-- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types. -- We use the technic namespace for these functions and data to avoid eventual conflict. technic.receiver = "RE" technic.producer = "PR" technic.producer_receiver = "PR_RE" technic.battery = "BA" technic.machines = {} technic.power_tools = {} technic.networks = {} function technic.register_tier(tier, description) technic.machines[tier] = {} end function technic.register_machine(tier, nodename, machine_type) if not technic.machines[tier] then return end technic.machines[tier][nodename] = machine_type end function technic.register_power_tool(craftitem, max_charge) technic.power_tools[craftitem] = max_charge end -- Utility functions. Not sure exactly what they do.. water.lua uses the two first. function technic.get_RE_item_load(load1, max_load) if load1 == 0 then load1 = 65535 end local temp = 65536 - load1 temp = temp / 65535 * max_load return math.floor(temp + 0.5) end function technic.set_RE_item_load(load1, max_load) if load1 == 0 then return 65535 end local temp = load1 / max_load * 65535 temp = 65536 - temp return math.floor(temp) end -- Wear down a tool depending on the remaining charge. function technic.set_RE_wear(itemstack, item_load, max_load) local def = minetest.registered_items[itemstack:get_name()] if (def.wear_represents or "mechanical_wear") ~= "technic_RE_charge" then return itemstack end local temp if item_load == 0 then temp = 0 else temp = 65536 - math.floor(item_load / max_load * 65535) if temp > 65535 then temp = 65535 end if temp < 1 then temp = 1 end end itemstack:set_wear(temp) return itemstack end