--data tables definitions unified_inventory = {} unified_inventory.players = {} unified_inventory.current_page = {} unified_inventory.current_index = {} unified_inventory.items_list_size = 0 unified_inventory.items_list = {} unified_inventory.filtered_items_list_size = {} unified_inventory.filtered_items_list = {} unified_inventory.activefilter = {} unified_inventory.alternate = {} unified_inventory.current_item = {} -- default inventory page unified_inventory.default = "craft" -- homepos stuff local home_gui = {} local homepos = {} unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home' -- Create detached creative inventory after loading all mods minetest.after(0.01, function() unified_inventory.items_list = {} for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then table.insert(unified_inventory.items_list, name) end end table.sort(unified_inventory.items_list) unified_inventory.items_list_size = #unified_inventory.items_list print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size) end) -- register_on_joinplayer minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() unified_inventory.players[player_name]={} unified_inventory.players[player_name]["sound_volume"]=minetest.setting_get("sound_volume")*10 unified_inventory.current_index[player_name] = 1 unified_inventory.filtered_items_list[player_name] = {} unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size unified_inventory.activefilter[player_name]="" unified_inventory.apply_filter(player, "") unified_inventory.alternate[player_name] = 1 unified_inventory.current_item[player_name] =nil unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default)) --crafting guide inventories local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{ allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) inv:set_size("output", 1) inv:set_size("build", 3*3) -- refill slot unified_inventory.refill = minetest.create_detached_inventory(player_name.."refill", { allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max())) end, }) unified_inventory.refill:set_size("main", 1) end) -- trash slot unified_inventory.trash = minetest.create_detached_inventory("trash", { allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, nil) end, }) unified_inventory.trash:set_size("main", 1) -- set_inventory_formspec unified_inventory.set_inventory_formspec = function(player,formspec) if player then if minetest.setting_getbool("creative_mode") then -- if creative mode is on then wait a bit minetest.after(0.01,function() player:set_inventory_formspec(formspec) end) else player:set_inventory_formspec(formspec) end end end -- get_formspec unified_inventory.get_formspec = function(player,page) if player==nil then return "" end local player_name = player:get_player_name() unified_inventory.current_page[player_name]=page local formspec = "size[14,10]" -- player inventory formspec = formspec .. "list[current_player;main;0,4.5;8,4;]" -- backgrounds formspec = formspec .. "background[-0.19,-0.2,;14.38,10.55;ui_form_bg.png]" if page=="craft" then formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_crafting_form.png]" end if page=="craftguide" then formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_craftguide_form.png]" end if page=="misc" then formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_misc_form.png]" end if page=="bags" then formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_bags_main_form.png]" end for i=1,4 do if page=="bag"..i then local slots = player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots if slots == 8 then formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_bags_sm_form.png]" elseif slots == 16 then formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_bags_med_form.png]" elseif slots == 24 then formspec = formspec .. "background[0.12,1.05,;7.8,7.4;ui_bags_lg_form.png]" end end end -- main buttons local start_x=0 formspec = formspec .. "image_button["..(start_x+.65*0)..",9;.8,.8;ui_craft_icon.png;craft;]" formspec = formspec .. "image_button["..(start_x+.65*1)..",9;.8,.8;ui_craftguide_icon.png;craftguide;]" formspec = formspec .. "image_button["..(start_x+.65*2)..",9;.8,.8;ui_bags_icon.png;bags;]" formspec = formspec .. "image_button["..(start_x+.65*3)..",9;.8,.8;ui_sethome_icon.png;home_gui_set;]" formspec = formspec .. "image_button["..(start_x+.65*4)..",9;.8,.8;ui_gohome_icon.png;home_gui_go;]" if minetest.setting_getbool("creative_mode") then formspec = formspec .. "image_button["..(start_x+.65*5)..",9;.8,.8;ui_sun_icon.png;misc_set_day;]" formspec = formspec .. "image_button["..(start_x+.65*6)..",9;.8,.8;ui_moon_icon.png;misc_set_night;]" formspec = formspec .. "image_button["..(start_x+.65*7)..",9;.8,.8;ui_trash_icon.png;clear_inv;]" end --controls to flip items pages start_x=9.2 formspec = formspec .. "image_button["..(start_x+.6*0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]" formspec = formspec .. "image_button["..(start_x+.6*1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" formspec = formspec .. "image_button["..(start_x+.6*2)..",9;.8,.8;ui_left_icon.png;rewind1;]" formspec = formspec .. "image_button["..(start_x+.6*3)..",9;.8,.8;ui_right_icon.png;forward1;]" formspec = formspec .. "image_button["..(start_x+.6*4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]" formspec = formspec .. "image_button["..(start_x+.6*5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]" -- search box formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]" formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" -- craft page if page=="craft" then formspec = formspec.."label[0,0;Crafting]" formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]" formspec = formspec.."list[current_player;craft;2,1;3,3;]" if minetest.setting_getbool("creative_mode") then formspec = formspec.."label[0,2.5;Refill:]" formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]" formspec = formspec.."label[7,2.5;Trash:]" formspec = formspec.."list[detached:trash;main;7,3;1,1;]" end end -- craft guide page if page=="craftguide" then formspec = formspec.."label[0,0;Crafting Guide]" formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]" formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]" formspec = formspec.."label[2,0.5;Input:]" formspec = formspec.."label[6,0.5;Output:]" formspec = formspec.."label[6,2.6;Method:]" local item_name=unified_inventory.current_item[player_name] if item_name then formspec = formspec.."label[2,0;"..item_name.."]" local alternates = 0 local alternate = unified_inventory.alternate[player_name] local crafts = crafts_table[item_name] if crafts ~= nil then alternates = #crafts local craft = crafts[alternate] local method = "Crafting" if craft.type == "shapeless" then method="Crafting" end if craft.type == "cooking" then method="Cooking" end if craft.type == "fuel" then method="Fuel" end if craft.type == "grinding" then method="Grinding" end if craft.type == "alloy" then method="Alloy cooking" end formspec = formspec.."label[6,3;"..method.."]" end if alternates > 1 then formspec = formspec.."label[0,2.6;Recipe "..tostring(alternate).." of "..tostring(alternates).."]" formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]" end end end -- bags if page=="bags" then formspec = formspec.."label[0,0;Bags]" formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]" formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]" formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]" formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]" formspec=formspec.."list[detached:"..player_name.."_bags;bag1;0.5,1;1,1;]" formspec=formspec.."list[detached:"..player_name.."_bags;bag2;2.5,1;1,1;]" formspec=formspec.."list[detached:"..player_name.."_bags;bag3;4.5,1;1,1;]" formspec=formspec.."list[detached:"..player_name.."_bags;bag4;6.5,1;1,1;]" end for i=1,4 do if page=="bag"..i then local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image formspec=formspec.."image[7,0;1,1;"..image.."]" formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]" end end --Items list local list_index=unified_inventory.current_index[player_name] local page=math.floor(list_index / (80) + 1) local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1) local image local item={} for y=0,9,1 do for x=0,7,1 do name=unified_inventory.filtered_items_list[player_name][list_index] if minetest.registered_items[name] then formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]" list_index=list_index+1 end end end formspec=formspec.."label[8.2,0;Page:]" formspec=formspec.."label[9,0;"..page.." of "..pagemax.."]" formspec=formspec.."label[8.2,0.4;Filter:]" formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]" return formspec end -- register_on_player_receive_fields minetest.register_on_player_receive_fields(function(player, formname, fields) local player_name = player:get_player_name() -- main buttons if fields.craft then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft")) return end if fields.craftguide then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide")) return end if fields.bags then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags")) return end -- bags for i=1,4 do local page = "bag"..i if fields[page] then if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then page = "bags" end unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page)) return end end -- Miscellaneous if fields.home_gui_set then unified_inventory.set_home(player, player:getpos()) local home = homepos[player_name] if home ~= nil then minetest.chat_send_player(player_name, "Home position set to: "..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z)) end end if fields.home_gui_go then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft")) unified_inventory.go_home(player) end if fields.misc_set_day then if minetest.get_player_privs(player_name).settime==true then minetest.env:set_timeofday((6000 % 24000) / 24000) minetest.chat_send_player(player_name, "Time of day set to 6am") else minetest.chat_send_player(player_name, "You don't have settime priviledge!") end end if fields.misc_set_night then if minetest.get_player_privs(player_name).settime==true then minetest.env:set_timeofday((21000 % 24000) / 24000) minetest.chat_send_player(player_name, "Time of day set to 9pm") else minetest.chat_send_player(player_name, "You don't have settime priviledge!") end end if fields.clear_inv then local inventory = {} player:get_inventory():set_list("main", inventory) minetest.chat_send_player(player_name, 'Inventory Cleared!') end -- Inventory page controls local start=math.floor(unified_inventory.current_index[player_name]/80 +1 ) local start_i=start local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1) if fields.start_list then start_i = 1 end if fields.rewind1 then start_i = start_i - 1 end if fields.forward1 then start_i = start_i + 1 end if fields.rewind3 then start_i = start_i - 3 end if fields.forward3 then start_i = start_i + 3 end if fields.end_list then start_i = pagemax end if start_i < 1 then start_i = 1 end if start_i > pagemax then start_i = pagemax end if not (start_i ==start) then unified_inventory.current_index[player_name] = (start_i-1)*80+1 unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) end -- Item list buttons local list_index=unified_inventory.current_index[player_name] local page=unified_inventory.current_page[player_name] for i=0,80,1 do local button="item_button"..list_index if fields[button] then if minetest.setting_getbool("creative_mode")==false then unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide")) page="craftguide" end if page=="craftguide" then unified_inventory.current_item[player_name] = unified_inventory.filtered_items_list[player_name][list_index] unified_inventory.alternate[player_name] = 1 unified_inventory.update_recipe (player, unified_inventory.filtered_items_list[player_name][list_index], 1) unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) else if minetest.setting_getbool("creative_mode") then local inv = player:get_inventory() dst_stack={} dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index] dst_stack["count"]=99 if inv:room_for_item("main",dst_stack) then inv:add_item("main",dst_stack) end end end end list_index=list_index+1 end if fields.searchbutton then unified_inventory.apply_filter(player, fields.searchbox) unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) end -- alternate button if fields.alternate then local item_name=unified_inventory.current_item[player_name] if item_name then local alternates = 0 local alternate=unified_inventory.alternate[player_name] local crafts = crafts_table[item_name] if crafts ~= nil then alternates = #crafts end if alternates > 1 then alternate=alternate+1 if alternate>alternates then alternate=1 end unified_inventory.alternate[player_name]=alternate unified_inventory.update_recipe (player, unified_inventory.current_item[player_name], alternate) unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) end end end end) -- load_home local load_home = function() local input = io.open(unified_inventory.home_filename..".home", "r") if input then while true do local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") homepos[name:sub(2)] = {x = x, y = y, z = z} end io.close(input) else homepos = {} end end load_home() -- run it now -- set_home unified_inventory.set_home = function(player, pos) local player_name=player:get_player_name() homepos[player_name] = pos -- save the home data from the table to the file local output = io.open(unified_inventory.home_filename..".home", "w") for k, v in pairs(homepos) do if v ~= nil then output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n") end end io.close(output) end -- go_home unified_inventory.go_home = function(player) local pos = homepos[player:get_player_name()] if pos~=nil then player:setpos(pos) end end --apply filter to the inventory list (create filtered copy of full one) unified_inventory.apply_filter = function(player,filter) local player_name = player:get_player_name() local size=0 local str_temp1=string.lower(filter) local str_temp2 local str_temp3 unified_inventory.filtered_items_list[player_name]={} for name,def in pairs(minetest.registered_items) do if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then str_temp2=string.lower(def.name) str_temp3=string.lower(def.description) if string.find(str_temp2, str_temp1) or string.find(str_temp3, str_temp1) then table.insert(unified_inventory.filtered_items_list[player_name], name) size=size+1 end end end table.sort(unified_inventory.filtered_items_list[player_name]) unified_inventory.filtered_items_list_size[player_name]=size unified_inventory.current_index[player_name]=1 unified_inventory.activefilter[player_name]=filter unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) end -- update_recipe unified_inventory.update_recipe = function(player, stack_name, alternate) --print("Lookup:"..stack_name) local inv = minetest.get_inventory({type="detached", name=player:get_player_name().."craftrecipe"}) for i=0,inv:get_size("build"),1 do inv:set_stack("build", i, nil) end inv:set_stack("cook", 1, nil) inv:set_stack("fuel", 1, nil) inv:set_stack("output", 1, stack_name) local def alternate = tonumber(alternate) or 1 local crafts = crafts_table[stack_name] if crafts == nil then --minetest.chat_send_player(player:get_player_name(), "no recipe available for "..stack_name) return end if alternate < 1 or alternate > #crafts then alternate = 1 end local craft = crafts[alternate] --print (dump(craft)) --minetest.chat_send_player(player:get_player_name(), "recipe for "..stack_name..": "..dump(craft)) local itemstack = ItemStack(craft.output) inv:set_stack("output", 1, itemstack) -- cook, fuel, grinding recipes if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then def=unified_inventory.find_item_def(craft.recipe) if def then inv:set_stack("build", 1, def) end return end -- build (shaped or shapeless) if craft.recipe[1] then def=unified_inventory.find_item_def(craft.recipe[1]) if def then inv:set_stack("build", 1, def) else def=unified_inventory.find_item_def(craft.recipe[1][1]) if def then inv:set_stack("build", 1, def) end def=unified_inventory.find_item_def(craft.recipe[1][2]) if def then inv:set_stack("build", 2, def) end def=unified_inventory.find_item_def(craft.recipe[1][3]) if def then inv:set_stack("build", 3, def) end end end if craft.recipe[2] then def=unified_inventory.find_item_def(craft.recipe[2]) if def then inv:set_stack("build", 2, def) else def=unified_inventory.find_item_def(craft.recipe[2][1]) if def then inv:set_stack("build", 4, def) end def=unified_inventory.find_item_def(craft.recipe[2][2]) if def then inv:set_stack("build", 5, def) end def=unified_inventory.find_item_def(craft.recipe[2][3]) if def then inv:set_stack("build", 6, def) end end end if craft.recipe[3] then def=unified_inventory.find_item_def(craft.recipe[3]) if def then inv:set_stack("build", 3, def) else def=unified_inventory.find_item_def(craft.recipe[3][1]) if def then inv:set_stack("build", 7, def) end def=unified_inventory.find_item_def(craft.recipe[3][2]) if def then inv:set_stack("build", 8, def) end def=unified_inventory.find_item_def(craft.recipe[3][3]) if def then inv:set_stack("build", 9, def) end end end if craft.recipe[4] then def=unified_inventory.find_item_def(craft.recipe[4]) if def then inv:set_stack("build", 4, def) end end if craft.recipe[5] then def=unified_inventory.find_item_def(craft.recipe[5]) if def then inv:set_stack("build", 5, def) end end if craft.recipe[6] then def=unified_inventory.find_item_def(craft.recipe[6]) if def then inv:set_stack("build", 6, def) end end if craft.recipe[7] then def=unified_inventory.find_item_def(craft.recipe[7]) if def then inv:set_stack("build", 7, def) end end if craft.recipe[8] then def=unified_inventory.find_item_def(craft.recipe[8]) if def then inv:set_stack("build", 8, def) end end if craft.recipe[9] then def=unified_inventory.find_item_def(craft.recipe[9]) if def then inv:set_stack("build", 9, def) end end end unified_inventory.find_item_def = function(def1) if type(def1)=="string" then if string.find(def1, "group:") then def1=string.gsub(def1, "group:", "") def1=string.gsub(def1, '\"', "") for name,def in pairs(minetest.registered_items) do if def.groups[def1] == 1 and def.groups.not_in_creative_inventory ~= 1 then return def end end else return def1 end end return nil end