diff --git a/technic/alloy_furnaces_commons.lua b/technic/alloy_furnaces_commons.lua index 559d002..9c9c42a 100644 --- a/technic/alloy_furnaces_commons.lua +++ b/technic/alloy_furnaces_commons.lua @@ -36,4 +36,4 @@ register_alloy_recipe ("default:steel_ingot",3, "technic:chromium_ingot",1, "tec register_alloy_recipe ("technic:copper_dust",2, "technic:zinc_dust",1, "technic:brass_dust",3) register_alloy_recipe ("moreores:copper_ingot",2, "technic:zinc_ingot",1, "technic:brass_ingot",3) register_alloy_recipe ("default:sand",2, "technic:coal_dust",2, "technic:silicon_wafer",1) -register_alloy_recipe ("technic:silicon_wafer",1, "technic:mithril_dust",1, "technic:doped_silicon_wafer",1) +register_alloy_recipe ("technic:silicon_wafer",1, "technic:gold_dust",1, "technic:doped_silicon_wafer",1) diff --git a/technic/battery_box_hv.lua b/technic/battery_box_hv.lua index 05166eb..e565d4c 100644 --- a/technic/battery_box_hv.lua +++ b/technic/battery_box_hv.lua @@ -13,7 +13,7 @@ minetest.register_craft({ output = 'technic:hv_battery_box 1', recipe = { {'technic:mv_battery_box', 'technic:mv_battery_box', 'mv_technic:battery_box'}, - {'technic:mv_battery_box', 'technic:transformer', 'mv_technic:battery_box'}, + {'technic:mv_battery_box', 'technic:hv_transformer', 'mv_technic:battery_box'}, {'', 'technic:hv_cable', ''}, } }) @@ -78,7 +78,7 @@ minetest.register_node("technic:hv_battery_box"..i, { drop="technic:hv_battery_box", on_construct = function(pos) local meta = minetest.env:get_meta(pos) - meta:set_string("infotext", "hv Battery box") + meta:set_string("infotext", "HV Battery box") meta:set_float("technic_hv_power_machine", 1) meta:set_string("formspec", battery_box_formspec) local inv = meta:get_inventory() @@ -342,7 +342,7 @@ end function check_HV_node_subp (PR_nodes,RE_nodes,HV_nodes,pos1) meta = minetest.env:get_meta(pos1) -if meta:get_float("HV_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end +if meta:get_float("hv_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end for i in ipairs(HV_machines) do if minetest.env:get_node(pos1).name == HV_machines[i].machine_name then if HV_machines[i].machine_type == "PR" then diff --git a/technic/init.lua b/technic/init.lua index eabf48e..3cc73be 100644 --- a/technic/init.lua +++ b/technic/init.lua @@ -20,6 +20,7 @@ dofile(modpath.."/battery_box.lua") dofile(modpath.."/alloy_furnaces_commons.lua") dofile(modpath.."/alloy_furnace.lua") dofile(modpath.."/solar_panel.lua") +dofile(modpath.."/solar_array_lv.lua") dofile(modpath.."/geothermal.lua") dofile(modpath.."/water_mill.lua") dofile(modpath.."/electric_furnace.lua") @@ -34,7 +35,7 @@ dofile(modpath.."/cnc_nodes.lua") --MV machines dofile(modpath.."/wires_mv.lua") dofile(modpath.."/battery_box_mv.lua") -dofile(modpath.."/solar_panel_mv.lua") +dofile(modpath.."/solar_array_mv.lua") dofile(modpath.."/electric_furnace_mv.lua") dofile(modpath.."/alloy_furnace_mv.lua") dofile(modpath.."/forcefield.lua") @@ -42,6 +43,7 @@ dofile(modpath.."/forcefield.lua") --HV machines dofile(modpath.."/wires_hv.lua") dofile(modpath.."/battery_box_hv.lua") +dofile(modpath.."/solar_array_hv.lua") --Tools if technic.config:getBool("enable_mining_drill") then dofile(modpath.."/mining_drill.lua") end diff --git a/technic/items.lua b/technic/items.lua index 7d18570..66c5c85 100644 --- a/technic/items.lua +++ b/technic/items.lua @@ -160,6 +160,21 @@ minetest.register_craft({ } }) +minetest.register_craftitem( "technic:lv_transformer", { + description = "Low Voltage Transformer", + inventory_image = "technic_lv_transformer.png", + on_place_on_ground = minetest.craftitem_place_item, +}) + +minetest.register_craft({ + output = 'technic:lv_transformer', + recipe = { + {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'}, + {'technic:copper_coil', 'default:iron_lump', 'technic:copper_coil'}, + {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'}, + } +}) + minetest.register_craftitem( "technic:mv_transformer", { description = "Medium Voltage Transformer", inventory_image = "technic_mv_transformer.png", @@ -175,6 +190,21 @@ minetest.register_craft({ } }) +minetest.register_craftitem( "technic:hv_transformer", { + description = "High Voltage Transformer", + inventory_image = "technic_hv_transformer.png", + on_place_on_ground = minetest.craftitem_place_item, +}) + +minetest.register_craft({ + output = 'technic:hv_transformer', + recipe = { + {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, + {'technic:copper_coil', 'technic:stainless_steel_ingot', 'technic:copper_coil'}, + {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, + } +}) + minetest.register_craftitem( "technic:control_logic_unit", { description = "Control Logic Unit", inventory_image = "technic_control_logic_unit.png", diff --git a/technic/solar_array_hv.lua b/technic/solar_array_hv.lua new file mode 100644 index 0000000..89f5d1b --- /dev/null +++ b/technic/solar_array_hv.lua @@ -0,0 +1,93 @@ +-- The high voltage solar array is an assembly of medium voltage arrays. +-- The assembly can deliver high voltage levels and is a 20% less efficient +-- compared to 5 individual medium voltage arrays due to losses in the transformer. +-- However high voltage is supplied. +-- Solar arrays are not able to store large amounts of energy. +minetest.register_node("technic:solar_array_hv", { + tiles = {"technic_hv_solar_array_top.png", "technic_hv_solar_array_bottom.png", "technic_hv_solar_array_side.png", + "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png"}, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + sounds = default.node_sound_wood_defaults(), + description="HV Solar Array", + active = false, + technic_hv_power_machine=1, + internal_EU_buffer=0; + internal_EU_buffer_size=3000; + drawtype = "nodebox", + paramtype = "light", + is_ground_content = true, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_float("technic_hv_power_machine", 1) + meta:set_float("internal_EU_buffer", 0) + meta:set_float("internal_EU_buffer_size", 3000) + + meta:set_string("infotext", "HV Solar Array") + meta:set_float("active", false) + end, +}) + +minetest.register_craft({ + output = 'technic:solar_array_hv 1', + recipe = { + {'technic:solar_array_mv', 'technic:solar_array_mv','technic:solar_array_mv'}, + {'technic:solar_array_mv', 'technic:hv_transformer','technic:solar_array_mv'}, + {'', 'technic:hv_cable',''}, + + } +}) + +minetest.register_abm( + {nodenames = {"technic:solar_array_hv"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + -- The action here is to make the solar array produce power + -- Power is dependent on the light level and the height above ground + -- 130m and above is optimal as it would be above cloud level. + -- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array. + -- There are many ways to cheat by using other light sources like lamps. + -- As there is no way to determine if light is sunlight that is just a shame. + -- To take care of some of it solar panels do not work outside daylight hours or if + -- built below -10m + local pos1={} + pos1.y=pos.y+1 + pos1.x=pos.x + pos1.z=pos.z + + local light = minetest.env:get_node_light(pos1, nil) + local time_of_day = minetest.env:get_timeofday() + local meta = minetest.env:get_meta(pos) + if light == nil then light = 0 end + -- turn on array only during day time and if sufficient light + -- I know this is counter intuitive when cheating by using other light sources. + if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then + local internal_EU_buffer = meta:get_float("internal_EU_buffer") + local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size") + local charge_to_give = math.floor(light*(light*9.6+pos1.y/130*48)) + if charge_to_give<0 then charge_to_give=0 end + if charge_to_give>2880 then charge_to_give=2880 end + if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then + charge_to_give=internal_EU_buffer_size-internal_EU_buffer + end + meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") + meta:set_float("active",1) + internal_EU_buffer=internal_EU_buffer+charge_to_give + meta:set_float("internal_EU_buffer",internal_EU_buffer) + + else + meta:set_string("infotext", "Solar Array is inactive"); + meta:set_float("active",0) + end + end, +}) + +register_HV_machine ("technic:solar_array_hv","PR") diff --git a/technic/solar_array_lv.lua b/technic/solar_array_lv.lua new file mode 100644 index 0000000..f657814 --- /dev/null +++ b/technic/solar_array_lv.lua @@ -0,0 +1,94 @@ +-- The solar array is an assembly of panels into a powerful array +-- The assembly can deliver more energy than the individual panel because +-- of the transformer unit which converts the panel output variations into +-- a stable supply. +-- Solar arrays are not able to store large amounts of energy. +-- The LV arrays are used to make medium voltage arrays. +minetest.register_node("technic:solar_array_lv", { + tiles = {"technic_lv_solar_array_top.png", "technic_lv_solar_array_bottom.png", "technic_lv_solar_array_side.png", + "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png"}, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + sounds = default.node_sound_wood_defaults(), + description="LV Solar Array", + active = false, + technic_power_machine=1, + internal_EU_buffer=0; + internal_EU_buffer_size=1000; + drawtype = "nodebox", + paramtype = "light", + is_ground_content = true, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_float("technic_power_machine", 1) + meta:set_float("internal_EU_buffer", 0) + meta:set_float("internal_EU_buffer_size", 1000) + + meta:set_string("infotext", "LV Solar Array") + meta:set_float("active", false) + end, +}) + +minetest.register_craft({ + output = 'technic:solar_array_lv 1', + recipe = { + {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'}, + {'technic:solar_panel', 'technic:lv_transformer', 'technic:solar_panel'}, + {'default:steel_ingot', 'technic:lv_cable', 'default:steel_ingot'}, + + } +}) + +minetest.register_abm( + {nodenames = {"technic:solar_array_lv"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + -- The action here is to make the solar array produce power + -- Power is dependent on the light level and the height above ground + -- 130m and above is optimal as it would be above cloud level. + -- Height gives 1/4 of the effect, light 3/4. Max. effect is 160EU for the array. + -- There are many ways to cheat by using other light sources like lamps. + -- As there is no way to determine if light is sunlight that is just a shame. + -- To take care of some of it solar arrays do not work outside daylight hours or if + -- built below -10m + local pos1={} + pos1.y=pos.y+1 + pos1.x=pos.x + pos1.z=pos.z + + local light = minetest.env:get_node_light(pos1, nil) + local time_of_day = minetest.env:get_timeofday() + local meta = minetest.env:get_meta(pos) + if light == nil then light = 0 end + -- turn on array only during day time and if sufficient light + -- I know this is counter intuitive when cheating by using other light sources. + if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then + local internal_EU_buffer = meta:get_float("internal_EU_buffer") + local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size") + local charge_to_give = math.floor(light*(light*0.5333+pos1.y/130*2.6667)) + if charge_to_give<0 then charge_to_give=0 end + if charge_to_give>160 then charge_to_give=160 end + if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then + charge_to_give=internal_EU_buffer_size-internal_EU_buffer + end + meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") + meta:set_float("active",1) + internal_EU_buffer=internal_EU_buffer+charge_to_give + meta:set_float("internal_EU_buffer",internal_EU_buffer) + + else + meta:set_string("infotext", "Solar Array is inactive"); + meta:set_float("active",0) + end + end, +}) + +register_LV_machine ("technic:solar_array_lv","PR") diff --git a/technic/solar_array_mv.lua b/technic/solar_array_mv.lua new file mode 100644 index 0000000..73fe85a --- /dev/null +++ b/technic/solar_array_mv.lua @@ -0,0 +1,94 @@ +-- The medium voltage solar array is an assembly of low voltage arrays. +-- The assembly can deliver medium voltage levels and is a 10% less efficient +-- compared to 5 individual low voltage arrays due to losses in the transformer. +-- However medium voltage is supplied. +-- Solar arrays are not able to store large amounts of energy. +-- The MV arrays are used to make high voltage arrays. +minetest.register_node("technic:solar_array_mv", { + tiles = {"technic_mv_solar_array_top.png", "technic_mv_solar_array_bottom.png", "technic_mv_solar_array_side.png", + "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png"}, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + sounds = default.node_sound_wood_defaults(), + description="MV Solar Array", + active = false, + technic_mv_power_machine=1, + internal_EU_buffer=0; + internal_EU_buffer_size=1000; + drawtype = "nodebox", + paramtype = "light", + is_ground_content = true, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_float("technic_mv_power_machine", 1) + meta:set_float("internal_EU_buffer", 0) + meta:set_float("internal_EU_buffer_size", 1000) + + meta:set_string("infotext", "MV Solar Array") + meta:set_float("active", false) + end, +}) + +minetest.register_craft({ + output = 'technic:solar_array_mv 1', + recipe = { + {'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'}, + {'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'}, + {'', 'technic:mv_cable',''}, + + } +}) + +minetest.register_abm( + {nodenames = {"technic:solar_array_mv"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + -- The action here is to make the solar array produce power + -- Power is dependent on the light level and the height above ground + -- 130m and above is optimal as it would be above cloud level. + -- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array. + -- There are many ways to cheat by using other light sources like lamps. + -- As there is no way to determine if light is sunlight that is just a shame. + -- To take care of some of it solar panels do not work outside daylight hours or if + -- built below -10m + local pos1={} + pos1.y=pos.y+1 + pos1.x=pos.x + pos1.z=pos.z + + local light = minetest.env:get_node_light(pos1, nil) + local time_of_day = minetest.env:get_timeofday() + local meta = minetest.env:get_meta(pos) + if light == nil then light = 0 end + -- turn on array only during day time and if sufficient light + -- I know this is counter intuitive when cheating by using other light sources. + if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then + local internal_EU_buffer = meta:get_float("internal_EU_buffer") + local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size") + local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12)) + if charge_to_give<0 then charge_to_give=0 end + if charge_to_give>720 then charge_to_give=720 end + if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then + charge_to_give=internal_EU_buffer_size-internal_EU_buffer + end + meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") + meta:set_float("active",1) + internal_EU_buffer=internal_EU_buffer+charge_to_give + meta:set_float("internal_EU_buffer",internal_EU_buffer) + + else + meta:set_string("infotext", "Solar Array is inactive"); + meta:set_float("active",0) + end + end, +}) + +register_MV_machine ("technic:solar_array_mv","PR") diff --git a/technic/solar_panel.lua b/technic/solar_panel.lua index 93f2b63..5b53f5f 100644 --- a/technic/solar_panel.lua +++ b/technic/solar_panel.lua @@ -1,3 +1,6 @@ +-- Solar panels are the building blocks of LV solar arrays +-- They can however also be used separately but with reduced efficiency due to the missing transformer. +-- Individual panels are 20% less efficient than when the panels are combined into full arrays. minetest.register_node("technic:solar_panel", { tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"}, @@ -7,7 +10,7 @@ minetest.register_node("technic:solar_panel", { active = false, technic_power_machine=1, internal_EU_buffer=0; - internal_EU_buffer_size=1000; + internal_EU_buffer_size=160; drawtype = "nodebox", paramtype = "light", is_ground_content = true, @@ -23,7 +26,7 @@ minetest.register_node("technic:solar_panel", { local meta = minetest.env:get_meta(pos) meta:set_float("technic_power_machine", 1) meta:set_float("internal_EU_buffer", 0) - meta:set_float("internal_EU_buffer_size", 1000) + meta:set_float("internal_EU_buffer_size", 160) meta:set_string("infotext", "Solar Panel") meta:set_float("active", false) @@ -34,7 +37,7 @@ minetest.register_craft({ output = 'technic:solar_panel 1', recipe = { {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'}, - {'technic:doped_silicon_wafer', 'moreores:copper_ingot','technic:doped_silicon_wafer'}, + {'technic:doped_silicon_wafer', 'technic:lv_cable', 'technic:doped_silicon_wafer'}, {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'}, } @@ -42,29 +45,39 @@ minetest.register_craft({ minetest.register_abm( {nodenames = {"technic:solar_panel"}, - interval = 1, - chance = 1, + interval = 1, + chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) - + -- The action here is to make the solar panel prodice power + -- Power is dependent on the light level and the height above ground + -- 130m and above is optimal as it would be above cloud level. + -- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU. + -- There are many ways to cheat by using other light sources like lamps. + -- As there is no way to determine if light is sunlight that is just a shame. + -- To take care of some of it solar panels do not work outside daylight hours or if + -- built below -10m local pos1={} pos1.y=pos.y+1 pos1.x=pos.x pos1.z=pos.z local light = minetest.env:get_node_light(pos1, nil) + local time_of_day = minetest.env:get_timeofday() local meta = minetest.env:get_meta(pos) if light == nil then light = 0 end - if light >= 12 then - meta:set_string("infotext", "Solar Panel is active ") - meta:set_float("active",1) + -- turn on panel only during day time and if sufficient light + -- I know this is counter intuitive when cheating by using other light sources underground. + if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then local internal_EU_buffer=meta:get_float("internal_EU_buffer") local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size") - local charge_to_give=40+(pos1.y/250*40) -- make solar energy depending on height + local charge_to_give=math.floor(light*(light*0.0867+pos1.y/130*0.4333)) if charge_to_give<0 then charge_to_give=0 end - if charge_to_give>160 then charge_to_give=160 end + if charge_to_give>26 then charge_to_give=26 end if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then - charge_to_give=internal_EU_buffer_size-internal_EU_buffer + charge_to_give=internal_EU_buffer_size-internal_EU_buffer end + meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)") + meta:set_float("active",1) internal_EU_buffer=internal_EU_buffer+charge_to_give meta:set_float("internal_EU_buffer",internal_EU_buffer) diff --git a/technic/textures/technic_hv_solar_array_bottom.png b/technic/textures/technic_hv_solar_array_bottom.png new file mode 100644 index 0000000..596e79a Binary files /dev/null and b/technic/textures/technic_hv_solar_array_bottom.png differ diff --git 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