other element, most often another metal, +to produce a new metal. This is discussed in the section on metal. +There are also a few alloying recipes in which the base ingredient is +non-metallic, such as the recipe for the silicon wafer. + +### grinding, extracting, and compressing ### + +Grinding, extracting, and compressing are three distinct, but very +similar, ways of converting one item into another. They are all quite +similar to the cooking found in the basic Minetest game. Each uses +an input consisting of a single item type, and produces a single +output. They are all performed using powered machines, respectively +known generically as a "grinder", "extractor", and "compressor". +Some compressing recipes require the input to be a stack of more than +one of the input item: the quantity required is part of the recipe. +Grinding and extracting recipes never require such a stacked input. + +There are multiple kinds of grinder, extractor, and compressor. Unlike +cooking furnaces and alloy furnaces, there are none that directly burn +fuel; they are all electrically powered. + +Grinding recipes always produce some kind of dust, loosely speaking, +as output. The most important grinding recipes are concerned with metals: +every metal lump or ingot can be ground into metal dust. Coal can also +be ground into dust, and burning the dust as fuel produces much more +energy than burning the original coal lump. There are a few other +grinding recipes that make block types from the basic Minetest game +more interconvertible: standard stone can be ground to standard sand, +desert stone to desert sand, cobblestone to gravel, and gravel to dirt. + +Extracting is a miscellaneous category, used for a small group +of processes that just don't fit nicely anywhere else. (Its name is +notably vaguer than those of the other kinds of processing.) It is used +for recipes that produce dye, mainly from flowers. (However, for those +recipes using flowers, the basic Minetest game provides parallel crafting +recipes that are easier to use and produce more dye, and those recipes +are not suppressed by technic.) Its main use is to generate rubber from +raw latex, which it does three times as efficiently as merely cooking +the latex. Extracting was also formerly used for uranium enrichment for +use as nuclear fuel, but this use has been superseded by a new enrichment +system using the centrifuge. + +Compressing recipes are mainly used to produce a few relatively advanced +artificial item types, such as the copper and carbon plates used in +advanced machine recipes. There are also a couple of compressing recipes +making natural block types more interconvertible. + +### centrifuging ### + +Centrifuging is another way of using a machine to convert items. +Centrifuging takes an input of a single item type, and produces outputs +of two distinct types. The input may be required to be a stack of +more than one of the input item: the quantity required is part of +the recipe. Centrifuging is only performed by a single machine type, +the MV (electrically-powered) centrifuge. + +Currently, centrifuging recipes don't appear in the unified\_inventory +craft guide, because unified\_inventory can't yet handle recipes with +multiple outputs. + +Generally, centrifuging separates the input item into constituent +substances, but it can only work when the input is reasonably fluid, +and in marginal cases it is quite destructive to item structure. +(In real life, centrifuges require their input to be mainly fluid, that +is either liquid or gas. Few items in the game are described as liquid +or gas, so the concept of the centrifuge is stretched a bit to apply to +finely-divided solids.) + +The main use of centrifuging is in uranium enrichment, where it +separates the isotopes of uranium dust that otherwise appears uniform. +Enrichment is a necessary process before uranium can be used as nuclear +fuel, and the radioactivity of uranium blocks is also affected by its +isotopic composition. + +A secondary use of centrifuging is to separate the components of +metal alloys. This can only be done using the dust form of the alloy. +It recovers both components of binary metal/metal alloys. It can't +recover the carbon from steel or cast iron. chests ------ @@ -576,10 +574,36 @@ subjects missing from this manual This manual needs to be extended with sections on: -* the miscellaneous powered machine types -* how machines interact with tubes -* the generator types -* the mining tools +* substances + * concrete +* powered machines + * machine upgrades + * how machines interact with tubes + * battery box + * processing machines + * CNC machine + * music player + * tool workshop + * forcefield emitter + * quarry +* power generators + * hydro + * geothermal + * fuel-fired + * wind + * solar + * nuclear +* tools + * tool charging + * battery and energy crystals + * chainsaw + * flashlight + * mining lasers + * liquid cans + * mining drills + * prospector + * sonic screwdriver + * wrench * radioactivity * frames * templates