-- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS: ----------------------------------------------------------- local S = technic_cnc.getter local function register_material(nodename, tiles_override, descr_override) local ndef = minetest.registered_nodes[nodename] if not ndef then return end local groups = { crumbly = ndef.groups.crumbly, choppy = ndef.groups.choppy, flammable = ndef.groups.flammable, level = ndef.groups.level, snappy = ndef.groups.snappy, wood = ndef.groups.wood, oddly_breakable_by_hand = ndef.groups.oddly_breakable_by_hand, not_in_creative_inventory = 1, } local tiles = tiles_override or { ndef.tiles[#ndef.tiles] } assert(tiles and #tiles == 1, "Unknown tile format in node name=" .. nodename) technic_cnc.register_all(nodename, groups, tiles, descr_override or ndef.description or "" ) end register_material("default:dirt") register_material("default:dirt_with_grass", {"default_grass.png"}, S("Grassy dirt")) register_material("default:wood", nil, S("Wooden")) register_material("default:stone") register_material("default:cobble") register_material("default:sandstone") register_material("default:leaves") register_material("default:tree") register_material("default:bronzeblock", nil, S("Bronze")) local steelname = S("Steel") if technic_cnc.technic_modpath then steelname = S("Wrought Iron") register_material("technic:stainless_steel_block", nil, S("Stainless Steel")) register_material("technic:stainless_steel_block") register_material("technic:marble") register_material("technic:granite") register_material("technic:blast_resistant_concrete") register_material("technic:blast_resistant_concrete") end register_material("default:steelblock", nil, steelname) -- CONCRETE AND CEMENT ---------------------- register_material("basic_materials:concrete_block") register_material("basic_materials:cement_block") register_material("basic_materials:brass_block")