minetest.register_node("technic:nodebreaker_off", { description = "Node Breaker", tile_images = {"technic_nodebreaker_top.png","technic_nodebreaker_bottom.png","technic_nodebreaker_side2.png","technic_nodebreaker_side1.png", "technic_nodebreaker_back.png","technic_nodebreaker_front_off.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("technic:nodebreaker_on", { description = "Node Breaker", tile_images = {"technic_nodebreaker_top.png","technic_nodebreaker_bottom.png","technic_nodebreaker_side2.png","technic_nodebreaker_side1.png", "technic_nodebreaker_back.png","technic_nodebreaker_front_on.png"}, is_ground_content = true, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2}, sounds = default.node_sound_stone_defaults(), }) mesecon:register_on_signal_on(function(pos, node) if node.name == "technic:nodebreaker_off" then minetest.env:add_node(pos, {name="technic:nodebreaker_on", param2 = node.param2}) break_node (pos,node.param2) nodeupdate(pos) end end) mesecon:register_on_signal_off(function(pos, node) if node.name == "technic:nodebreaker_on" then minetest.env:add_node(pos, {name="technic:nodebreaker_off", param2 = node.param2}) nodeupdate(pos) end end) mesecon:register_effector("technic:nodebreaker_on", "technic:nodebreaker_off") function break_node (pos,n_param) local pos1={} local pos2={} pos1.x=pos.x pos1.y=pos.y pos1.z=pos.z pos2.x=pos.x pos2.y=pos.y pos2.z=pos.z --param2 3=x+ 1=x- 2=z+ 0=z- if n_param==3 then pos2.x=pos2.x+1 pos1.x=pos1.x-1 end if n_param==2 then pos2.z=pos2.z+1 pos1.z=pos1.z-1 end if n_param==1 then pos2.x=pos2.x-1 pos1.x=pos1.x+1 end if n_param==0 then pos2.z=pos2.z-1 pos1.x=pos1.z+1 end local node=minetest.env:get_node(pos2) if node.name == "air" then return nil end if node.name == "default:lava_source" then return nil end if node.name == "default:lava_flowing" then return nil end if node.name == "default:water_source" then minetest.env:remove_node(pos2) return nil end if node.name == "default:water_flowing" then minetest.env:remove_node(pos2) return nil end if node.name == "ignore" then minetest.env:remove_node(pos2) return nil end local drops = minetest.get_node_drops(node.name, "default:pick_mese") local _, dropped_item for _, dropped_item in ipairs(drops) do minetest.item_drop(dropped_item, "", pos1) end minetest.env:remove_node(pos2) end