local chest_mark_colors = { '', -- regular chest, without color bar '_black', '_blue', '_brown', '_cyan', '_dark_green', '_dark_grey', '_green', '_grey', '_magenta', '_orange', '_pink', '_red', '_violet', '_white', '_yellow', } minetest.register_craft({ output = 'technic:gold_chest 1', recipe = { {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, {'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'}, {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, } }) minetest.register_craft({ output = 'technic:gold_locked_chest 1', recipe = { {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, {'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'}, {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, } }) minetest.register_craft({ output = 'technic:gold_locked_chest 1', recipe = { {'default:steel_ingot'}, {'technic:gold_chest'}, } }) minetest.register_craftitem("technic:gold_chest", { description = "Gold Chest", stack_max = 99, }) minetest.register_craftitem("technic:gold_locked_chest", { description = "Gold Locked Chest", stack_max = 99, }) for i, state in ipairs(chest_mark_colors) do minetest.register_node("technic:gold_chest".. state, { description = "Gold Chest", tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[12,9;]".. "list[current_name;main;0,0;12,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Gold Chest") local inv = meta:get_inventory() inv:set_size("main", 12*4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_punch = function (pos, node, puncher) chest_punched (pos,node,puncher); end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.env:get_meta(pos); fields.text = fields.text or "" meta:set_string("text", fields.text) meta:set_string("infotext", '"'..fields.text..'"') meta:set_string("formspec", "invsize[12,9;]".. "list[current_name;main;0,0;12,4;]".. "list[current_player;main;0,5;8,4;]") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_move_allow_all( pos, from_list, from_index, to_list, to_index, count, player) end, on_metadata_inventory_offer = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) return minetest.node_metadata_inventory_offer_allow_all( pos, listname, index, stack, player) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) end local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end for i, state in ipairs(chest_mark_colors) do minetest.register_node("technic:gold_locked_chest".. state, { description = "Gold Locked Chest", tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.env:get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Gold Locked Chest (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[12,9;]".. "list[current_name;main;0,0;12,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Gold Locked Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 12*4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_punch = function (pos, node, puncher) local meta = minetest.env:get_meta(pos); if (has_locked_chest_privilege(meta, puncher)) then locked_chest_punched (pos,node,puncher); end end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.env:get_meta(pos); fields.text = fields.text or "" meta:set_string("text", fields.text) meta:set_string("infotext", '"'..fields.text..'"') meta:set_string("formspec", "invsize[12,9;]".. "list[current_name;main;0,0;12,4;]".. "list[current_player;main;0,5;8,4;]") end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.env:get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in locked chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to locked chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from locked chest at "..minetest.pos_to_string(pos)) end, }) end function chest_punched (pos,node,puncher) local player_tool = puncher:get_wielded_item(); local item=player_tool:get_name(); if item == "dye:black" then if (hacky_swap_node(pos,"technic:gold_chest_black")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:blue" then if (hacky_swap_node(pos,"technic:gold_chest_blue")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:brown" then if (hacky_swap_node(pos,"technic:gold_chest_brown")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:cyan" then if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:dark_green" then if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:dark_grey" then if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:green" then if (hacky_swap_node(pos,"technic:gold_chest_green")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:grey" then if (hacky_swap_node(pos,"technic:gold_chest_grey")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:magenta" then if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:orange" then if (hacky_swap_node(pos,"technic:gold_chest_orange")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:pink" then if (hacky_swap_node(pos,"technic:gold_chest_pink")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:red" then if (hacky_swap_node(pos,"technic:gold_chest_red")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:violet" then if (hacky_swap_node(pos,"technic:gold_chest_violet")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:white" then if (hacky_swap_node(pos,"technic:gold_chest_white")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:yellow" then if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end local meta = minetest.env:get_meta(pos); meta:set_string("formspec", "hack:sign_text_input") end function locked_chest_punched (pos,node,puncher) local player_tool = puncher:get_wielded_item(); local item=player_tool:get_name(); if item == "dye:black" then if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:blue" then if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:brown" then if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:cyan" then if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:dark_green" then if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:dark_grey" then if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:green" then if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:grey" then if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:magenta" then if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:orange" then if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:pink" then if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:red" then if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:violet" then if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:white" then if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end if item == "dye:yellow" then if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then player_tool:take_item(1); puncher:set_wielded_item(player_tool); return end end local meta = minetest.env:get_meta(pos); meta:set_string("formspec", "hack:sign_text_input") end