-- Configuration local chainsaw_max_charge = 30000 -- Maximum charge of the saw -- Gives 2500 nodes on a single charge (about 50 complete normal trees) local chainsaw_charge_per_node = 12 -- Cut down tree leaves. Leaf decay may cause slowness on large trees -- if this is disabled. local chainsaw_leaves = true -- First value is node name; second is whether the node is considered even if chainsaw_leaves is false. local nodes = { -- The default trees {"default:acacia_tree", true}, {"default:aspen_tree", true}, {"default:jungletree", true}, {"default:papyrus", true}, {"default:cactus", true}, {"default:tree", true}, {"default:apple", true}, {"default:pine_tree", true}, {"default:acacia_leaves", false}, {"default:aspen_leaves", false}, {"default:leaves", false}, {"default:jungleleaves", false}, {"default:pine_needles", false}, -- The default bushes {"default:acacia_bush_stem", true}, {"default:bush_stem", true}, {"default:pine_bush_stem", true}, {"default:acacia_bush_leaves", false}, {"default:blueberry_bush_leaves", false}, {"default:blueberry_bush_leaves_with_berries", false}, {"default:bush_leaves", false}, {"default:pine_bush_needles", false}, -- Rubber trees from moretrees or technic_worldgen if moretrees isn't installed {"moretrees:rubber_tree_trunk_empty", true}, {"moretrees:rubber_tree_trunk", true}, {"moretrees:rubber_tree_leaves", false}, -- Support moretrees (trunk) {"moretrees:acacia_trunk", true}, {"moretrees:apple_tree_trunk", true}, {"moretrees:beech_trunk", true}, {"moretrees:birch_trunk", true}, {"moretrees:cedar_trunk", true}, {"moretrees:date_palm_ffruit_trunk", true}, {"moretrees:date_palm_fruit_trunk", true}, {"moretrees:date_palm_mfruit_trunk", true}, {"moretrees:date_palm_trunk", true}, {"moretrees:fir_trunk", true}, {"moretrees:jungletree_trunk", true}, {"moretrees:oak_trunk", true}, {"moretrees:palm_trunk", true}, {"moretrees:palm_fruit_trunk", true}, {"moretrees:palm_fruit_trunk_gen", true}, {"moretrees:pine_trunk", true}, {"moretrees:poplar_trunk", true}, {"moretrees:sequoia_trunk", true}, {"moretrees:spruce_trunk", true}, {"moretrees:willow_trunk", true}, -- Support moretrees (leaves) {"moretrees:acacia_leaves", false}, {"moretrees:apple_tree_leaves", false}, {"moretrees:beech_leaves", false}, {"moretrees:birch_leaves", false}, {"moretrees:cedar_leaves", false}, {"moretrees:date_palm_leaves", false}, {"moretrees:fir_leaves", false}, {"moretrees:fir_leaves_bright", false}, {"moretrees:jungletree_leaves_green", false}, {"moretrees:jungletree_leaves_yellow", false}, {"moretrees:jungletree_leaves_red", false}, {"moretrees:oak_leaves", false}, {"moretrees:palm_leaves", false}, {"moretrees:poplar_leaves", false}, {"moretrees:pine_leaves", false}, {"moretrees:sequoia_leaves", false}, {"moretrees:spruce_leaves", false}, {"moretrees:willow_leaves", false}, -- Support moretrees (fruit) {"moretrees:acorn", false}, {"moretrees:apple_blossoms", false}, {"moretrees:cedar_cone", false}, {"moretrees:coconut", false}, {"moretrees:coconut_0", false}, {"moretrees:coconut_1", false}, {"moretrees:coconut_2", false}, {"moretrees:coconut_3", false}, {"moretrees:dates_f0", false}, {"moretrees:dates_f1", false}, {"moretrees:dates_f2", false}, {"moretrees:dates_f3", false}, {"moretrees:dates_f4", false}, {"moretrees:dates_fn", false}, {"moretrees:dates_m0", false}, {"moretrees:dates_n", false}, {"moretrees:fir_cone", false}, {"moretrees:pine_cone", false}, {"moretrees:spruce_cone", false}, -- Support growing_trees {"growing_trees:trunk", true}, {"growing_trees:medium_trunk", true}, {"growing_trees:big_trunk", true}, {"growing_trees:trunk_top", true}, {"growing_trees:trunk_sprout", true}, {"growing_trees:branch_sprout", true}, {"growing_trees:branch", true}, {"growing_trees:branch_xmzm", true}, {"growing_trees:branch_xpzm", true}, {"growing_trees:branch_xmzp", true}, {"growing_trees:branch_xpzp", true}, {"growing_trees:branch_zz", true}, {"growing_trees:branch_xx", true}, {"growing_trees:leaves", false}, -- Support cool_trees {"bamboo:trunk", true}, {"bamboo:leaves", false}, {"birch:trunk", true}, {"birch:leaves", false}, {"cherrytree:trunk", true}, {"cherrytree:blossom_leaves", false}, {"cherrytree:leaves", false}, {"chestnuttree:trunk", true}, {"chestnuttree:leaves", false}, {"clementinetree:trunk", true}, {"clementinetree:leaves", false}, {"ebony:trunk", true}, {"ebony:creeper", false}, {"ebony:creeper_leaves", false}, {"ebony:leaves", false}, {"jacaranda:trunk", true}, {"jacaranda:blossom_leaves", false}, {"larch:trunk", true}, {"larch:leaves", false}, {"lemontree:trunk", true}, {"lemontree:leaves", false}, {"mahogany:trunk", true}, {"mahogany:leaves", false}, {"palm:trunk", true}, {"palm:leaves", false}, -- Support growing_cactus {"growing_cactus:sprout", true}, {"growing_cactus:branch_sprout_vertical", true}, {"growing_cactus:branch_sprout_vertical_fixed", true}, {"growing_cactus:branch_sprout_xp", true}, {"growing_cactus:branch_sprout_xm", true}, {"growing_cactus:branch_sprout_zp", true}, {"growing_cactus:branch_sprout_zm", true}, {"growing_cactus:trunk", true}, {"growing_cactus:branch_trunk", true}, {"growing_cactus:branch", true}, {"growing_cactus:branch_xp", true}, {"growing_cactus:branch_xm", true}, {"growing_cactus:branch_zp", true}, {"growing_cactus:branch_zm", true}, {"growing_cactus:branch_zz", true}, {"growing_cactus:branch_xx", true}, -- Support farming_plus {"farming_plus:banana_leaves", false}, {"farming_plus:banana", false}, {"farming_plus:cocoa_leaves", false}, {"farming_plus:cocoa", false}, -- Support nature {"nature:blossom", false}, -- Support snow {"snow:needles", false}, {"snow:needles_decorated", false}, {"snow:star", false}, -- Support vines (also generated by moretrees if available) {"vines:vines", false}, {"trunks:moss", false}, {"trunks:moss_fungus", false}, {"trunks:treeroot", false}, } local timber_nodenames = {} for _, node in pairs(nodes) do if chainsaw_leaves or node[2] then timber_nodenames[node[1]] = true end end local S = technic.getter technic.register_power_tool("technic:chainsaw", chainsaw_max_charge) -- This function checks if the specified node should be sawed local function check_if_node_sawed(pos) local node_name = minetest.get_node(pos).name if timber_nodenames[node_name] or (chainsaw_leaves and minetest.get_item_group(node_name, "leaves") ~= 0) or minetest.get_item_group(node_name, "tree") ~= 0 then return true end return false end -- Table for saving what was sawed down local produced = {} -- Save the items sawed down so that we can drop them in a nice single stack local function handle_drops(drops) for _, item in ipairs(drops) do local stack = ItemStack(item) local name = stack:get_name() local p = produced[name] if not p then produced[name] = stack else p:set_count(p:get_count() + stack:get_count()) end end end --- Iterator over positions to try to saw around a sawed node. -- This returns positions in a 3x1x3 area around the position, plus the -- position above it. This does not return the bottom position to prevent -- the chainsaw from cutting down nodes below the cutting position. -- @param pos Sawing position. local function iterSawTries(pos) -- Copy position to prevent mangling it local pos = vector.new(pos) local i = 0 return function() i = i + 1 -- Given a (top view) area like so (where 5 is the starting position): -- X --> -- Z 123 -- | 456 -- V 789 -- This will return positions 1, 4, 7, 2, 8 (skip 5), 3, 6, 9, -- and the position above 5. if i == 1 then -- Move to starting position pos.x = pos.x - 1 pos.z = pos.z - 1 elseif i == 4 or i == 7 then -- Move to next X and back to start of Z when we reach -- the end of a Z line. pos.x = pos.x + 1 pos.z = pos.z - 2 elseif i == 5 then -- Skip the middle position (we've already run on it) -- and double-increment the counter. pos.z = pos.z + 2 i = i + 1 elseif i <= 9 then -- Go to next Z. pos.z = pos.z + 1 elseif i == 10 then -- Move back to center and up. -- The Y+ position must be last so that we don't dig -- straight upward and not come down (since the Y- -- position isn't checked). pos.x = pos.x - 1 pos.z = pos.z - 1 pos.y = pos.y + 1 else return nil end return pos end end -- This function does all the hard work. Recursively we dig the node at hand -- if it is in the table and then search the surroundings for more stuff to dig. local function recursive_dig(pos, remaining_charge) if remaining_charge < chainsaw_charge_per_node then return remaining_charge end local node = minetest.get_node(pos) if not check_if_node_sawed(pos) then return remaining_charge end -- Wood found - cut it handle_drops(minetest.get_node_drops(node.name, "")) minetest.remove_node(pos) remaining_charge = remaining_charge - chainsaw_charge_per_node -- Check surroundings and run recursively if any charge left for npos in iterSawTries(pos) do if remaining_charge < chainsaw_charge_per_node then break end if check_if_node_sawed(npos) then remaining_charge = recursive_dig(npos, remaining_charge) else minetest.check_for_falling(npos) end end return remaining_charge end -- Function to randomize positions for new node drops local function get_drop_pos(pos) local drop_pos = {} for i = 0, 8 do -- Randomize position for a new drop drop_pos.x = pos.x + math.random(-3, 3) drop_pos.y = pos.y - 1 drop_pos.z = pos.z + math.random(-3, 3) -- Move the randomized position upwards until -- the node is air or unloaded. for y = drop_pos.y, drop_pos.y + 5 do drop_pos.y = y local node = minetest.get_node_or_nil(drop_pos) if not node then -- If the node is not loaded yet simply drop -- the item at the original digging position. return pos elseif node.name == "air" then -- Add variation to the entity drop position, -- but don't let drops get too close to the edge drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5 drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5 return drop_pos end end end -- Return the original position if this takes too long return pos end -- Chainsaw entry point local function chainsaw_dig(pos, current_charge) -- Start sawing things down local remaining_charge = recursive_dig(pos, current_charge) minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10}) -- Now drop items for the player for name, stack in pairs(produced) do -- Drop stacks of stack max or less local count, max = stack:get_count(), stack:get_stack_max() stack:set_count(max) while count > max do minetest.add_item(get_drop_pos(pos), stack) count = count - max end stack:set_count(count) minetest.add_item(get_drop_pos(pos), stack) end -- Clean up produced = {} return remaining_charge end minetest.register_tool("technic:chainsaw", { description = S("Chainsaw"), inventory_image = "technic_chainsaw.png", stack_max = 1, wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local meta = minetest.deserialize(itemstack:get_metadata()) if not meta or not meta.charge or meta.charge < chainsaw_charge_per_node then return end local name = user:get_player_name() if minetest.is_protected(pointed_thing.under, name) then minetest.record_protection_violation(pointed_thing.under, name) return end -- Send current charge to digging function so that the -- chainsaw will stop after digging a number of nodes meta.charge = chainsaw_dig(pointed_thing.under, meta.charge) if not technic.creative_mode then technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge) itemstack:set_metadata(minetest.serialize(meta)) end return itemstack end, }) local mesecons_button = minetest.get_modpath("mesecons_button") local trigger = mesecons_button and "mesecons_button:button_off" or "default:mese_crystal_fragment" minetest.register_craft({ output = "technic:chainsaw", recipe = { {"technic:stainless_steel_ingot", trigger, "technic:battery"}, {"basic_materials:copper_wire", "basic_materials:motor", "technic:battery"}, {"", "", "technic:stainless_steel_ingot"}, }, replacements = { {"basic_materials:copper_wire", "basic_materials:empty_spool"}, }, })