minetest.register_node( "technic:mineral_diamond", { description = "Diamond Ore", tile_images = { "default_stone.png^technic_mineral_diamond.png" }, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), drop = 'craft "technic:diamond" 1', }) minetest.register_craftitem( "technic:diamond", { description = "Diamond", inventory_image = "technic_diamond.png", on_place_on_ground = minetest.craftitem_place_item, }) local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local chunk_size = 3 if ore_per_chunk <= 4 then chunk_size = 2 end local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) --print("generate_ore num_chunks: "..dump(num_chunks)) for i=1,num_chunks do if (y_max-chunk_size+1 <= y_min) then return end local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.env:get_node(p2).name == wherein then minetest.env:set_node(p2, {name=name}) end end end end end end end --print("generate_ore done") end minetest.register_on_generated(function(minp, maxp, seed) generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+20, 1/11/11/11, 1, -31000, -450) end)