local S = technic.getter frames = {} local infinite_stacks = minetest.settings:get_bool("creative_mode") and minetest.get_modpath("unified_inventory") == nil local frames_pos = {} -- Helpers local function get_face(pos, ppos, pvect) -- Raytracer to get which face has been clicked ppos = { x = ppos.x - pos.x, y = ppos.y - pos.y + 1.5, z = ppos.z - pos.z } if pvect.x > 0 then local t = (-0.5 - ppos.x) / pvect.x local y_int = ppos.y + t * pvect.y local z_int = ppos.z + t * pvect.z if y_int > -0.45 and y_int < 0.45 and z_int > -0.45 and z_int < 0.45 then return 1 end elseif pvect.x < 0 then local t = (0.5 - ppos.x) / pvect.x local y_int = ppos.y + t * pvect.y local z_int = ppos.z + t * pvect.z if y_int > -0.45 and y_int < 0.45 and z_int > -0.45 and z_int < 0.45 then return 2 end end if pvect.y > 0 then local t = (-0.5 - ppos.y) / pvect.y local x_int = ppos.x + t * pvect.x local z_int = ppos.z + t * pvect.z if x_int > -0.45 and x_int < 0.45 and z_int > -0.45 and z_int < 0.45 then return 3 end elseif pvect.y < 0 then local t = (0.5 - ppos.y) / pvect.y local x_int = ppos.x + t * pvect.x local z_int = ppos.z + t * pvect.z if x_int > -0.45 and x_int < 0.45 and z_int > -0.45 and z_int < 0.45 then return 4 end end if pvect.z > 0 then local t = (-0.5 - ppos.z) / pvect.z local x_int = ppos.x + t * pvect.x local y_int = ppos.y + t * pvect.y if x_int > -0.45 and x_int < 0.45 and y_int > -0.45 and y_int < 0.45 then return 5 end elseif pvect.z < 0 then local t = (0.5 - ppos.z) / pvect.z local x_int = ppos.x + t * pvect.x local y_int = ppos.y + t * pvect.y if x_int > -0.45 and x_int < 0.45 and y_int > -0.45 and y_int < 0.45 then return 6 end end end local function lines(str) local t = {} local function helper(line) table.insert(t, line) return "" end helper(str:gsub("(.-)\r?\n", helper)) return t end local function pos_to_string(pos) if pos.x == 0 then pos.x = 0 end -- Fix for signed 0 if pos.y == 0 then pos.y = 0 end -- Fix for signed 0 if pos.z == 0 then pos.z = 0 end -- Fix for signed 0 return tostring(pos.x).."\n"..tostring(pos.y).."\n"..tostring(pos.z) end local function pos_from_string(str) local l = lines(str) return { x = tonumber(l[1]), y = tonumber(l[2]), z = tonumber(l[3]) } end local function pos_in_list(l, pos) for _, p in ipairs(l) do if p.x == pos.x and p.y == pos.y and p.z == pos.z then return true end end return false end local function table_empty(table) for _, __ in pairs(table) do return false end return true end local function add_table(table, toadd) local i = 1 while true do o = table[i] if o == toadd then return end if o == nil then break end i = i + 1 end table[i] = toadd end local function move_nodes_vect(poslist, vect, must_not_move, owner) if minetest.is_protected then for _, pos in ipairs(poslist) do local npos = vector.add(pos, vect) if minetest.is_protected(pos, owner) or minetest.is_protected(npos, owner) then return end end end for _, pos in ipairs(poslist) do local npos = vector.add(pos, vect) local name = minetest.get_node(npos).name if (name ~= "air" and minetest.registered_nodes[name].liquidtype == "none" or frames_pos[pos_to_string(npos)]) and not pos_in_list(poslist, npos) then return end end local nodelist = {} for _, pos in ipairs(poslist) do local node = minetest.get_node(pos) local meta = minetest.get_meta(pos):to_table() local timer = minetest.get_node_timer(pos) nodelist[#nodelist + 1] = { oldpos = pos, pos = vector.add(pos, vect), node = node, meta = meta, timer = { timeout = timer:get_timeout(), elapsed = timer:get_elapsed() } } end local objects = {} for _, pos in ipairs(poslist) do for _, object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do local entity = object:get_luaentity() if not entity or not mesecon.is_mvps_unmov(entity.name) then add_table(objects, object) end end end for _, obj in ipairs(objects) do obj:setpos(vector.add(obj:getpos(), vect)) end for _, n in ipairs(nodelist) do local npos = n.pos minetest.set_node(npos, n.node) local meta = minetest.get_meta(npos) meta:from_table(n.meta) local timer = minetest.get_node_timer(npos) if n.timer.timeout ~= 0 or n.timer.elapsed ~= 0 then timer:set(n.timer.timeout, n.timer.elapsed) end for __, pos in ipairs(poslist) do if npos.x == pos.x and npos.y == pos.y and npos.z == pos.z then table.remove(poslist, __) break end end end for __, pos in ipairs(poslist) do minetest.remove_node(pos) end for _, callback in ipairs(mesecon.on_mvps_move) do callback(nodelist) end end local function is_supported_node(name) return string.find(name, "tube") and string.find(name, "pipeworks") end -- Frames for xm = 0, 1 do for xp = 0, 1 do for ym = 0, 1 do for yp = 0, 1 do for zm = 0, 1 do for zp = 0, 1 do local a = 8 / 16 local b = 7 / 16 local nodeboxes = { { -a, -a, -a, -b, a, -b }, { -a, -a, b, -b, a, a }, { b, -a, b, a, a, a }, { b, -a, -a, a, a, -b }, { -b, b, -a, b, a, -b }, { -b, -a, -a, b, -b, -b }, { -b, b, b, b, a, a }, { -b, -a, b, b, -b, a }, { b, b, -b, a, a, b }, { b, -a, -b, a, -b, b }, { -a, b, -b, -b, a, b }, { -a, -a, -b, -b, -b, b }, } if yp == 0 then table.insert(nodeboxes, { -b, b, -b, b, a, b }) end if ym == 0 then table.insert(nodeboxes, { -b, -a, -b, b, -b, b }) end if xp == 0 then table.insert(nodeboxes, { b, b, b, a, -b, -b }) end if xm == 0 then table.insert(nodeboxes, { -a, -b, -b, -b, b, b }) end if zp == 0 then table.insert(nodeboxes, { -b, -b, b, b, b, a }) end if zm == 0 then table.insert(nodeboxes, { -b, -b, -a, b, b, -b }) end local nameext = string.format("%d%d%d%d%d%d", xm, xp, ym, yp, zm, zp) local groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2 } if nameext ~= "111111" then groups.not_in_creative_inventory = 1 end minetest.register_node("technic:frame_"..nameext, { description = S("Frame"), tiles = { "technic_frame.png" }, groups = groups, drawtype = "nodebox", node_box = { type = "fixed", fixed = nodeboxes, }, selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 } }, paramtype = "light", frame = 1, drop = "technic:frame_111111", sunlight_propagates = true, frame_connect_all = function(nodename) l2 = {} l1 = { { x = -1, y = 0, z = 0 }, { x = 1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 }, { x = 0, y = 1, z = 0 }, { x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = 1 } } for i, dir in ipairs(l1) do if string.sub(nodename, -7 + i, -7 + i) == "1" then l2[#l2 + 1] = dir end end return l2 end, on_punch = function(pos, node, puncher) local ppos = puncher:getpos() local pvect = puncher:get_look_dir() local pface = get_face(pos, ppos, pvect) if pface == nil then return end local nodename = node.name local newstate = tostring(1 - tonumber(string.sub(nodename, pface - 7, pface - 7))) if pface <= 5 then nodename = string.sub(nodename, 1, pface - 7 - 1)..newstate..string.sub(nodename, pface - 7 + 1) else nodename = string.sub(nodename, 1, -2)..newstate end node.name = nodename minetest.set_node(pos, node) end, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above if minetest.is_protected(pos, placer:get_player_name()) then minetest.log("action", placer:get_player_name() .. " tried to place " .. itemstack:get_name() .. " at protected position " .. minetest.pos_to_string(pos)) minetest.record_protection_violation(pos, placer:get_player_name()) return itemstack end if pos == nil then return end local node = minetest.get_node(pos) if node.name ~= "air" then if is_supported_node(node.name) then obj = minetest.add_entity(pos, "technic:frame_entity") obj:get_luaentity():set_node({ name = itemstack:get_name() }) end else minetest.set_node(pos, { name = itemstack:get_name() }) end if not infinite_stacks then itemstack:take_item() end return itemstack end, on_rightclick = function(pos, node, placer, itemstack, pointed_thing) if is_supported_node(itemstack:get_name()) then if minetest.is_protected(pos, placer:get_player_name()) then minetest.log("action", placer:get_player_name() .. " tried to place " .. itemstack:get_name() .. " at protected position " .. minetest.pos_to_string(pos)) minetest.record_protection_violation(pos, placer:get_player_name()) return itemstack end minetest.set_node(pos, { name = itemstack:get_name() }) local take_item = true local def = minetest.registered_items[itemstack:get_name()] -- Run callback if def.after_place_node then -- Copy place_to because callback can modify it local pos_copy = vector.new(pos) if def.after_place_node(pos_copy, placer, itemstack) then take_item = false end end -- Run script hook local _, callback for _, callback in ipairs(minetest.registered_on_placenodes) do -- Copy pos and node because callback can modify them local pos_copy = { x = pos.x, y = pos.y, z = pos.z } local newnode_copy = { name = def.name, param1 = 0, param2 = 0 } local oldnode_copy = { name = "air", param1 = 0, param2 = 0 } if callback(pos_copy, newnode_copy, placer, oldnode_copy, itemstack) then take_item = false end end if take_item then itemstack:take_item() end obj = minetest.add_entity(pos, "technic:frame_entity") obj:get_luaentity():set_node({ name = node.name }) return itemstack else --local pointed_thing = { type = "node", under = pos } if pointed_thing then return minetest.item_place_node(itemstack, placer, pointed_thing) end end end, }) end end end end end end minetest.register_entity("technic:frame_entity", { initial_properties = { physical = true, collisionbox = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, visual = "wielditem", textures = {}, visual_size = { x = 0.667, y = 0.667 }, }, node = {}, set_node = function(self, node) self.node = node local pos = vector.round(self.object:getpos()) frames_pos[pos_to_string(pos)] = node.name local stack = ItemStack(node.name) local itemtable = stack:to_table() local itemname = nil if itemtable then itemname = stack:to_table().name end local item_texture = nil local item_type = "" if minetest.registered_items[itemname] then item_texture = minetest.registered_items[itemname].inventory_image item_type = minetest.registered_items[itemname].type end prop = { is_visible = true, textures = { node.name }, } self.object:set_properties(prop) end, get_staticdata = function(self) return self.node.name end, on_activate = function(self, staticdata) self.object:set_armor_groups({ immortal = 1 }) self:set_node({ name = staticdata }) end, dig = function(self) minetest.handle_node_drops(self.object:getpos(), { ItemStack("technic:frame_111111") }, self.last_puncher) local pos = vector.round(self.object:getpos()) frames_pos[pos_to_string(pos)] = nil self.object:remove() end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) local pos = self.object:getpos() if self.damage_object == nil then self.damage_object = minetest.add_entity(pos, "technic:damage_entity") self.damage_object:get_luaentity().remaining_time = 0.25 self.damage_object:get_luaentity().frame_object = self self.damage_object:get_luaentity().texture_index = 0 self.damage_object:get_luaentity().texture_change_time = 0.15 else self.damage_object:get_luaentity().remaining_time = 0.25 end self.last_puncher = puncher local ppos = puncher:getpos() local pvect = puncher:get_look_dir() local pface = get_face(pos, ppos, pvect) if pface == nil then return end local nodename = self.node.name local newstate = tostring(1 - tonumber(string.sub(nodename, pface - 7, pface - 7))) if pface <= 5 then nodename = string.sub(nodename, 1, pface - 7 - 1)..newstate..string.sub(nodename, pface - 7 + 1) else nodename = string.sub(nodename, 1, -2)..newstate end self.node.name = nodename self:set_node(self.node) end, on_rightclick = function(self, clicker) local pos = self.object:getpos() local ppos = clicker:getpos() local pvect = clicker:get_look_dir() local pface = get_face(pos, ppos, pvect) if pface == nil then return end local pos_under = vector.round(pos) local pos_above = { x = pos_under.x, y = pos_under.y, z = pos_under.z } local index = ({ "x", "y", "z" })[math.floor((pface + 1) / 2)] pos_above[index] = pos_above[index] + 2 * ((pface + 1)%2) - 1 local pointed_thing = { type = "node", under = pos_under, above = pos_above } local itemstack = clicker:get_wielded_item() local itemdef = minetest.registered_items[itemstack:get_name()] if itemdef ~= nil then itemdef.on_place(itemstack, clicker, pointed_thing) end end, }) local crack = "crack_anylength.png^[verticalframe:5:0" minetest.register_entity("technic:damage_entity", { initial_properties = { visual = "cube", visual_size = { x = 1.01, y = 1.01 }, textures = { crack, crack, crack, crack, crack, crack }, collisionbox = { 0, 0, 0, 0, 0, 0 }, physical = false, }, on_step = function(self, dtime) if self.remaining_time == nil then self.object:remove() self.frame_object.damage_object = nil end self.remaining_time = self.remaining_time - dtime if self.remaining_time < 0 then self.object:remove() self.frame_object.damage_object = nil end self.texture_change_time = self.texture_change_time - dtime if self.texture_change_time < 0 then self.texture_change_time = self.texture_change_time + 0.15 self.texture_index = self.texture_index + 1 if self.texture_index == 5 then self.object:remove() self.frame_object.damage_object = nil self.frame_object:dig() end local ct = "crack_anylength.png^[verticalframe:5:"..self.texture_index self.object:set_properties({ textures = { ct, ct, ct, ct, ct, ct } }) end end, }) mesecon.register_mvps_unmov("technic:frame_entity") mesecon.register_mvps_unmov("technic:damage_entity") mesecon.register_on_mvps_move(function(moved_nodes) local to_move = {} for _, n in ipairs(moved_nodes) do if frames_pos[pos_to_string(n.oldpos)] ~= nil then to_move[#to_move + 1] = { pos = n.pos, oldpos = n.oldpos, name = frames_pos[pos_to_string(n.oldpos)] } frames_pos[pos_to_string(n.oldpos)] = nil end end if #to_move > 0 then for _, t in ipairs(to_move) do frames_pos[pos_to_string(t.pos)] = t.name local objects = minetest.get_objects_inside_radius(t.oldpos, 0.1) for _, obj in ipairs(objects) do local entity = obj:get_luaentity() if entity and (entity.name == "technic:frame_entity" or entity.name == "technic:damage_entity") then obj:setpos(t.pos) end end end end end) minetest.register_on_dignode(function(pos, node) if frames_pos[pos_to_string(pos)] ~= nil then minetest.set_node(pos, { name = frames_pos[pos_to_string(pos)] }) frames_pos[pos_to_string(pos)] = nil local objects = minetest.get_objects_inside_radius(pos, 0.1) for _, obj in ipairs(objects) do local entity = obj:get_luaentity() if entity and (entity.name == "technic:frame_entity" or entity.name == "technic:damage_entity") then obj:remove() end end end end) -- Frame motor local function connected(pos, c, adj) for _, vect in ipairs(adj) do local pos1 = vector.add(pos, vect) local nodename = minetest.get_node(pos1).name if frames_pos[pos_to_string(pos1)] then nodename = frames_pos[pos_to_string(pos1)] end if not pos_in_list(c, pos1) and nodename ~= "air" and (minetest.registered_nodes[nodename].frames_can_connect == nil or minetest.registered_nodes[nodename].frames_can_connect(pos1, vect)) then c[#c + 1] = pos1 if minetest.registered_nodes[nodename].frame == 1 then local adj = minetest.registered_nodes[nodename].frame_connect_all(nodename) connected(pos1, c, adj) end end end end local function get_connected_nodes(pos) c = { pos } local nodename = minetest.get_node(pos).name if frames_pos[pos_to_string(pos)] then nodename = frames_pos[pos_to_string(pos)] end connected(pos, c, minetest.registered_nodes[nodename].frame_connect_all(nodename)) return c end local function frame_motor_on(pos, node) local dirs = { { x = 0, y = 1, z = 0 }, { x = 0, y = 0, z = 1 }, { x = 0, y = 0, z = -1 }, { x = 1, y = 0, z = 0 }, { x = -1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 } } local nnodepos = vector.add(pos, dirs[math.floor(node.param2 / 4) + 1]) local dir = minetest.facedir_to_dir(node.param2) local nnode = minetest.get_node(nnodepos) if frames_pos[pos_to_string(nnodepos)] then nnode.name = frames_pos[pos_to_string(nnodepos)] end local meta = minetest.get_meta(pos) if meta:get_int("last_moved") == minetest.get_gametime() then return end local owner = meta:get_string("owner") if minetest.registered_nodes[nnode.name].frame == 1 then local connected_nodes = get_connected_nodes(nnodepos) move_nodes_vect(connected_nodes, dir, pos, owner) end minetest.get_meta(vector.add(pos, dir)):set_int("last_moved", minetest.get_gametime()) end minetest.register_node("technic:frame_motor", { description = S("Frame Motor"), tiles = { "pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png" }, groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2 }, paramtype2 = "facedir", mesecons = { effector = { action_on = frame_motor_on } }, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) end, frames_can_connect = function(pos, dir) local node = minetest.get_node(pos) local dir2 = ({ { x= 0 , y = 1, z = 0 }, { x = 0, y = 0, z = 1 }, { x = 0, y = 0, z = -1 }, { x = 1, y = 0, z = 0 }, { x = -1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 } })[math.floor(node.param2 / 4) + 1] return dir2.x ~= -dir.x or dir2.y ~= -dir.y or dir2.z ~= -dir.z end }) -- Templates local function template_connected(pos, c, connectors) local vects = { { x = 0, y = 1, z = 0 }, { x = 0, y = 0, z = 1 }, { x = 0, y = 0, z = -1 }, { x = 1, y = 0, z = 0 }, { x = -1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 } } for _, vect in ipairs(vects) do local pos1 = vector.add(pos, vect) local nodename = minetest.get_node(pos1).name if not pos_in_list(c, pos1) and (nodename == "technic:template" or nodename == "technic:template_connector") then local meta = minetest.get_meta(pos1) if meta:get_string("connected") == "" then c[#c + 1] = pos1 template_connected(pos1, c, connectors) if nodename == "technic:template_connector" then connectors[#connectors + 1] = pos1 end end end end end local function get_templates(pos) local c = { pos } local connectors if minetest.get_node(pos).name == "technic:template_connector" then connectors = { pos } else connectors = {} end template_connected(pos, c, connectors) return c, connectors end local function swap_template(pos, new) local meta = minetest.get_meta(pos) local saved_node = meta:get_string("saved_node") meta:set_string("saved_node", "") technic.swap_node(pos, new) local meta = minetest.get_meta(pos) meta:set_string("saved_node", saved_node) end local function save_node(pos) local node = minetest.get_node(pos) if node.name == "air" then minetest.set_node(pos, { name = "technic:template" }) return end if node.name == "technic:template" then swap_template(pos, "technic:template_connector") local meta = minetest.get_meta(pos) meta:set_string("connected", "") return end local meta = minetest.get_meta(pos) local meta0 = meta:to_table() for _, list in pairs(meta0.inventory) do for key, stack in pairs(list) do list[key] = stack:to_string() end end node.meta = meta0 minetest.set_node(pos, { name = "technic:template" }) return node end local function restore_node(pos, node) minetest.set_node(pos, node) local meta = minetest.get_meta(pos) for _, list in pairs(node.meta.inventory) do for key, stack in pairs(list) do list[key] = ItemStack(stack) end end meta:from_table(node.meta) end local function expand_template(pos) local meta = minetest.get_meta(pos) local c = meta:get_string("connected") if c == "" then return end c = minetest.deserialize(c) for _, vect in ipairs(c) do local pos1 = vector.add(pos, vect) local saved_node = save_node(pos1) local meta1 = minetest.get_meta(pos1) if saved_node ~= nil then meta1:set_string("saved_node", minetest.serialize(saved_node)) end end end local function compress_templates(pos) local templates, connectors = get_templates(pos) if #connectors == 0 then connectors = { pos } end for _, cn in ipairs(connectors) do local meta = minetest.get_meta(cn) local c = {} for _, p in ipairs(templates) do local np = vector.subtract(p, cn) if not pos_in_list(c, np) then c[#c + 1] = np end end local cc = {} for _, p in ipairs(connectors) do local np = vector.subtract(p, cn) if np.x ~= 0 or np.y ~= 0 or np.z ~= 0 then cc[pos_to_string(np)] = true end end swap_template(cn, "technic:template") meta:set_string("connected", minetest.serialize(c)) meta:set_string("connectors_connected", minetest.serialize(cc)) end for _, p in ipairs(templates) do if not pos_in_list(connectors, p) then minetest.set_node(p, { name = "air" }) end end end local function template_drops(pos, node, oldmeta, digger) local c = oldmeta.fields.connected local cc = oldmeta.fields.connectors_connected local drops if c == "" or c == nil then drops = { "technic:template 1" } else if cc == "" or cc == nil then drops = { "technic:template 1" } else local dcc = minetest.deserialize(cc) if not table_empty(dcc) then drops = {} for sp, _ in pairs(dcc) do local ssp = pos_from_string(sp) local p = vector.add(ssp, pos) local meta = minetest.get_meta(p) local d = minetest.deserialize(meta:get_string("connectors_connected")) if d ~= nil then d[pos_to_string({ x = -ssp.x, y = -ssp.y, z = -ssp.z })] = nil meta:set_string("connectors_connected", minetest.serialize(d)) end end else local stack_max = 99 local num = #minetest.deserialize(c) drops = {} while num > stack_max do drops[#drops + 1] = "technic:template "..stack_max num = num - stack_max end drops[#drops + 1] = "technic:template "..num end end end minetest.handle_node_drops(pos, drops, digger) end local function template_on_destruct(pos, node) local meta = minetest.get_meta(pos) local saved_node = meta:get_string("saved_node") if saved_node ~= "" then local nnode = minetest.deserialize(saved_node) minetest.after(0, restore_node, pos, nnode) end end minetest.register_node("technic:template", { description = S("Template"), tiles = { "technic_mv_cable.png" }, drop = "", groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2 }, on_destruct = template_on_destruct, after_dig_node = template_drops, on_punch = function(pos, node, puncher) swap_template(pos, "technic:template_disabled") end }) minetest.register_node("technic:template_disabled", { description = S("Template"), tiles = { "technic_hv_cable.png" }, drop = "", groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1 }, on_destruct = template_on_destruct, after_dig_node = template_drops, on_punch = function(pos, node, puncher) local meta = minetest.get_meta(pos) swap_template(pos, "technic:template_connector") end }) minetest.register_node("technic:template_connector", { description = S("Template"), tiles = { "technic_lv_cable.png" }, drop = "", groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1 }, on_destruct = template_on_destruct, after_dig_node = template_drops, on_punch = function(pos, node, puncher) swap_template(pos, "technic:template") end }) minetest.register_craftitem("technic:template_replacer", { description = S("Template (replacing)"), inventory_image = "technic_template_replacer.png", on_place = function(itemstack, placer, pointed_thing) local p = pointed_thing.under if minetest.is_protected and minetest.is_protected(p, placer:get_player_name()) then return nil end local node = minetest.get_node(p) if node.name == "technic:template" then return end local saved_node = save_node(p) itemstack:take_item() if saved_node ~= nil then local meta = minetest.get_meta(p) meta:set_string("saved_node", minetest.serialize(saved_node)) end return itemstack end }) minetest.register_tool("technic:template_tool", { description = S("Template Tool"), inventory_image = "technic_template_tool.png", on_use = function(itemstack, puncher, pointed_thing) local pos = pointed_thing.under if pos == nil or minetest.is_protected and minetest.is_protected(pos, puncher:get_player_name()) then return nil end local node = minetest.get_node(pos) if node.name ~= "technic:template" and node.name ~= "technic:template_connector" then return end local meta = minetest.get_meta(pos) local c2 = meta:get_string("connected") if c2 ~= "" then expand_template(pos) else compress_templates(pos) end end }) -- Template motor local function get_template_nodes(pos) local meta = minetest.get_meta(pos) local connected = meta:get_string("connected") if connected == "" then return {} end local adj = minetest.deserialize(connected) local c = {} for _, vect in ipairs(adj) do local pos1 = vector.add(pos, vect) local nodename = minetest.get_node(pos1).name if not(pos_in_list(c, pos1)) and nodename ~= "air" then c[#c + 1] = pos1 end end return c end local function template_motor_on(pos, node) local dirs = { { x = 0, y = 1, z = 0 }, { x = 0, y = 0, z = 1 }, { x = 0, y = 0, z = -1 }, { x = 1, y = 0, z = 0 }, { x = -1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 } } local nnodepos = vector.add(pos, dirs[math.floor(node.param2 / 4) + 1]) local dir = minetest.facedir_to_dir(node.param2) local nnode = minetest.get_node(nnodepos) local meta = minetest.get_meta(pos) if meta:get_int("last_moved") == minetest.get_gametime() then return end local owner = meta:get_string("owner") if nnode.name == "technic:template" then local connected_nodes = get_template_nodes(nnodepos) move_nodes_vect(connected_nodes, dir, pos, owner) end minetest.get_meta(vector.add(pos, dir)):set_int("last_moved", minetest.get_gametime()) end minetest.register_node("technic:template_motor", { description = S("Template Motor"), tiles = { "pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png" }, groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2 }, paramtype2 = "facedir", mesecons = { effector = { action_on = template_motor_on } }, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) end, }) -- Crafts minetest.register_craft({ output = 'technic:frame_111111', recipe = { { '', 'default:stick', '' }, { 'default:stick', 'technic:brass_ingot', 'default:stick' }, { '', 'default:stick', '' }, } }) minetest.register_craft({ output = 'technic:frame_motor', recipe = { { '', 'technic:frame_111111', '' }, { 'group:mesecon_conductor_craftable', 'technic:motor', 'group:mesecon_conductor_craftable' }, { '', 'technic:frame_111111', '' }, } }) minetest.register_craft({ output = 'technic:template 10', recipe = { { '', 'technic:brass_ingot', '' }, { 'technic:brass_ingot', 'default:mese_crystal', 'technic:brass_ingot' }, { '', 'technic:brass_ingot', '' }, } }) minetest.register_craft({ output = 'technic:template_replacer', recipe = { { 'technic:template' } } }) minetest.register_craft({ output = 'technic:template', recipe = { { 'technic:template_replacer' } } }) minetest.register_craft({ output = 'technic:template_motor', recipe = { { '', 'technic:template', '' }, { 'group:mesecon_conductor_craftable', 'technic:motor', 'group:mesecon_conductor_craftable' }, { '', 'technic:template', '' }, } }) minetest.register_craft({ output = 'technic:template_tool', recipe = { { '', 'technic:template', '' }, { 'default:mese_crystal', 'default:stick', 'default:mese_crystal' }, { '', 'default:stick', '' }, } })