local S = technic.getter local quarry_dig_above_nodes = tonumber(minetest.settings:get("technic.quarry.dig_above_nodes") or "3") local quarry_max_depth = tonumber(minetest.settings:get("technic.quarry.maxdepth") or "100") local quarry_time_limit = tonumber(minetest.settings:get("technic.quarry.time_limit") or "5000") local quarry_demand = 10000 local quarry_eject_dir = vector.new(0, 1, 0) local machine_name = S("%s Quarry"):format("HV") local quarry_formspec = "size[8,9]".. "item_image[7,0;1,1;technic:quarry]".. "list[context;cache;1,1;4,3;]".. "listring[context;cache]".. "list[current_player;main;0,5;8,4;]".. "listring[current_player;main]".. "label[0,0;"..machine_name.."]".. "button[5,1.9;2,1;restart;"..S("Restart").."]" -- hard-coded spiral dig pattern for up to 17x17 dig area local quarry_dig_pattern = { 0,1,2,2,3,3,0,0,0,1,1,1,2,2,2,2,3,3,3,3,0,0,0,0,0,1,1,1,1,1,2,2, 2,2,2,2,3,3,3,3,3,3,0,0,0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2, 2,2,2,2,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1, 1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0, 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 } local function is_player_allowed(pos, name) local owner = minetest.get_meta(pos):get_string("owner") if owner == "" or owner == name then return true end if not minetest.is_protected(pos, name) then return true end return false end local function reset_quarry(pos) local meta = minetest.get_meta(pos) local node = technic.get_or_load_node(pos) or minetest.get_node(pos) meta:set_int("quarry_dir", node.param2) meta:set_string("quarry_pos", minetest.pos_to_string(pos)) meta:set_string("dig_pos", "") meta:set_int("dig_level", pos.y + quarry_dig_above_nodes) local radius = meta:get_int("size") local diameter = (radius*2)+1 meta:set_int("dig_steps", diameter*diameter) meta:set_int("dig_index", 0) meta:set_int("purge_on", 1) meta:set_int("finished", 0) meta:set_int("dug", 0) end local function set_quarry_status(pos) local meta = minetest.get_meta(pos) local formspec = quarry_formspec.."field[5.3,3.4;2,1;size;"..S("Radius:")..";"..meta:get_int("size").."]" local status = S("Digging not started") if meta:get_int("enabled") == 1 then formspec = formspec.."button[5,0.9;2,1;disable;"..S("Enabled").."]" if meta:get_int("purge_on") == 1 then status = S("Purging cache") meta:set_string("infotext", S("%s purging cache"):format(machine_name)) meta:set_int("HV_EU_demand", 0) elseif meta:get_int("finished") == 1 then status = S("Digging finished") meta:set_string("infotext", S("%s Finished"):format(machine_name)) meta:set_int("HV_EU_demand", 0) else local rel_y = meta:get_int("dig_level") - pos.y status = S("Digging %d m "..(rel_y > 0 and "above" or "below").." machine"):format(math.abs(rel_y)) meta:set_string("infotext", S(meta:get_int("HV_EU_input") >= quarry_demand and "%s Active" or "%s Unpowered"):format(machine_name)) meta:set_int("HV_EU_demand", quarry_demand) end else formspec = formspec.."button[5,0.9;2,1;enable;"..S("Disabled").."]" meta:set_string("infotext", S("%s Disabled"):format(machine_name)) meta:set_int("HV_EU_demand", 0) end meta:set_string("formspec", formspec.."label[0,4.1;"..minetest.formspec_escape(status).."]") end local function quarry_receive_fields(pos, formname, fields, sender) local player_name = sender:get_player_name() if not is_player_allowed(pos, player_name) then minetest.chat_send_player(player_name, "You are not allowed to edit this!") minetest.record_protection_violation(pos, player_name) return end local meta = minetest.get_meta(pos) if fields.size and string.find(fields.size, "^[0-9]+$") then local size = tonumber(fields.size) if size >= 1 and size <= 8 and size ~= meta:get_int("size") then meta:set_int("size", size) reset_quarry(pos) end end if fields.enable then meta:set_int("enabled", 1) end if fields.disable then meta:set_int("enabled", 0) end if fields.restart then reset_quarry(pos) end set_quarry_status(pos) end local function quarry_handle_purge(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local cache = inv:get_list("cache") if not cache then inv:set_size("cache", 12) return end local i = 0 for _,stack in ipairs(cache) do i = i + 1 if stack then local item = stack:to_table() if item then technic.tube_inject_item(pos, pos, quarry_eject_dir, item) stack:clear() inv:set_stack("cache", i, stack) break end end end if inv:is_empty("cache") then meta:set_int("purge_on", 0) end end local function can_dig_node(pos, node_name, owner, digger) if node_name == "air" or node_name == "vacuum:vacuum" then return false end local def = minetest.registered_nodes[node_name] if not def or not def.diggable or (def.can_dig and not def.can_dig(pos, digger)) then return false end if minetest.is_protected(pos, owner) then return false end return true end local function find_ground(quarry_pos, quarry_dir, meta) local dir = minetest.facedir_to_dir(quarry_dir % 4) local radius = meta:get_int("size") local dig_level = meta:get_int("dig_level") local middle_pos = vector.add(quarry_pos, vector.multiply(dir, radius + 1)) local pos1 = vector.new(middle_pos.x - radius, dig_level, middle_pos.z - radius) local pos2 = vector.new(middle_pos.x + radius, dig_level, middle_pos.z + radius) local nodes = minetest.find_nodes_in_area(pos1, pos2, {"air", "vacuum:vacuum"}) if #nodes < meta:get_int("dig_steps") then return vector.new(middle_pos.x, dig_level, middle_pos.z) end meta:set_int("dig_level", dig_level - 1) return nil end local function get_dig_pos(quarry_pos, quarry_dir, dig_pos, dig_index, dig_steps, meta) if dig_index > 0 and dig_index < dig_steps then local facedir = (quarry_dir + quarry_dig_pattern[dig_index]) % 4 dig_pos = vector.add(dig_pos, minetest.facedir_to_dir(facedir)) elseif dig_index >= dig_steps then local dig_level = meta:get_int("dig_level") if (quarry_pos.y - dig_level) >= quarry_max_depth then return nil, dig_index end local dir = minetest.facedir_to_dir(quarry_dir % 4) dig_pos = vector.add(quarry_pos, vector.multiply(dir, meta:get_int("size") + 1)) dig_pos.y = dig_level - 1 meta:set_int("dig_level", dig_pos.y) dig_index = 0 end dig_index = dig_index + 1 return dig_pos, dig_index end local function execute_dig(pos, node, meta) local dig_pos = minetest.string_to_pos(meta:get_string("dig_pos")) local quarry_dir = meta:get_int("quarry_dir") if not dig_pos then -- quarry has not hit ground yet dig_pos = find_ground(pos, quarry_dir, meta) else local owner = meta:get_string("owner") local digger = pipeworks.create_fake_player({name = owner}) local dig_steps = meta:get_int("dig_steps") local dig_index = meta:get_int("dig_index") local t0 = minetest.get_us_time() local us_used = 0 -- search for something to dig while us_used < quarry_time_limit do dig_pos, dig_index = get_dig_pos(pos, quarry_dir, dig_pos, dig_index, dig_steps, meta) if not dig_pos then -- finished digging meta:set_int("finished", 1) meta:set_int("purge_on", 1) break end local dig_node = technic.get_or_load_node(dig_pos) or minetest.get_node(dig_pos) if can_dig_node(dig_pos, dig_node.name, owner, digger) then -- found something to dig, dig it and stop searching minetest.remove_node(dig_pos) local inv = meta:get_inventory() local drops = minetest.get_node_drops(dig_node.name, "") for _, dropped_item in ipairs(drops) do local left = inv:add_item("cache", dropped_item) while not left:is_empty() do meta:set_int("purge_on", 1) quarry_handle_purge(pos) left = inv:add_item("cache", left) end end local dug_nodes = meta:get_int("dug") + 1 meta:set_int("dug", dug_nodes) if dug_nodes % 100 == 0 then meta:set_int("purge_on", 1) end break end us_used = minetest.get_us_time() - t0 end meta:set_int("dig_index", dig_index) end if dig_pos then meta:set_string("dig_pos", minetest.pos_to_string(dig_pos)) end end local function quarry_run(pos, node) local meta = minetest.get_meta(pos) if minetest.pos_to_string(pos) ~= meta:get_string("quarry_pos") then -- quarry has been moved since last dig reset_quarry(pos) elseif meta:get_int("purge_on") == 1 then quarry_handle_purge(pos) elseif meta:get_int("enabled") and meta:get_int("HV_EU_input") >= quarry_demand and meta:get_int("finished") == 0 then execute_dig(pos, node, meta) elseif not meta:get_inventory():is_empty("cache") then meta:set_int("purge_on", 1) end set_quarry_status(pos) end minetest.register_node("technic:quarry", { description = S("%s Quarry"):format("HV"), tiles = { "technic_carbon_steel_block.png^pipeworks_tube_connection_metallic.png", "technic_carbon_steel_block.png^technic_cable_connection_overlay.png", "technic_carbon_steel_block.png^technic_cable_connection_overlay.png", "technic_carbon_steel_block.png^technic_cable_connection_overlay.png", "technic_carbon_steel_block.png^default_tool_mesepick.png", "technic_carbon_steel_block.png^technic_cable_connection_overlay.png" }, paramtype2 = "facedir", groups = {cracky=2, tubedevice=1, technic_machine=1, technic_hv=1}, connect_sides = {"bottom", "front", "left", "right"}, tube = { connect_sides = {top = 1}, -- lower priority than other tubes, so that quarries will prefer any -- other tube to another quarry, which could lead to server freezes -- in certain quarry placements (2x2 for example would never eject) priority = 10, can_go = function(pos, node, velocity, stack) -- always eject the same, even if items came in another way -- this further mitigates loops and generally avoids random sideway movement -- that can be expected in certain quarry placements return { quarry_eject_dir } end }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("size", 4) meta:get_inventory():set_size("cache", 12) reset_quarry(pos) set_quarry_status(pos) end, on_rotate = function(pos, node, player, click, new_param2) local meta = minetest.get_meta(pos) if meta:get_int("enabled") == 1 then return false end -- only allow rotation around y-axis node.param2 = new_param2 % 4 minetest.swap_node(pos, node) reset_quarry(pos) set_quarry_status(pos) return true end, after_place_node = function(pos, placer, itemstack) minetest.get_meta(pos):set_string("owner", placer:get_player_name()) pipeworks.scan_for_tube_objects(pos) end, can_dig = function(pos,player) return minetest.get_meta(pos):get_inventory():is_empty("cache") end, after_dig_node = pipeworks.scan_for_tube_objects, on_receive_fields = quarry_receive_fields, technic_run = quarry_run, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return is_player_allowed(pos, player:get_player_name()) and count or 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) return is_player_allowed(pos, player:get_player_name()) and stack:get_count() or 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) return is_player_allowed(pos, player:get_player_name()) and stack:get_count() or 0 end, mesecons = { effector = { action_on = function(pos) local meta = minetest.get_meta(pos) meta:set_int("enabled", 1) set_quarry_status(pos) end, action_off = function(pos) local meta = minetest.get_meta(pos) meta:set_int("enabled", 0) set_quarry_status(pos) end } } }) minetest.register_craft({ recipe = { {"technic:carbon_plate", "pipeworks:filter", "technic:composite_plate"}, {"basic_materials:motor", "technic:machine_casing", "technic:diamond_drill_head"}, {"technic:carbon_steel_block", "technic:hv_cable", "technic:carbon_steel_block"}}, output = "technic:quarry" }) technic.register_machine("HV", "technic:quarry", technic.receiver)