frames={} function get_face(pos,ppos,pvect) ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z} if pvect.x>0 then local t=(-0.5-ppos.x)/pvect.x local y_int=ppos.y+t*pvect.y local z_int=ppos.z+t*pvect.z if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 1 end elseif pvect.x<0 then local t=(0.5-ppos.x)/pvect.x local y_int=ppos.y+t*pvect.y local z_int=ppos.z+t*pvect.z if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 2 end end if pvect.y>0 then local t=(-0.5-ppos.y)/pvect.y local x_int=ppos.x+t*pvect.x local z_int=ppos.z+t*pvect.z if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end elseif pvect.y<0 then local t=(0.5-ppos.y)/pvect.y local x_int=ppos.x+t*pvect.x local z_int=ppos.z+t*pvect.z if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end end if pvect.z>0 then local t=(-0.5-ppos.z)/pvect.z local x_int=ppos.x+t*pvect.x local y_int=ppos.y+t*pvect.y if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 5 end elseif pvect.z<0 then local t=(0.5-ppos.z)/pvect.z local x_int=ppos.x+t*pvect.x local y_int=ppos.y+t*pvect.y if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 6 end end end for xm=0,1 do for xp=0,1 do for ym=0,1 do for yp=0,1 do for zm=0,1 do for zp=0,1 do local a=8/16 local b=7/16 local nodeboxes= { { -a, -a, -a, -b, a, -b }, { -a, -a, b, -b, a, a }, { b, -a, b, a, a, a }, { b, -a, -a, a, a, -b }, { -b, b, -a, b, a, -b }, { -b, -a, -a, b, -b, -b }, { -b, b, b, b, a, a }, { -b, -a, b, b, -b, a }, { b, b, -b, a, a, b }, { b, -a, -b, a, -b, b }, { -a, b, -b, -b, a, b }, { -a, -a, -b, -b, -b, b }, } if yp==0 then table.insert(nodeboxes, {-b,b,-b, b,a,b}) end if ym==0 then table.insert(nodeboxes, {-b,-a,-b, b,-b,b}) end if xp==0 then table.insert(nodeboxes, {b,b,b,a,-b,-b}) end if xm==0 then table.insert(nodeboxes, {-a,-b,-b,-b,b,b}) end if zp==0 then table.insert(nodeboxes, {-b,-b,b, b,b,a}) end if zm==0 then table.insert(nodeboxes, {-b,-b,-a, b,b,-b}) end local nameext=tostring(xm)..tostring(xp)..tostring(ym)..tostring(yp)..tostring(zm)..tostring(zp) local groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2} if nameext~="111111" then groups.not_in_creative_inventory=1 end minetest.register_node("technic:frame_"..nameext,{ description = "Frame", tiles = {"technic_frame.png"}, groups=groups, drawtype = "nodebox", node_box = { type = "fixed", fixed=nodeboxes, }, selection_box = { type="fixed", fixed={-0.5,-0.5,-0.5,0.5,0.5,0.5} }, paramtype = "light", frame=1, drop="technic:frame_111111", frame_connect_all=function(pos) local nodename=minetest.env:get_node(pos).name l2={} l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}} for i,dir in ipairs(l1) do if string.sub(nodename,-7+i,-7+i)=="1" then l2[#(l2)+1]=dir end end return l2 end, on_punch=function(pos,node,puncher) local ppos=puncher:getpos() local pvect=puncher:get_look_dir() local pface=get_face(pos,ppos,pvect) if pface==nil then return end local nodename=node.name local newstate=tostring(1-tonumber(string.sub(nodename,-7+pface,-7+pface))) if pface<=5 then nodename=string.sub(nodename,1,-7+pface-1)..newstate..string.sub(nodename,-7+pface+1) else nodename=string.sub(nodename,1,-2)..newstate end node.name=nodename minetest.env:set_node(pos,node) end }) end end end end end end function frame_motor_on(pos, node) local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}} local nnodepos = frames.addVect(pos, dirs[math.floor(node.param2/4)+1]) local dir = minetest.facedir_to_dir(node.param2) local nnode=minetest.get_node(nnodepos) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") print(node.param2) if minetest.registered_nodes[nnode.name].frame==1 then local connected_nodes=get_connected_nodes(nnodepos) move_nodes_vect(connected_nodes,dir,pos,owner) end end minetest.register_node("technic:frame_motor",{ description = "Frame motor", tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2}, paramtype2 = "facedir", mesecons={effector={action_on=frame_motor_on}}, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) end, frames_can_connect=function(pos,dir) local node = minetest.get_node(pos) local dir2 = ({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}})[math.floor(node.param2/4)+1] return dir2.x~=-dir.x or dir2.y~=-dir.y or dir2.z~=-dir.z end }) function add_table(table,toadd) local i=1 while true do o=table[i] if o==toadd then return end if o==nil then break end i=i+1 end table[i]=toadd end function move_nodes_vect(poslist,vect,must_not_move,owner) if minetest.is_protected then for _,pos in ipairs(poslist) do local npos=frames.addVect(pos,vect) if minetest.is_protected(pos, owner) or minetest.is_protected(npos, owner) then return end end end for _,pos in ipairs(poslist) do local npos=frames.addVect(pos,vect) local name = minetest.env:get_node(npos).name if (name~="air" and minetest.registered_nodes[name].liquidtype=="none") and not(pos_in_list(poslist,npos)) then return end if pos.x==must_not_move.x and pos.y==must_not_move.y and pos.z==must_not_move.z then return end end nodelist={} for _,pos in ipairs(poslist) do local node=minetest.env:get_node(pos) local meta=minetest.env:get_meta(pos):to_table() nodelist[#(nodelist)+1]={pos=pos,node=node,meta=meta} end objects={} for _,pos in ipairs(poslist) do for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do add_table(objects,object) end end for _,obj in ipairs(objects) do obj:setpos(frames.addVect(obj:getpos(),vect)) le=obj:get_luaentity() if le and le.name == "pipeworks:tubed_item" then le.start_pos=frames.addVect(le.start_pos,vect) end end for _,n in ipairs(nodelist) do local npos=frames.addVect(n.pos,vect) minetest.env:set_node(npos,n.node) local meta=minetest.env:get_meta(npos) meta:from_table(n.meta) for __,pos in ipairs(poslist) do if npos.x==pos.x and npos.y==pos.y and npos.z==pos.z then table.remove(poslist, __) break end end end for __,pos in ipairs(poslist) do minetest.env:remove_node(pos) end end function get_connected_nodes(pos) c={pos} local nodename=minetest.env:get_node(pos).name connected(pos,c,minetest.registered_nodes[nodename].frame_connect_all(pos)) return c end function frames.addVect(pos,vect) return {x=pos.x+vect.x,y=pos.y+vect.y,z=pos.z+vect.z} end function pos_in_list(l,pos) for _,p in ipairs(l) do if p.x==pos.x and p.y==pos.y and p.z==pos.z then return true end end return false end function connected(pos,c,adj) for _,vect in ipairs(adj) do local pos1=frames.addVect(pos,vect) local nodename=minetest.env:get_node(pos1).name if not(pos_in_list(c,pos1)) and nodename~="air" and (minetest.registered_nodes[nodename].frames_can_connect==nil or minetest.registered_nodes[nodename].frames_can_connect(pos1,vect)) then c[#(c)+1]=pos1 if minetest.registered_nodes[nodename].frame==1 then local adj=minetest.registered_nodes[nodename].frame_connect_all(pos1) connected(pos1,c,adj) end end end end