local max_charge = 1500000 local max_charge_rate = 3000 local max_discharge_rate = 5000 -- HV battery box minetest.register_craft({ output = 'technic:hv_battery_box 1', recipe = { {'technic:mv_battery_box', 'technic:mv_battery_box', 'technic:mv_battery_box'}, {'technic:mv_battery_box', 'technic:hv_transformer', 'technic:mv_battery_box'}, {'', 'technic:hv_cable', ''}, } }) local battery_box_formspec = "invsize[8,9;]".. "image[1,1;1,2;technic_power_meter_bg.png]".. "list[current_name;src;3,1;1,1;]".. "list[current_name;dst;5,1;1,1;]".. "label[0,0;HV Battery Box]".. "label[3,0;Charge]".. "label[5,0;Discharge]".. "label[1,3;Power level]".. "list[current_player;main;0,5;8,4;]".. "background[-0.19,-0.25;8.4,9.75;ui_form_bg.png]".. "background[0,0;8,4;ui_hv_battery_box.png]".. "background[0,5;8,4;ui_main_inventory.png]" minetest.register_node("technic:hv_battery_box", { description = "HV Battery Box", tiles = {"technic_hv_battery_box_top.png", "technic_hv_battery_box_bottom.png", "technic_hv_battery_box_side0.png", "technic_hv_battery_box_side0.png", "technic_hv_battery_box_side0.png", "technic_hv_battery_box_side0.png"}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), drop = "technic:hv_battery_box", on_construct = function(pos) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() meta:set_string("infotext", "HV Battery Box") meta:set_float("technic_hv_power_machine", 1) meta:set_string("formspec", battery_box_formspec) meta:set_int("HV_EU_demand", 0) -- How much this node can charge meta:set_int("HV_EU_supply", 0) -- How much this node can discharge meta:set_int("HV_EU_input", 0) -- How much power this machine is getting. meta:set_float("internal_EU_charge", 0) inv:set_size("src", 1) inv:set_size("dst", 1) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) for i = 1,8,1 do minetest.register_node("technic:hv_battery_box"..i, { description = "HV Battery Box", tiles = {"technic_hv_battery_box_top.png", "technic_hv_battery_box_bottom.png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png", "technic_hv_battery_box_side0.png^technic_power_meter"..i..".png"}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), paramtype="light", light_source=9, drop="technic:hv_battery_box", can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) end minetest.register_abm({ nodenames = {"technic:hv_battery_box", "technic:hv_battery_box1", "technic:hv_battery_box2", "technic:hv_battery_box3", "technic:hv_battery_box4", "technic:hv_battery_box5", "technic:hv_battery_box6", "technic:hv_battery_box7", "technic:hv_battery_box8"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local eu_input = meta:get_int("HV_EU_input") local current_charge = meta:get_int("internal_EU_charge") -- Battery charge right now -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "HV") -- Charge/discharge the battery with the input EUs if eu_input >= 0 then current_charge = math.min(current_charge + eu_input, max_charge) else current_charge = math.max(current_charge + eu_input, 0) end -- Charging/discharging tools here current_charge = charge_tools(meta, current_charge, 16000) current_charge = discharge_tools(meta, current_charge, max_charge, 16000) -- Set a demand (we allow batteries to charge on less than the demand though) meta:set_int("HV_EU_demand", math.min(max_charge_rate, max_charge-current_charge)) -- Set how much we can supply meta:set_int("HV_EU_supply", math.min(max_discharge_rate, current_charge)) meta:set_int("internal_EU_charge", current_charge) -- Select node textures local charge_count = math.ceil((current_charge / max_charge) * 8) if charge_count > 8 then charge_count = 8 end local last_count = meta:get_float("last_side_shown") if charge_count ~= last_count then if charge_count > 0 then hacky_swap_node(pos,"technic:hv_battery_box"..charge_count) else hacky_swap_node(pos,"technic:hv_battery_box") end meta:set_float("last_side_shown", charge_count) end local charge_percent = math.floor(current_charge / max_charge * 100) meta:set_string("formspec", battery_box_formspec.. "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:" ..charge_percent..":technic_power_meter_fg.png]") if eu_input == 0 then meta:set_string("infotext", "HV Battery box: "..current_charge.."/"..max_charge.." (idle)") else meta:set_string("infotext", "HV Battery box: "..current_charge.."/"..max_charge) end end }) -- Register as a battery type -- Battery type machines function as power reservoirs and can both receive and give back power technic.register_HV_machine("technic:hv_battery_box","BA") for i=1,8,1 do technic.register_HV_machine("technic:hv_battery_box"..i,"BA") end