-- The high voltage solar array is an assembly of medium voltage arrays. -- The assembly can deliver high voltage levels and is a 20% less efficient -- compared to 5 individual medium voltage arrays due to losses in the transformer. -- However high voltage is supplied. -- Solar arrays are not able to store large amounts of energy. minetest.register_node("technic:solar_array_hv", { tiles = {"technic_hv_solar_array_top.png", "technic_hv_solar_array_bottom.png", "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), description="HV Solar Array", active = false, drawtype = "nodebox", paramtype = "light", is_ground_content = true, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_float("technic_hv_power_machine", 1) meta:set_int("HV_EU_supply", 0) meta:set_string("infotext", "HV Solar Array") end, }) minetest.register_craft( {output = 'technic:solar_array_hv 1', recipe = { {'technic:solar_array_mv', 'technic:solar_array_mv','technic:solar_array_mv'}, {'technic:solar_array_mv', 'technic:hv_transformer','technic:solar_array_mv'}, {'default:steel_ingot', 'technic:hv_cable', 'default:steel_ingot'}, } }) minetest.register_abm( {nodenames = {"technic:solar_array_hv"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- The action here is to make the solar array produce power -- Power is dependent on the light level and the height above ground -- 130m and above is optimal as it would be above cloud level. -- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array. -- There are many ways to cheat by using other light sources like lamps. -- As there is no way to determine if light is sunlight that is just a shame. -- To take care of some of it solar panels do not work outside daylight hours or if -- built below -10m local pos1={} pos1.y=pos.y+1 pos1.x=pos.x pos1.z=pos.z local light = minetest.env:get_node_light(pos1, nil) local time_of_day = minetest.env:get_timeofday() local meta = minetest.env:get_meta(pos) if light == nil then light = 0 end -- turn on array only during day time and if sufficient light -- I know this is counter intuitive when cheating by using other light sources. if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then local charge_to_give = math.floor(light*(light*9.6+pos1.y/130*48)) if charge_to_give<0 then charge_to_give=0 end if charge_to_give>2880 then charge_to_give=2880 end meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") meta:set_int("HV_EU_supply", charge_to_give) else meta:set_string("infotext", "Solar Array is inactive"); meta:set_int("HV_EU_supply", 0) end end, }) technic.register_HV_machine ("technic:solar_array_hv","PR")