local S = technic.getter local function inject_items (pos) local meta=minetest.env:get_meta(pos) local inv = meta:get_inventory() local mode=meta:get_string("mode") if mode=="single items" then local i=0 for _,stack in ipairs(inv:get_list("main")) do i=i+1 if stack then local item0=stack:to_table() if item0 then item0["count"]="1" local item1=pipeworks.tube_item({x=pos.x,y=pos.y,z=pos.z},item0) item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z} item1:setvelocity({x=0, y=-1, z=0}) item1:setacceleration({x=0, y=0, z=0}) stack:take_item(1); inv:set_stack("main", i, stack) return end end end end if mode=="whole stacks" then local i=0 for _,stack in ipairs(inv:get_list("main")) do i=i+1 if stack then local item0=stack:to_table() if item0 then local item1=pipeworks.tube_item({x=pos.x,y=pos.y,z=pos.z},item0) item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z} item1:setvelocity({x=0, y=-1, z=0}) item1:setacceleration({x=0, y=0, z=0}) stack:clear() inv:set_stack("main", i, stack) return end end end end end minetest.register_craft({ output = 'technic:injector 1', recipe = { {'', 'technic:control_logic_unit',''}, {'', 'default:chest',''}, {'', 'pipeworks:tube_1',''}, } }) minetest.register_node("technic:injector", { description = S("Injector"), tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"}, groups = chest_groups1, tube = tubes_properties, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;"..S("Injector").."]".. "button[0,1;.8,.8;mode;]".. "label[.8,1;"..S("Mode: %s"):format("single items").."]".. "list[current_name;main;0,2;8,2;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", S("Injector")) local inv = meta:get_inventory() inv:set_size("main", 8*4) meta:set_string("mode","single items") end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_receive_fields = function(pos, formanme, fields, sender) local meta = minetest.env:get_meta(pos) local mode=meta:get_string("mode") if fields.mode then if mode == "single items" then mode = "whole stacks" else mode = "single items" end meta:set_string("mode", mode) end meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;"..S("Injector").."]".. "button[0,1;.8,.8;mode;]".. "label[.8,1;"..S("Mode: %s"):format(S(mode)).."]".. "list[current_name;main;0,2;8,2;]".. "list[current_player;main;0,5;8,4;]") end, allow_metadata_inventory_put = technic.machine_inventory_put, allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_move = technic.machine_inventory_move, }) minetest.register_abm({ nodenames = {"technic:injector"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local pos1={} pos1.x = pos.x pos1.y = pos.y-1 pos1.z = pos.z local meta=minetest.env:get_meta(pos1) if meta:get_int("tubelike")==1 then inject_items (pos) end end, })