local S = technic.getter frames = {} local infinite_stacks = minetest.setting_getbool("creative_mode") and minetest.get_modpath("unified_inventory") == nil local frames_pos = {} -- Helpers local function get_face(pos,ppos,pvect) -- Raytracer to get which face has been clicked ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z} if pvect.x>0 then local t=(-0.5-ppos.x)/pvect.x local y_int=ppos.y+t*pvect.y local z_int=ppos.z+t*pvect.z if y_int>-0.45 and y_int<0.45 and z_int>-0.45 and z_int<0.45 then return 1 end elseif pvect.x<0 then local t=(0.5-ppos.x)/pvect.x local y_int=ppos.y+t*pvect.y local z_int=ppos.z+t*pvect.z if y_int>-0.45 and y_int<0.45 and z_int>-0.45 and z_int<0.45 then return 2 end end if pvect.y>0 then local t=(-0.5-ppos.y)/pvect.y local x_int=ppos.x+t*pvect.x local z_int=ppos.z+t*pvect.z if x_int>-0.45 and x_int<0.45 and z_int>-0.45 and z_int<0.45 then return 3 end elseif pvect.y<0 then local t=(0.5-ppos.y)/pvect.y local x_int=ppos.x+t*pvect.x local z_int=ppos.z+t*pvect.z if x_int>-0.45 and x_int<0.45 and z_int>-0.45 and z_int<0.45 then return 4 end end if pvect.z>0 then local t=(-0.5-ppos.z)/pvect.z local x_int=ppos.x+t*pvect.x local y_int=ppos.y+t*pvect.y if x_int>-0.45 and x_int<0.45 and y_int>-0.45 and y_int<0.45 then return 5 end elseif pvect.z<0 then local t=(0.5-ppos.z)/pvect.z local x_int=ppos.x+t*pvect.x local y_int=ppos.y+t*pvect.y if x_int>-0.45 and x_int<0.45 and y_int>-0.45 and y_int<0.45 then return 6 end end end local function lines(str) local t = {} local function helper(line) table.insert(t, line) return "" end helper((str:gsub("(.-)\r?\n", helper))) return t end local function pos_to_string(pos) if pos.x == 0 then pos.x = 0 end -- Fix for signed 0 if pos.y == 0 then pos.y = 0 end -- Fix for signed 0 if pos.z == 0 then pos.z = 0 end -- Fix for signed 0 return tostring(pos.x).."\n"..tostring(pos.y).."\n"..tostring(pos.z) end local function pos_from_string(str) local l = lines(str) return {x = tonumber(l[1]), y = tonumber(l[2]), z = tonumber(l[3])} end local function pos_in_list(l,pos) for _,p in ipairs(l) do if p.x==pos.x and p.y==pos.y and p.z==pos.z then return true end end return false end local function table_empty(table) for _, __ in pairs(table) do return false end return true end local function add_table(table,toadd) local i = 1 while true do o = table[i] if o == toadd then return end if o == nil then break end i = i+1 end table[i] = toadd end local function move_nodes_vect(poslist,vect,must_not_move,owner) if minetest.is_protected then for _,pos in ipairs(poslist) do local npos=vector.add(pos,vect) if minetest.is_protected(pos, owner) or minetest.is_protected(npos, owner) then return end end end for _,pos in ipairs(poslist) do local npos=vector.add(pos,vect) local name = minetest.get_node(npos).name if ((name~="air" and minetest.registered_nodes[name].liquidtype=="none") or frames_pos[pos_to_string(npos)]) and not(pos_in_list(poslist,npos)) then return end --[[if pos.x==must_not_move.x and pos.y==must_not_move.y and pos.z==must_not_move.z then return end]] end local nodelist = {} for _, pos in ipairs(poslist) do local node = minetest.get_node(pos) local meta = minetest.get_meta(pos):to_table() nodelist[#(nodelist)+1] = {oldpos = pos, pos = vector.add(pos, vect), node = node, meta = meta} end local objects = {} for _, pos in ipairs(poslist) do for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do local entity = object:get_luaentity() if not entity or not mesecon:is_mvps_unmov(entity.name) then add_table(objects, object) end end end for _, obj in ipairs(objects) do obj:setpos(vector.add(obj:getpos(), vect)) end for _,n in ipairs(nodelist) do local npos = n.pos minetest.set_node(npos, n.node) local meta = minetest.get_meta(npos) meta:from_table(n.meta) for __,pos in ipairs(poslist) do if npos.x == pos.x and npos.y == pos.y and npos.z == pos.z then table.remove(poslist, __) break end end end for __, pos in ipairs(poslist) do minetest.remove_node(pos) end for _, callback in ipairs(mesecon.on_mvps_move) do callback(nodelist) end end local function is_supported_node(name) return ((string.find(name, "tube") ~= nil) and (string.find(name, "pipeworks") ~= nil)) end -- Frames for xm=0,1 do for xp=0,1 do for ym=0,1 do for yp=0,1 do for zm=0,1 do for zp=0,1 do local a=8/16 local b=7/16 local nodeboxes= { { -a, -a, -a, -b, a, -b }, { -a, -a, b, -b, a, a }, { b, -a, b, a, a, a }, { b, -a, -a, a, a, -b }, { -b, b, -a, b, a, -b }, { -b, -a, -a, b, -b, -b }, { -b, b, b, b, a, a }, { -b, -a, b, b, -b, a }, { b, b, -b, a, a, b }, { b, -a, -b, a, -b, b }, { -a, b, -b, -b, a, b }, { -a, -a, -b, -b, -b, b }, } if yp==0 then table.insert(nodeboxes, {-b,b,-b, b,a,b}) end if ym==0 then table.insert(nodeboxes, {-b,-a,-b, b,-b,b}) end if xp==0 then table.insert(nodeboxes, {b,b,b,a,-b,-b}) end if xm==0 then table.insert(nodeboxes, {-a,-b,-b,-b,b,b}) end if zp==0 then table.insert(nodeboxes, {-b,-b,b, b,b,a}) end if zm==0 then table.insert(nodeboxes, {-b,-b,-a, b,b,-b}) end local nameext=tostring(xm)..tostring(xp)..tostring(ym)..tostring(yp)..tostring(zm)..tostring(zp) local groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2} if nameext~="111111" then groups.not_in_creative_inventory=1 end minetest.register_node("technic:frame_"..nameext,{ description = S("Frame"), tiles = {"technic_frame.png"}, groups=groups, drawtype = "nodebox", node_box = { type = "fixed", fixed=nodeboxes, }, selection_box = { type="fixed", fixed={-0.5,-0.5,-0.5,0.5,0.5,0.5} }, paramtype = "light", frame=1, drop="technic:frame_111111", sunlight_propagates = true, frame_connect_all=function(nodename) l2={} l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}} for i,dir in ipairs(l1) do if string.sub(nodename,-7+i,-7+i)=="1" then l2[#(l2)+1]=dir end end return l2 end, on_punch=function(pos,node,puncher) local ppos=puncher:getpos() local pvect=puncher:get_look_dir() local pface=get_face(pos,ppos,pvect) if pface==nil then return end local nodename=node.name local newstate=tostring(1-tonumber(string.sub(nodename,-7+pface,-7+pface))) if pface<=5 then nodename=string.sub(nodename,1,-7+pface-1)..newstate..string.sub(nodename,-7+pface+1) else nodename=string.sub(nodename,1,-2)..newstate end node.name=nodename minetest.set_node(pos,node) end, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above if minetest.is_protected(pos, placer:get_player_name()) then minetest.log("action", placer:get_player_name() .. " tried to place " .. itemstack:get_name() .. " at protected position " .. minetest.pos_to_string(pos)) minetest.record_protection_violation(pos, placer:get_player_name()) return itemstack end if pos == nil then return end local node = minetest.get_node(pos) if node.name ~= "air" then if is_supported_node(node.name) then obj = minetest.add_entity(pos, "technic:frame_entity") obj:get_luaentity():set_node({name=itemstack:get_name()}) end else minetest.set_node(pos, {name = itemstack:get_name()}) end if not infinite_stacks then itemstack:take_item() end return itemstack end, on_rightclick = function(pos, node, placer, itemstack, pointed_thing) if is_supported_node(itemstack:get_name()) then if minetest.is_protected(pos, placer:get_player_name()) then minetest.log("action", placer:get_player_name() .. " tried to place " .. itemstack:get_name() .. " at protected position " .. minetest.pos_to_string(pos)) minetest.record_protection_violation(pos, placer:get_player_name()) return itemstack end minetest.set_node(pos, {name = itemstack:get_name()}) local take_item = true local def = minetest.registered_items[itemstack:get_name()] -- Run callback if def.after_place_node then -- Copy place_to because callback can modify it local pos_copy = {x=pos.x, y=pos.y, z=pos.z} if def.after_place_node(pos_copy, placer, itemstack) then take_item = false end end -- Run script hook local _, callback for _, callback in ipairs(minetest.registered_on_placenodes) do -- Copy pos and node because callback can modify them local pos_copy = {x=pos.x, y=pos.y, z=pos.z} local newnode_copy = {name=def.name, param1=0, param2=0} local oldnode_copy = {name="air", param1=0, param2=0} if callback(pos_copy, newnode_copy, placer, oldnode_copy, itemstack) then take_item = false end end if take_item then itemstack:take_item() end obj = minetest.add_entity(pos, "technic:frame_entity") obj:get_luaentity():set_node({name=node.name}) return itemstack else --local pointed_thing = {type = "node", under = pos} if pointed_thing then minetest.item_place_node(itemstack, placer, pointed_thing) end end end, }) end end end end end end minetest.register_entity("technic:frame_entity", { initial_properties = { physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "wielditem", textures = {}, visual_size = {x=0.667, y=0.667}, }, node = {}, set_node = function(self, node) self.node = node local pos = self.object:getpos() pos = {x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5)} frames_pos[pos_to_string(pos)] = node.name local stack = ItemStack(node.name) local itemtable = stack:to_table() local itemname = nil if itemtable then itemname = stack:to_table().name end local item_texture = nil local item_type = "" if minetest.registered_items[itemname] then item_texture = minetest.registered_items[itemname].inventory_image item_type = minetest.registered_items[itemname].type end prop = { is_visible = true, textures = {node.name}, } self.object:set_properties(prop) end, get_staticdata = function(self) return self.node.name end, on_activate = function(self, staticdata) self.object:set_armor_groups({immortal=1}) self:set_node({name=staticdata}) end, dig = function(self) minetest.handle_node_drops(self.object:getpos(), {ItemStack("technic:frame_111111")}, self.last_puncher) local pos = self.object:getpos() pos = {x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5)} frames_pos[pos_to_string(pos)] = nil self.object:remove() end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) local pos = self.object:getpos() if self.damage_object == nil then self.damage_object = minetest.add_entity(pos, "technic:damage_entity") self.damage_object:get_luaentity().remaining_time = 0.25 self.damage_object:get_luaentity().frame_object = self self.damage_object:get_luaentity().texture_index = 0 self.damage_object:get_luaentity().texture_change_time = 0.15 else self.damage_object:get_luaentity().remaining_time = 0.25 end self.last_puncher = puncher local ppos = puncher:getpos() local pvect = puncher:get_look_dir() local pface = get_face(pos,ppos,pvect) if pface == nil then return end local nodename = self.node.name local newstate = tostring(1-tonumber(string.sub(nodename, -7+pface, -7+pface))) if pface <= 5 then nodename = string.sub(nodename, 1, -7+pface-1)..newstate..string.sub(nodename, -7+pface+1) else nodename = string.sub(nodename, 1, -2)..newstate end self.node.name = nodename self:set_node(self.node) end, on_rightclick = function(self, clicker) local pos = self.object:getpos() local ppos = clicker:getpos() local pvect = clicker:get_look_dir() local pface = get_face(pos, ppos, pvect) if pface == nil then return end local pos_under = {x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5)} local pos_above = {x = pos_under.x, y = pos_under.y, z = pos_under.z} local index = ({"x", "y", "z"})[math.floor((pface+1)/2)] pos_above[index] = pos_above[index] + 2*((pface+1)%2) - 1 local pointed_thing = {type = "node", under = pos_under, above = pos_above} local itemstack = clicker:get_wielded_item() local itemdef = minetest.registered_items[itemstack:get_name()] if itemdef ~= nil then itemdef.on_place(itemstack, clicker, pointed_thing) end end, }) local crack = "crack_anylength.png^[verticalframe:5:0" minetest.register_entity("technic:damage_entity", { initial_properties = { visual = "cube", visual_size = {x=1.01, y=1.01}, textures = {crack, crack, crack, crack, crack, crack}, collisionbox = {0, 0, 0, 0, 0, 0}, physical = false, }, on_step = function(self, dtime) if self.remaining_time == nil then self.object:remove() self.frame_object.damage_object = nil end self.remaining_time = self.remaining_time - dtime if self.remaining_time < 0 then self.object:remove() self.frame_object.damage_object = nil end self.texture_change_time = self.texture_change_time - dtime if self.texture_change_time < 0 then self.texture_change_time = self.texture_change_time + 0.15 self.texture_index = self.texture_index + 1 if self.texture_index == 5 then self.object:remove() self.frame_object.damage_object = nil self.frame_object:dig() end local ct = "crack_anylength.png^[verticalframe:5:"..self.texture_index self.object:set_properties({textures = {ct, ct, ct, ct, ct, ct}}) end end, }) mesecon:register_mvps_unmov("technic:frame_entity") mesecon:register_mvps_unmov("technic:damage_entity") mesecon:register_on_mvps_move(function(moved_nodes) local to_move = {} for _, n in ipairs(moved_nodes) do if frames_pos[pos_to_string(n.oldpos)] ~= nil then to_move[#to_move+1] = {pos = n.pos, oldpos = n.oldpos, name = frames_pos[pos_to_string(n.oldpos)]} frames_pos[pos_to_string(n.oldpos)] = nil end end if #to_move > 0 then for _, t in ipairs(to_move) do frames_pos[pos_to_string(t.pos)] = t.name local objects = minetest.get_objects_inside_radius(t.oldpos, 0.1) for _, obj in ipairs(objects) do local entity = obj:get_luaentity() if entity and (entity.name == "technic:frame_entity" or entity.name == "technic:damage_entity") then obj:setpos(t.pos) end end end end end) minetest.register_on_dignode(function(pos, node) if frames_pos[pos_to_string(pos)] ~= nil then minetest.set_node(pos, {name = frames_pos[pos_to_string(pos)]}) frames_pos[pos_to_string(pos)] = nil local objects = minetest.get_objects_inside_radius(pos, 0.1) for _, obj in ipairs(objects) do local entity = obj:get_luaentity() if entity and (entity.name == "technic:frame_entity" or entity.name == "technic:damage_entity") then obj:remove() end end end end) -- Frame motor local function connected(pos,c,adj) for _,vect in ipairs(adj) do local pos1=vector.add(pos,vect) local nodename=minetest.get_node(pos1).name if frames_pos[pos_to_string(pos1)] then nodename = frames_pos[pos_to_string(pos1)] end if not(pos_in_list(c,pos1)) and nodename~="air" and (minetest.registered_nodes[nodename].frames_can_connect==nil or minetest.registered_nodes[nodename].frames_can_connect(pos1,vect)) then c[#(c)+1]=pos1 if minetest.registered_nodes[nodename].frame==1 then local adj=minetest.registered_nodes[nodename].frame_connect_all(nodename) connected(pos1,c,adj) end end end end local function get_connected_nodes(pos) c={pos} local nodename=minetest.get_node(pos).name if frames_pos[pos_to_string(pos)] then nodename = frames_pos[pos_to_string(pos)] end connected(pos,c,minetest.registered_nodes[nodename].frame_connect_all(nodename)) return c end local function frame_motor_on(pos, node) local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}} local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1]) local dir = minetest.facedir_to_dir(node.param2) local nnode=minetest.get_node(nnodepos) if frames_pos[pos_to_string(nnodepos)] then nnode.name = frames_pos[pos_to_string(nnodepos)] end local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if minetest.registered_nodes[nnode.name].frame==1 then local connected_nodes=get_connected_nodes(nnodepos) move_nodes_vect(connected_nodes,dir,pos,owner) end end minetest.register_node("technic:frame_motor",{ description = S("Frame Motor"), tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2}, paramtype2 = "facedir", mesecons={effector={action_on=frame_motor_on}}, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) end, frames_can_connect=function(pos,dir) local node = minetest.get_node(pos) local dir2 = ({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}})[math.floor(node.param2/4)+1] return dir2.x~=-dir.x or dir2.y~=-dir.y or dir2.z~=-dir.z end }) -- Templates local function template_connected(pos,c,connectors) for _,vect in ipairs({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}) do local pos1=vector.add(pos,vect) local nodename=minetest.get_node(pos1).name if not(pos_in_list(c,pos1)) and (nodename=="technic:template" or nodename == "technic:template_connector")then local meta = minetest.get_meta(pos1) if meta:get_string("connected") == "" then c[#(c)+1]=pos1 template_connected(pos1,c,connectors) if nodename == "technic:template_connector" then connectors[#connectors+1] = pos1 end end end end end local function get_templates(pos) local c = {pos} local connectors if minetest.get_node(pos).name == "technic:template_connector" then connectors = {pos} else connectors = {} end template_connected(pos,c,connectors) return c, connectors end local function swap_template(pos, new) local meta = minetest.get_meta(pos) local saved_node = meta:get_string("saved_node") meta:set_string("saved_node", "") technic.swap_node(pos, new) local meta = minetest.get_meta(pos) meta:set_string("saved_node", saved_node) end local function save_node(pos) local node = minetest.get_node(pos) if node.name == "air" then minetest.set_node(pos, {name="technic:template"}) return end if node.name == "technic:template" then swap_template(pos, "technic:template_connector") local meta = minetest.get_meta(pos) meta:set_string("connected", "") return end local meta = minetest.get_meta(pos) local meta0 = meta:to_table() for _, list in pairs(meta0.inventory) do for key, stack in pairs(list) do list[key] = stack:to_string() end end node.meta = meta0 minetest.set_node(pos, {name="technic:template"}) return node end local function restore_node(pos, node) minetest.set_node(pos, node) local meta = minetest.get_meta(pos) for _, list in pairs(node.meta.inventory) do for key, stack in pairs(list) do list[key] = ItemStack(stack) end end meta:from_table(node.meta) end local function expand_template(pos) local meta = minetest.get_meta(pos) local c = meta:get_string("connected") if c == "" then return end c = minetest.deserialize(c) for _, vect in ipairs(c) do local pos1 = vector.add(pos, vect) local saved_node = save_node(pos1) local meta1 = minetest.get_meta(pos1) if saved_node ~= nil then meta1:set_string("saved_node", minetest.serialize(saved_node)) else --meta1:set_string("saved_node", "") end end end local function compress_templates(pos) local templates, connectors = get_templates(pos) if #connectors == 0 then connectors = {pos} end for _, cn in ipairs(connectors) do local meta = minetest.get_meta(cn) local c = {} for _,p in ipairs(templates) do local np = vector.subtract(p, cn) if not pos_in_list(c,np) then c[#c+1] = np end end local cc = {} for _,p in ipairs(connectors) do local np = vector.subtract(p, cn) if (np.x ~= 0 or np.y ~= 0 or np.z ~= 0) then cc[pos_to_string(np)] = true end end swap_template(cn, "technic:template") meta:set_string("connected", minetest.serialize(c)) meta:set_string("connectors_connected", minetest.serialize(cc)) end for _,p in ipairs(templates) do if not pos_in_list(connectors, p) then minetest.set_node(p, {name = "air"}) end end end local function template_drops(pos, node, oldmeta, digger) local c = oldmeta.fields.connected local cc = oldmeta.fields.connectors_connected local drops if c == "" or c == nil then drops = {"technic:template 1"} else if cc == "" or cc == nil then drops = {"technic:template 1"} else local dcc = minetest.deserialize(cc) if not table_empty(dcc) then drops = {} for sp, _ in pairs(dcc) do local ssp = pos_from_string(sp) local p = vector.add(ssp, pos) local meta = minetest.get_meta(p) local d = minetest.deserialize(meta:get_string("connectors_connected")) if d ~= nil then d[pos_to_string({x=-ssp.x, y=-ssp.y, z=-ssp.z})] = nil meta:set_string("connectors_connected", minetest.serialize(d)) end end else local stack_max = 99 local num = #(minetest.deserialize(c)) drops = {} while num > stack_max do drops[#drops+1] = "technic:template "..stack_max num = num - stack_max end drops[#drops+1] = "technic:template "..num end end end minetest.handle_node_drops(pos, drops, digger) end local function template_on_destruct(pos, node) local meta = minetest.get_meta(pos) local saved_node = meta:get_string("saved_node") if saved_node ~= "" then local nnode = minetest.deserialize(saved_node) minetest.after(0, restore_node, pos, nnode) end end minetest.register_node("technic:template",{ description = S("Template"), tiles = {"technic_mv_cable.png"}, drop = "", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, on_destruct = template_on_destruct, after_dig_node = template_drops, on_punch = function(pos,node,puncher) swap_template(pos, "technic:template_disabled") end }) minetest.register_node("technic:template_disabled",{ description = S("Template"), tiles = {"technic_hv_cable.png"}, drop = "", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, on_destruct = template_on_destruct, after_dig_node = template_drops, on_punch = function(pos,node,puncher) local meta = minetest.get_meta(pos) swap_template(pos, "technic:template_connector") end }) minetest.register_node("technic:template_connector",{ description = S("Template"), tiles = {"technic_lv_cable.png"}, drop = "", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, on_destruct = template_on_destruct, after_dig_node = template_drops, on_punch = function(pos,node,puncher) swap_template(pos, "technic:template") end }) minetest.register_craftitem("technic:template_replacer",{ description = S("Template (replacing)"), inventory_image = "technic_template_replacer.png", on_place = function(itemstack, placer, pointed_thing) local p = pointed_thing.under if minetest.is_protected and minetest.is_protected(p, placer:get_player_name()) then return nil end local node = minetest.get_node(p) if node.name == "technic:template" then return end local saved_node = save_node(p) itemstack:take_item() if saved_node ~= nil then local meta = minetest.get_meta(p) meta:set_string("saved_node", minetest.serialize(saved_node)) end return itemstack end }) minetest.register_tool("technic:template_tool",{ description = S("Template Tool"), inventory_image = "technic_template_tool.png", on_use = function(itemstack, puncher, pointed_thing) local pos = pointed_thing.under if pos == nil or (minetest.is_protected and minetest.is_protected(pos, puncher:get_player_name())) then return nil end local node = minetest.get_node(pos) if node.name ~= "technic:template" and node.name ~= "technic:template_connector" then return end local meta = minetest.get_meta(pos) local c2 = meta:get_string("connected") if c2 ~= "" then expand_template(pos) else compress_templates(pos) end end }) -- Template motor local function get_template_nodes(pos) local meta = minetest.get_meta(pos) local connected = meta:get_string("connected") if connected == "" then return {} end local adj = minetest.deserialize(connected) local c = {} for _,vect in ipairs(adj) do local pos1=vector.add(pos,vect) local nodename=minetest.get_node(pos1).name if not(pos_in_list(c,pos1)) and nodename~="air" then c[#(c)+1]=pos1 end end return c end local function template_motor_on(pos, node) local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}} local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1]) local dir = minetest.facedir_to_dir(node.param2) local nnode=minetest.get_node(nnodepos) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if nnode.name == "technic:template" then local connected_nodes=get_template_nodes(nnodepos) move_nodes_vect(connected_nodes,dir,pos,owner) end end minetest.register_node("technic:template_motor",{ description = S("Template Motor"), tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2}, paramtype2 = "facedir", mesecons={effector={action_on=template_motor_on}}, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) end, }) -- Crafts minetest.register_craft({ output = 'technic:frame_111111', recipe = { {'', 'default:stick', ''}, {'default:stick', 'technic:brass_ingot', 'default:stick'}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'technic:frame_motor', recipe = { {'', 'technic:frame_111111', ''}, {'group:mesecon_conductor_craftable', 'technic:motor', 'group:mesecon_conductor_craftable'}, {'', 'technic:frame_111111', ''}, } }) minetest.register_craft({ output = 'technic:template 10', recipe = { {'', 'technic:brass_ingot', ''}, {'technic:brass_ingot', 'default:mese_crystal', 'technic:brass_ingot'}, {'', 'technic:brass_ingot', ''}, } }) minetest.register_craft({ output = 'technic:template_replacer', recipe = {{'technic:template'}} }) minetest.register_craft({ output = 'technic:template', recipe = {{'technic:template_replacer'}} }) minetest.register_craft({ output = 'technic:template_motor', recipe = { {'', 'technic:template', ''}, {'group:mesecon_conductor_craftable', 'technic:motor', 'group:mesecon_conductor_craftable'}, {'', 'technic:template', ''}, } }) minetest.register_craft({ output = 'technic:template_tool', recipe = { {'', 'technic:template', ''}, {'default:mese_crystal', 'default:stick', 'default:mese_crystal'}, {'', 'default:stick', ''}, } })