minetest.register_craft({ output = 'technic:copper_chest 1', recipe = { {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'}, {'moreores:copper_ingot','technic:iron_chest','moreores:copper_ingot'}, {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'}, } }) minetest.register_craft({ output = 'technic:copper_locked_chest 1', recipe = { {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'}, {'moreores:copper_ingot','technic:iron_locked_chest','moreores:copper_ingot'}, {'moreores:copper_ingot','moreores:copper_ingot','moreores:copper_ingot'}, } }) minetest.register_craft({ output = 'technic:copper_locked_chest 1', recipe = { {'default:steel_ingot'}, {'technic:copper_chest'}, } }) minetest.register_craftitem("technic:copper_chest", { description = "Copper Chest", stack_max = 99, }) minetest.register_craftitem("technic:copper_locked_chest", { description = "Copper Locked Chest", stack_max = 99, }) minetest.register_node("technic:copper_chest", { description = "Copper Chest", tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_front.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[10,9;]".. "list[current_name;main;0,0;10,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Copper Chest") local inv = meta:get_inventory() inv:set_size("main", 10*4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_move_allow_all( pos, from_list, from_index, to_list, to_index, count, player) end, on_metadata_inventory_offer = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_offer_allow_all( pos, listname, index, stack, player) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end minetest.register_node("technic:copper_locked_chest", { description = "Copper Locked Chest", tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_locked.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.env:get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Copper Locked Chest (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[10,9;]".. "list[current_name;main;0,0;10,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Copper Locked Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 10*4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.env:get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in locked chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to locked chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from locked chest at "..minetest.pos_to_string(pos)) end, })