frames = {} -- Helpers local function get_face(pos,ppos,pvect) -- Raytracer to get which face has been clicked ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z} if pvect.x>0 then local t=(-0.5-ppos.x)/pvect.x local y_int=ppos.y+t*pvect.y local z_int=ppos.z+t*pvect.z if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 1 end elseif pvect.x<0 then local t=(0.5-ppos.x)/pvect.x local y_int=ppos.y+t*pvect.y local z_int=ppos.z+t*pvect.z if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 2 end end if pvect.y>0 then local t=(-0.5-ppos.y)/pvect.y local x_int=ppos.x+t*pvect.x local z_int=ppos.z+t*pvect.z if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end elseif pvect.y<0 then local t=(0.5-ppos.y)/pvect.y local x_int=ppos.x+t*pvect.x local z_int=ppos.z+t*pvect.z if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end end if pvect.z>0 then local t=(-0.5-ppos.z)/pvect.z local x_int=ppos.x+t*pvect.x local y_int=ppos.y+t*pvect.y if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 5 end elseif pvect.z<0 then local t=(0.5-ppos.z)/pvect.z local x_int=ppos.x+t*pvect.x local y_int=ppos.y+t*pvect.y if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 6 end end end local function pos_in_list(l,pos) for _,p in ipairs(l) do if p.x==pos.x and p.y==pos.y and p.z==pos.z then return true end end return false end local function add_table(table,toadd) local i=1 while true do o=table[i] if o==toadd then return end if o==nil then break end i=i+1 end table[i]=toadd end local function move_nodes_vect(poslist,vect,must_not_move,owner) if minetest.is_protected then for _,pos in ipairs(poslist) do local npos=frames.addVect(pos,vect) if minetest.is_protected(pos, owner) or minetest.is_protected(npos, owner) then return end end end for _,pos in ipairs(poslist) do local npos=vector.add(pos,vect) local name = minetest.env:get_node(npos).name if (name~="air" and minetest.registered_nodes[name].liquidtype=="none") and not(pos_in_list(poslist,npos)) then return end if pos.x==must_not_move.x and pos.y==must_not_move.y and pos.z==must_not_move.z then return end end nodelist={} for _,pos in ipairs(poslist) do local node=minetest.env:get_node(pos) local meta=minetest.env:get_meta(pos):to_table() nodelist[#(nodelist)+1]={pos=pos,node=node,meta=meta} end objects={} for _,pos in ipairs(poslist) do for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do add_table(objects,object) end end for _,obj in ipairs(objects) do obj:setpos(vector.add(obj:getpos(),vect)) le=obj:get_luaentity() if le and le.name == "pipeworks:tubed_item" then le.start_pos=vector.add(le.start_pos,vect) end end for _,n in ipairs(nodelist) do local npos=vector.add(n.pos,vect) minetest.env:set_node(npos,n.node) local meta=minetest.env:get_meta(npos) meta:from_table(n.meta) for __,pos in ipairs(poslist) do if npos.x==pos.x and npos.y==pos.y and npos.z==pos.z then table.remove(poslist, __) break end end end for __,pos in ipairs(poslist) do minetest.env:remove_node(pos) end end -- Frames for xm=0,1 do for xp=0,1 do for ym=0,1 do for yp=0,1 do for zm=0,1 do for zp=0,1 do local a=8/16 local b=7/16 local nodeboxes= { { -a, -a, -a, -b, a, -b }, { -a, -a, b, -b, a, a }, { b, -a, b, a, a, a }, { b, -a, -a, a, a, -b }, { -b, b, -a, b, a, -b }, { -b, -a, -a, b, -b, -b }, { -b, b, b, b, a, a }, { -b, -a, b, b, -b, a }, { b, b, -b, a, a, b }, { b, -a, -b, a, -b, b }, { -a, b, -b, -b, a, b }, { -a, -a, -b, -b, -b, b }, } if yp==0 then table.insert(nodeboxes, {-b,b,-b, b,a,b}) end if ym==0 then table.insert(nodeboxes, {-b,-a,-b, b,-b,b}) end if xp==0 then table.insert(nodeboxes, {b,b,b,a,-b,-b}) end if xm==0 then table.insert(nodeboxes, {-a,-b,-b,-b,b,b}) end if zp==0 then table.insert(nodeboxes, {-b,-b,b, b,b,a}) end if zm==0 then table.insert(nodeboxes, {-b,-b,-a, b,b,-b}) end local nameext=tostring(xm)..tostring(xp)..tostring(ym)..tostring(yp)..tostring(zm)..tostring(zp) local groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2} if nameext~="111111" then groups.not_in_creative_inventory=1 end minetest.register_node("technic:frame_"..nameext,{ description = "Frame", tiles = {"technic_frame.png"}, groups=groups, drawtype = "nodebox", node_box = { type = "fixed", fixed=nodeboxes, }, selection_box = { type="fixed", fixed={-0.5,-0.5,-0.5,0.5,0.5,0.5} }, paramtype = "light", frame=1, drop="technic:frame_111111", frame_connect_all=function(pos) local nodename=minetest.env:get_node(pos).name l2={} l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}} for i,dir in ipairs(l1) do if string.sub(nodename,-7+i,-7+i)=="1" then l2[#(l2)+1]=dir end end return l2 end, on_punch=function(pos,node,puncher) local ppos=puncher:getpos() local pvect=puncher:get_look_dir() local pface=get_face(pos,ppos,pvect) if pface==nil then return end local nodename=node.name local newstate=tostring(1-tonumber(string.sub(nodename,-7+pface,-7+pface))) if pface<=5 then nodename=string.sub(nodename,1,-7+pface-1)..newstate..string.sub(nodename,-7+pface+1) else nodename=string.sub(nodename,1,-2)..newstate end node.name=nodename minetest.env:set_node(pos,node) end }) end end end end end end -- Frame motor local function connected(pos,c,adj) for _,vect in ipairs(adj) do local pos1=vector.add(pos,vect) local nodename=minetest.env:get_node(pos1).name if not(pos_in_list(c,pos1)) and nodename~="air" and (minetest.registered_nodes[nodename].frames_can_connect==nil or minetest.registered_nodes[nodename].frames_can_connect(pos1,vect)) then c[#(c)+1]=pos1 if minetest.registered_nodes[nodename].frame==1 then local adj=minetest.registered_nodes[nodename].frame_connect_all(pos1) connected(pos1,c,adj) end end end end local function get_connected_nodes(pos) c={pos} local nodename=minetest.env:get_node(pos).name connected(pos,c,minetest.registered_nodes[nodename].frame_connect_all(pos)) return c end local function frame_motor_on(pos, node) local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}} local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1]) local dir = minetest.facedir_to_dir(node.param2) local nnode=minetest.get_node(nnodepos) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if minetest.registered_nodes[nnode.name].frame==1 then local connected_nodes=get_connected_nodes(nnodepos) move_nodes_vect(connected_nodes,dir,pos,owner) end end minetest.register_node("technic:frame_motor",{ description = "Frame motor", tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2}, paramtype2 = "facedir", mesecons={effector={action_on=frame_motor_on}}, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) end, frames_can_connect=function(pos,dir) local node = minetest.get_node(pos) local dir2 = ({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}})[math.floor(node.param2/4)+1] return dir2.x~=-dir.x or dir2.y~=-dir.y or dir2.z~=-dir.z end }) -- Templates local function template_connected(pos,c) for _,vect in ipairs({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}}) do local pos1=vector.add(pos,vect) local nodename=minetest.get_node(pos1).name if not(pos_in_list(c,pos1)) and nodename=="technic:template" then c[#(c)+1]=pos1 template_connected(pos1,c) end end end local function get_templates(pos) c={pos} template_connected(pos,c) return c end local function save_node(pos) local node = minetest.get_node(pos) if node.name == "air" or node.name == "technic:template" then return end local meta = minetest.get_meta(pos) local meta0 = meta:to_table() for _, list in pairs(meta0.inventory) do for key, stack in pairs(list) do list[key] = stack:to_string() end end node.meta = meta0 return node end local function restore_node(pos, node) minetest.set_node(pos, node) local meta = minetest.get_meta(pos) for _, list in pairs(node.meta.inventory) do for key, stack in pairs(list) do list[key] = ItemStack(stack) end end meta:from_table(node.meta) end local function expand_template(pos) local meta = minetest.get_meta(pos) local c = meta:get_string("connected") if c == "" then return end meta:set_string("connected", "") c = minetest.deserialize(c) for _, vect in ipairs(c) do if vect.x ~= 0 or vect.y ~= 0 or vect.z ~= 0 then local pos1 = vector.add(pos, vect) local saved_node = save_node(pos1) minetest.set_node(pos1, {name="technic:template"}) local meta1 = minetest.get_meta(pos1) if saved_node ~= nil then meta1:set_string("saved_node", minetest.serialize(saved_node)) else meta1:set_string("saved_node", "") end end end end local function template_drops(pos, node, oldmeta, digger) local c = oldmeta.fields.connected local drops if c == "" or c == nil then drops = {"technic:template 1"} else local stack_max = 99 local num = #(minetest.deserialize(c)) drops = {} while num > stack_max do drops[#drops+1] = "technic:template "..stack_max num = num - stack_max end drops[#drops+1] = "technic:template "..num end print(dump(drops)) minetest.handle_node_drops(pos, drops, digger) end minetest.register_node("technic:template",{ description = "Template", tiles = {"technic_mv_cable.png"}, drop = "", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, on_destruct = function(pos, node) local meta = minetest.get_meta(pos) local saved_node = meta:get_string("saved_node") if saved_node ~= "" then local nnode = minetest.deserialize(saved_node) minetest.after(0, restore_node, pos, nnode) end end, after_dig_node = template_drops, on_punch = function(pos,node,puncher) hacky_swap_node(pos, "technic:template_disabled") end }) minetest.register_node("technic:template_disabled",{ description = "Template", tiles = {"technic_hv_cable.png"}, drop = "", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, on_destruct = function(pos, node) local meta = minetest.get_meta(pos) local saved_node = meta:get_string("saved_node") if saved_node ~= "" then local nnode = minetest.deserialize(saved_node) minetest.after(0, restore_node, pos, nnode) end end, after_dig_node = template_drops, on_punch = function(pos,node,puncher) hacky_swap_node(pos, "technic:template") end }) minetest.register_craftitem("technic:template_replacer",{ description = "Template (replacing)", inventory_image = "technic_template_replacer.png", on_place = function(itemstack, placer, pointed_thing) local p = pointed_thing.under if minetest.is_protected and minetest.is_protected(p, placer:get_player_name()) then return nil end local node = minetest.get_node(p) if node.name == "technic:template" then return end local saved_node = save_node(p) minetest.set_node(p, {name="technic:template"}) itemstack:take_item() if saved_node ~= nil then local meta = minetest.get_meta(p) meta:set_string("saved_node", minetest.serialize(saved_node)) end return itemstack end }) minetest.register_tool("technic:template_tool",{ description = "Template tool", inventory_image = "technic_template_tool.png", on_use = function(itemstack, puncher, pointed_thing) local pos = pointed_thing.under if minetest.is_protected and minetest.is_protected(pos, placer:get_player_name()) then return nil end local node = minetest.get_node(pos) if node.name ~= "technic:template" then return end local meta = minetest.get_meta(pos) local c2 = meta:get_string("connected") if c2 ~= "" then expand_template(pos) return end local templates = get_templates(pos) local c = {} for _,p in ipairs(templates) do local np = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z} if not pos_in_list(c,np) then c[#c+1] = np end if p.x ~= pos.x or p.y ~= pos.y or p.z ~= pos.z then minetest.set_node(p, {name = "air"}) end end meta:set_string("connected", minetest.serialize(c)) end }) -- Template motor local function get_template_nodes(pos) local meta = minetest.get_meta(pos) local connected = meta:get_string("connected") if connected == "" then return {} end local adj = minetest.deserialize(connected) local c = {} for _,vect in ipairs(adj) do local pos1=vector.add(pos,vect) local nodename=minetest.env:get_node(pos1).name if not(pos_in_list(c,pos1)) and nodename~="air" then c[#(c)+1]=pos1 end end return c end local function template_motor_on(pos, node) local dirs = {{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}} local nnodepos = vector.add(pos, dirs[math.floor(node.param2/4)+1]) local dir = minetest.facedir_to_dir(node.param2) local nnode=minetest.get_node(nnodepos) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if nnode.name == "technic:template" then local connected_nodes=get_template_nodes(nnodepos) move_nodes_vect(connected_nodes,dir,pos,owner) end end minetest.register_node("technic:template_motor",{ description = "Template motor", tiles = {"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2}, paramtype2 = "facedir", mesecons={effector={action_on=template_motor_on}}, after_place_node = function(pos, placer, itemstack) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) end, })