local S = technic.worldgen.gettext minetest.register_node( ":technic:mineral_uranium", { description = S("Uranium Ore"), tiles = { "default_stone.png^technic_mineral_uranium.png" }, is_ground_content = true, groups = {cracky=3, radioactive=1}, sounds = stone_sounds, drop = "technic:uranium_lump", }) minetest.register_node( ":technic:mineral_chromium", { description = S("Chromium Ore"), tiles = { "default_stone.png^technic_mineral_chromium.png" }, is_ground_content = true, groups = {cracky=3}, sounds = stone_sounds, drop = "technic:chromium_lump", }) minetest.register_node( ":technic:mineral_zinc", { description = S("Zinc Ore"), tiles = { "default_stone.png^technic_mineral_zinc.png" }, is_ground_content = true, groups = {cracky=3}, sounds = stone_sounds, drop = "technic:zinc_lump", }) minetest.register_node( ":technic:mineral_lead", { description = S("Lead Ore"), tiles = { "default_stone.png^technic_mineral_lead.png" }, is_ground_content = true, groups = {cracky=3}, sounds = stone_sounds, drop = "technic:lead_lump", }) minetest.register_node( ":technic:mineral_sulfur", { description = S("Sulfur Ore"), tiles = { "default_stone.png^technic_mineral_sulfur.png" }, is_ground_content = true, groups = {cracky=3}, sounds = stone_sounds, drop = "technic:sulfur_lump", }) if minetest.get_modpath("default") then minetest.register_node( ":technic:granite", { description = S("Granite"), tiles = { "technic_granite.png" }, is_ground_content = true, groups = {cracky=1}, sounds = stone_sounds, }) minetest.register_node( ":technic:granite_bricks", { description = S("Granite Bricks"), tiles = { "technic_granite_bricks.png" }, is_ground_content = false, groups = {cracky=1}, sounds = stone_sounds, }) end minetest.register_node( ":technic:marble", { description = S("Marble"), tiles = { "technic_marble.png" }, is_ground_content = true, groups = {cracky=3, marble=1}, sounds = stone_sounds, }) minetest.register_node( ":technic:marble_bricks", { description = S("Marble Bricks"), tiles = { "technic_marble_bricks.png" }, is_ground_content = false, groups = {cracky=3}, sounds = stone_sounds, }) minetest.register_node(":technic:uranium_block", { description = S("Uranium Block"), tiles = { "technic_uranium_block.png" }, is_ground_content = true, groups = {uranium_block=1, cracky=1, level=2, radioactive=2}, sounds = stone_sounds }) minetest.register_node(":technic:chromium_block", { description = S("Chromium Block"), tiles = { "technic_chromium_block.png" }, is_ground_content = true, groups = {cracky=1, level=2}, sounds = stone_sounds }) minetest.register_node(":technic:zinc_block", { description = S("Zinc Block"), tiles = { "technic_zinc_block.png" }, is_ground_content = true, groups = {cracky=1, level=2}, sounds = stone_sounds }) minetest.register_node(":technic:lead_block", { description = S("Lead Block"), tiles = { "technic_lead_block.png" }, is_ground_content = true, groups = {cracky=1, level=2}, sounds = stone_sounds }) if minetest.get_modpath("default") then minetest.register_alias("technic:wrought_iron_block", "default:steelblock") minetest.override_item("default:steelblock", { description = S("Wrought Iron Block"), tiles = { "technic_wrought_iron_block.png" }, }) end minetest.register_node(":technic:cast_iron_block", { description = S("Cast Iron Block"), tiles = { "technic_cast_iron_block.png" }, is_ground_content = true, groups = {cracky=1, level=2}, sounds = stone_sounds }) minetest.register_node(":technic:carbon_steel_block", { description = S("Carbon Steel Block"), tiles = { "technic_carbon_steel_block.png" }, is_ground_content = true, groups = {cracky=1, level=2}, sounds = stone_sounds }) minetest.register_node(":technic:stainless_steel_block", { description = S("Stainless Steel Block"), tiles = { "technic_stainless_steel_block.png" }, is_ground_content = true, groups = {cracky=1, level=2}, sounds = stone_sounds }) if minetest.get_modpath("default") then minetest.register_craft({ output = 'technic:granite_bricks 4', recipe = { {granite_ingrediant,granite_ingrediant}, {granite_ingrediant,granite_ingrediant} } }) end minetest.register_craft({ output = 'technic:marble_bricks 4', recipe = { {'technic:marble','technic:marble'}, {'technic:marble','technic:marble'} } }) minetest.register_alias("technic:diamond_block", "default:diamondblock") minetest.register_alias("technic:diamond", "default:diamond") minetest.register_alias("technic:mineral_diamond", "default:stone_with_diamond") local function for_each_registered_node(action) local really_register_node = minetest.register_node minetest.register_node = function(name, def) really_register_node(name, def) action(name:gsub("^:", ""), def) end for name, def in pairs(minetest.registered_nodes) do action(name, def) end end if minetest.get_modpath("default") then for_each_registered_node(function(node_name, node_def) if node_name ~= "default:steelblock" and node_name:find("steelblock", 1, true) and node_def.description:find("Steel", 1, true) then minetest.override_item(node_name, { description = node_def.description:gsub("Steel", S("Wrought Iron")), }) end local tiles = node_def.tiles or node_def.tile_images if tiles then local new_tiles = {} local do_override = false if type(tiles) == "string" then tiles = {tiles} end for i, t in ipairs(tiles) do if type(t) == "string" and t == "default_steel_block.png" then do_override = true t = "technic_wrought_iron_block.png" end table.insert(new_tiles, t) end if do_override then minetest.override_item(node_name, { tiles = new_tiles }) end end end) end