local S if intllib then S = intllib.Getter() else S = function(s) return s end end local chest_mark_colors = { {"black", S("Black")}, {"blue", S("Blue")}, {"brown", S("Brown")}, {"cyan", S("Cyan")}, {"dark_green", S("Dark Green")}, {"dark_grey", S("Dark Grey")}, {"green", S("Green")}, {"grey", S("Grey")}, {"magenta", S("Magenta")}, {"orange", S("Orange")}, {"pink", S("Pink")}, {"red", S("Red")}, {"violet", S("Violet")}, {"white", S("White")}, {"yellow", S("Yellow")}, } local function colorid_to_postfix(id) return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or "" end local function get_color_buttons() local buttons_string = "" for y = 0, 3 do for x = 0, 3 do local file_name = "technic_colorbutton"..(y * 4 + x)..".png" buttons_string = buttons_string.."image_button[" ..(8.1 + x * 0.7)..","..(6.1 + y * 0.7) ..";0.8,0.8;"..file_name..";color_button" ..(y * 4 + x + 1)..";]" end end return buttons_string end local function check_color_buttons(pos, meta, chest_name, fields) for i = 1, 16 do if fields["color_button"..i] then technic.swap_node(pos, chest_name..colorid_to_postfix(i)) meta:set_string("color", i) return end end end local function get_receive_fields(name, data) if not data.infotext and not data.color then return nil end local lname = name:lower() return function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) local page = "main" if fields.edit_infotext then page = "edit_infotext" end if fields.save_infotext then meta:set_string("infotext", fields.infotext_box) end local formspec = data.formspec local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext")) if page == "main" and data.infotext then formspec = formspec.."image_button[2.1,0.1;0.8,0.8;" .."technic_pencil_icon.png;edit_infotext;]" .."label[3,0;"..formspec_infotext.."]" end if page == "edit_infotext" then formspec = formspec.."image_button[2.1,0.1;0.8,0.8;" .."technic_checkmark_icon.png;save_infotext;]" .."field[3.3,0.2;4.8,1;" .."infotext_box;"..S("Edit chest description:")..";" ..formspec_infotext.."]" end if data.color then -- This sets the node local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest" check_color_buttons(pos, meta, nn, fields) local colorID = meta:get_int("color") local colorName if chest_mark_colors[colorID] then colorName = chest_mark_colors[colorID][2] else colorName = S("None") end formspec = formspec.."label[8.2,9;"..S("Color Filter: %s"):format(colorName).."]" end meta:set_string("formspec", formspec) end end function technic.chests:register(name, data) local lname = name:lower() name = S(name) local width = math.max(data.color and 11 or 8, data.width) local locked_after_place = nil local front = {"technic_"..lname.."_chest_front.png"} data.formspec = "invsize["..width..",10;]".. "label[0,0;"..S("%s Chest"):format(name).."]".. "list[current_name;main;0,1;"..width..",4;]".. "list[current_player;main;0,6;8,4;]".. "background[-0.19,-0.25;"..width..".4,10.75;ui_form_bg.png]".. "background[0,1;"..width..",4;technic_"..lname.."_chest_inventory.png]".. "background[0,6;8,4;ui_main_inventory.png]" if data.color then data.formspec = data.formspec..get_color_buttons() end if data.locked then locked_after_place = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("%s Locked Chest (owned by %s)") :format(name, meta:get_string("owner"))) end table.insert(front, "technic_"..lname.."_chest_lock_overlay.png") end local desc if data.locked then desc = S("%s Locked Chest"):format(name) else desc = S("%s Chest"):format(name) end local def = { description = desc, tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png", table.concat(front, "^")}, paramtype2 = "facedir", groups = self.groups, tube = self.tube, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), after_place_node = locked_after_place, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", data.formspec ..(data.color and "label[8.2,9;Color Filter: None" or "") ..(data.infotext and "image_button[2.1,0.1;0.8,0.8;" .."technic_pencil_icon.png;edit_infotext;]" or "")) meta:set_string("infotext", S("%s Chest"):format(name)) local inv = meta:get_inventory() inv:set_size("main", data.width * 4) end, can_dig = self.can_dig, on_receive_fields = get_receive_fields(name, data), on_metadata_inventory_move = self.on_inv_move, on_metadata_inventory_put = self.on_inv_put, on_metadata_inventory_take = self.on_inv_take, } if data.locked then def.allow_metadata_inventory_move = self.inv_move def.allow_metadata_inventory_put = self.inv_put def.allow_metadata_inventory_take = self.inv_take end local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest" minetest.register_node(":"..nn, def) if data.color then front[3] = front[2] for i = 1, 15 do local postfix = colorid_to_postfix(i) local colordef = {} for k, v in pairs(def) do colordef[k] = v end colordef.drop = nn colordef.groups = self.groups_noinv front[2] = "technic_chest_overlay"..postfix..".png" colordef.tiles[6] = table.concat(front, "^") minetest.register_node(":"..nn..postfix, colordef) end end end