minetest.register_alias("tool_workshop", "technic:tool_workshop") minetest.register_craft({ output = 'technic:tool_workshop', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'technic:diamond', 'default:wood'}, {'default:stone', 'moreores:copper_ingot', 'default:stone'}, } }) minetest.register_craftitem("technic:tool_workshop", { description = "Tool Workshop", stack_max = 99, }) workshop_formspec = "invsize[8,9;]".. "image[1,1;1,2;technic_power_meter_bg.png]".. "list[current_name;src;3,1;1,1;]".. "label[0,0;Tool Workshop]".. "label[1,3;Power level]".. "list[current_player;main;0,5;8,4;]" minetest.register_node("technic:tool_workshop", { description = "Tool Workshop", tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), technic_power_machine=1, internal_EU_buffer=0; internal_EU_buffer_size=2000; on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "Tool Workshop") meta:set_float("technic_power_machine", 1) meta:set_float("internal_EU_buffer", 1) meta:set_float("internal_EU_buffer_size", 2000) meta:set_string("formspec", workshop_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") then return false end return true end, }) minetest.register_abm({ nodenames = {"technic:tool_workshop"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local charge= meta:get_float("internal_EU_buffer") local max_charge= meta:get_float("internal_EU_buffer_size") local load_step=2000 local load_cost=200 local inv = meta:get_inventory() if inv:is_empty("src")==false then srcstack = inv:get_stack("src", 1) src_item=srcstack:to_table() local load1=tonumber((src_item["wear"])) if charge>load_cost then if load1>1 then if load1-load_step<0 then load_step=load1 load1=1 else load1=load1-load_step end charge=charge-load_cost src_item["wear"]=tostring(load1) inv:set_stack("src", 1, src_item) end end end meta:set_float("internal_EU_buffer",charge) local load = math.floor((charge/max_charge)*100) meta:set_string("formspec", "invsize[8,9;]".. "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:".. (load)..":technic_power_meter_fg.png]".. "list[current_name;src;3,1;1,1;]".. "label[0,0;Tool Workshop]".. "label[1,3;Power level]".. "list[current_player;main;0,5;8,4;]") end })