--[[ Wrench mod Adds a wrench that allows the player to pickup nodes that contain an inventory with items or metadata that needs perserving. The wrench has the same tool capability as the normal hand. To pickup a node simply right click on it. If the node contains a formspec, you will need to shift+right click instead. Because it enables arbitrary nesting of chests, and so allows the player to carry an unlimited amount of material at once, this wrench is not available to survival-mode players. --]] local LATEST_SERIALIZATION_VERSION = 1 wrench = {} local modpath = minetest.get_modpath(minetest.get_current_modname()) dofile(modpath.."/support.lua") dofile(modpath.."/technic.lua") -- Boilerplate to support localized strings if intllib mod is installed. local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end local function get_meta_type(name, metaname) local def = wrench.registered_nodes[name] if not def or not def.metas or not def.metas[metaname] then return nil end return def.metas[metaname] end local function get_pickup_name(name) return "wrench:picked_up_"..(name:gsub(":", "_")) end local function restore(pos, placer, itemstack) local name = itemstack:get_name() local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local data = minetest.deserialize(itemstack:get_metadata()) minetest.set_node(pos, {name = data.name}) local lists = data.lists for listname, list in pairs(lists) do inv:set_list(listname, list) end for name, value in pairs(data.metas) do local meta_type = get_meta_type(data.name, name) if meta_type == wrench.META_TYPE_INT then meta:set_int(name, value) elseif meta_type == wrench.META_TYPE_FLOAT then meta:set_float(name, value) elseif meta_type == wrench.META_TYPE_STRING then meta:set_string(name, value) end end itemstack:take_item() return itemstack end for name, info in pairs(wrench.registered_nodes) do local olddef = minetest.registered_nodes[name] if olddef then local newdef = {} for key, value in pairs(olddef) do newdef[key] = value end newdef.stack_max = 1 newdef.description = S("%s with items"):format(newdef.description) newdef.groups = {} newdef.groups.not_in_creative_inventory = 1 newdef.on_construct = nil newdef.on_destruct = nil newdef.after_place_node = restore minetest.register_node(":"..get_pickup_name(name), newdef) end end minetest.register_tool("wrench:wrench", { description = S("Wrench"), inventory_image = "technic_wrench.png", tool_capabilities = { full_punch_interval = 0.9, max_drop_level = 0, groupcaps = { crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3} }, damage_groups = {fleshy=1}, }, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under if not placer or not pos then return end if minetest.is_protected(pos, placer:get_player_name()) then minetest.record_protection_violation(pos, placer:get_player_name()) return end local name = minetest.get_node(pos).name local def = wrench.registered_nodes[name] if not def then return end local stack = ItemStack(get_pickup_name(name)) local player_inv = placer:get_inventory() if not player_inv:room_for_item("main", stack) then return end local meta = minetest.get_meta(pos) if def.owned then local owner = meta:get_string("owner") if owner and owner ~= placer:get_player_name() then minetest.log("action", placer:get_player_name().. " tried to pick up a owned node belonging to ".. owner.." at ".. minetest.pos_to_string(pos)) return end end local metadata = {} metadata.name = name metadata.version = LATEST_SERIALIZATION_VERSION local inv = meta:get_inventory() local lists = {} for _, listname in pairs(def.lists or {}) do if not inv:is_empty(listname) then empty = false end local list = inv:get_list(listname) for i, stack in pairs(list) do list[i] = stack:to_string() end lists[listname] = list end metadata.lists = lists local metas = {} for name, meta_type in pairs(def.metas or {}) do if meta_type == wrench.META_TYPE_INT then metas[name] = meta:get_int(name) elseif meta_type == wrench.META_TYPE_FLOAT then metas[name] = meta:get_float(name) elseif meta_type == wrench.META_TYPE_STRING then metas[name] = meta:get_string(name) end end metadata.metas = metas stack:set_metadata(minetest.serialize(metadata)) minetest.remove_node(pos) itemstack:add_wear(65535 / 20) player_inv:add_item("main", stack) return itemstack end, })