local mining_lasers_list = { -- {, , , }, {"1", 7, 50000, 1000}, {"2", 14, 200000, 2000}, {"3", 21, 650000, 3000}, } local S = technic.getter minetest.register_craft({ output = 'technic:laser_mk1', recipe = { {'default:diamond', 'technic:brass_ingot', 'default:obsidian_glass'}, {'', 'technic:brass_ingot', 'technic:red_energy_crystal'}, {'', '', 'default:copper_ingot'}, } }) minetest.register_craft({ output = 'technic:laser_mk2', recipe = { {'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk1'}, {'', 'technic:carbon_steel_ingot', 'technic:green_energy_crystal'}, {'', '', 'default:copper_ingot'}, } }) minetest.register_craft({ output = 'technic:laser_mk3', recipe = { {'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk2'}, {'', 'technic:carbon_steel_ingot', 'technic:blue_energy_crystal'}, {'', '', 'default:copper_ingot'}, } }) -- Based on code by Uberi: https://gist.github.com/Uberi/3125280 local function rayIter(pos, dir, range) local p = vector.round(pos) local x_step, y_step, z_step = 0, 0, 0 local x_component, y_component, z_component = 0, 0, 0 local x_intersect, y_intersect, z_intersect = 0, 0, 0 if dir.x == 0 then x_intersect = math.huge elseif dir.x > 0 then x_step = 1 x_component = 1 / dir.x x_intersect = x_component else x_step = -1 x_component = 1 / -dir.x end if dir.y == 0 then y_intersect = math.huge elseif dir.y > 0 then y_step = 1 y_component = 1 / dir.y y_intersect = y_component else y_step = -1 y_component = 1 / -dir.y end if dir.z == 0 then z_intersect = math.huge elseif dir.z > 0 then z_step = 1 z_component = 1 / dir.z z_intersect = z_component else z_step = -1 z_component = 1 / -dir.z end return function() if x_intersect < y_intersect then if x_intersect < z_intersect then p.x = p.x + x_step x_intersect = x_intersect + x_component else p.z = p.z + z_step z_intersect = z_intersect + z_component end elseif y_intersect < z_intersect then p.y = p.y + y_step y_intersect = y_intersect + y_component else p.z = p.z + z_step z_intersect = z_intersect + z_component end if vector.distance(pos, p) > range then return nil end return p end end local function laser_node(pos, node, player) local def = minetest.registered_nodes[node.name] if def and def.liquidtype ~= "none" then minetest.remove_node(pos) minetest.add_particle({ pos = pos, vel = {x=0, y=2, z=0}, acc = {x=0, y=-1, z=0}, expirationtime = 1.5, size = 6 + math.random() * 2, texture = "smoke_puff.png^[transform" .. math.random(0, 7), }) return end minetest.node_dig(pos, node, player) end local no_destroy = { ["air"] = true, ["default:lava_source"] = true, ["default:lava_flowing"] = true, } local function laser_shoot(player, range, particle_texture, sound) local player_pos = player:getpos() local player_name = player:get_player_name() local dir = player:get_look_dir() local start_pos = vector.new(player_pos) -- Adjust to head height start_pos.y = start_pos.y + 1.9 minetest.add_particle({ pos = startpos, vel = dir, acc = vector.multiply(dir, 50), expirationtime = range / 11, size = 1, texture = particle_texture .. "^[transform" .. math.random(0, 7), }) minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range}) for pos in rayIter(start_pos, dir, range) do if minetest.is_protected(pos, player_name) then minetest.record_protection_violation(pos, player_name) break end local node = minetest.get_node_or_nil(pos) if not node then break end if not no_destroy[node.name] then laser_node(pos, node, player) end end end for _, m in pairs(mining_lasers_list) do technic.register_power_tool("technic:laser_mk"..m[1], m[3]) minetest.register_tool("technic:laser_mk"..m[1], { description = S("Mining Laser Mk%d"):format(m[1]), inventory_image = "technic_mining_laser_mk"..m[1]..".png", stack_max = 1, wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, on_use = function(itemstack, user) local meta = minetest.deserialize(itemstack:get_metadata()) if not meta or not meta.charge then return end -- If there's enough charge left, fire the laser if meta.charge >= m[4] then meta.charge = meta.charge - m[4] laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1]) technic.set_RE_wear(itemstack, meta.charge, m[3]) itemstack:set_metadata(minetest.serialize(meta)) end return itemstack end, }) end