technic.compressor_recipes ={} technic.register_compressor_recipe = function(src, src_count, dst, dst_count) technic.compressor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count} if unified_inventory then unified_inventory.register_craft( { type = "compressing", output = dst.." "..dst_count, items = {src.." "..src_count}, width = 0, }) end end technic.get_compressor_recipe = function(item) if technic.compressor_recipes[item.name] and item.count >= technic.compressor_recipes[item.name].src_count then return technic.compressor_recipes[item.name] else return nil end end technic.register_compressor_recipe("default:snowblock", 1, "default:ice", 1) technic.register_compressor_recipe("default:sand", 1, "default:sandstone", 1) technic.register_compressor_recipe("default:desert_sand", 1, "default:desert_stone", 1) technic.register_compressor_recipe("technic:mixed_metal_ingot", 1, "technic:composite_plate", 1) technic.register_compressor_recipe("default:copper_ingot", 5, "technic:copper_plate", 1) technic.register_compressor_recipe("technic:coal_dust", 4, "technic:graphite", 1) technic.register_compressor_recipe("technic:carbon_cloth", 1, "technic:carbon_plate", 1) minetest.register_alias("compressor", "technic:compressor") minetest.register_craft({ output = 'technic:compressor', recipe = { {'default:stone', 'default:stone', 'default:stone'}, {'mesecons:piston', 'technic:motor', 'mesecons:piston'}, {'default:stone', 'technic:lv_cable', 'default:stone'}, } }) minetest.register_craftitem("technic:compressor", { description = "Compressor", stack_max = 99, }) local compressor_formspec = "invsize[8,9;]".. "label[0,0;Compressor]".. "list[current_name;src;3,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]" minetest.register_node("technic:compressor", { description = "Compressor", tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png", "technic_compressor_side.png", "technic_compressor_side.png", "technic_compressor_back.png", "technic_compressor_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "Compressor") meta:set_float("technic_power_machine", 1) meta:set_string("formspec", compressor_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_node("technic:compressor_active", { description = "Compressor", tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png", "technic_compressor_side.png", "technic_compressor_side.png", "technic_compressor_back.png", "technic_compressor_front_active.png"}, paramtype2 = "facedir", groups = {cracky=2,not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_abm({ nodenames = {"technic:compressor","technic:compressor_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- Run a machine through its states. Takes the same arguments as the ABM action -- and adds the machine's states and any extra data which is needed by the machine. -- A machine is characterized by running through a set number of states (usually 2: -- Idle and active) in some order. A state decides when to move to the next one -- and the machine only changes state if it is powered correctly. -- The machine will automatically shut down if disconnected from power in some fashion. local meta = minetest.env:get_meta(pos) local eu_input = meta:get_int("LV_EU_input") local state = meta:get_int("state") local next_state = state -- Machine information local machine_name = "Compressor" local machine_node = "technic:compressor" local machine_state_demand = { 50, 300 } -- Setup meta data if it does not exist. state is used as an indicator of this if state == 0 then meta:set_int("state", 1) meta:set_int("LV_EU_demand", machine_state_demand[1]) meta:set_int("LV_EU_input", 0) return end -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "LV") -- State machine if eu_input == 0 then -- unpowered - go idle hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Unpowered") next_state = 1 elseif eu_input == machine_state_demand[state] then -- Powered - do the state specific actions local inv = meta:get_inventory() local empty = inv:is_empty("src") local srcstack = inv:get_stack("src", 1) local src_item = nil local recipe = nil local result = nil if srcstack then src_item = srcstack:to_table() end if src_item then recipe = technic.get_compressor_recipe(src_item) end if recipe then result = {name=recipe.dst_name, count=recipe.dst_count} end if state == 1 then hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Idle") if not empty and result and inv:room_for_item("dst",result) then meta:set_int("src_time", 0) next_state = 2 end elseif state == 2 then hacky_swap_node(pos, machine_node.."_active") meta:set_string("infotext", machine_name.." Active") if empty then next_state = 1 else meta:set_int("src_time", meta:get_int("src_time") + 1) if meta:get_int("src_time") == 4 then -- 4 ticks per output -- check if there's room for output in "dst" list meta:set_int("src_time", 0) if recipe and inv:room_for_item("dst",result) then -- take stuff from "src" list srcstack:take_item(recipe.src_count) inv:set_stack("src", 1, srcstack) -- Put result in "dst" list inv:add_item("dst", result) else -- all full: go idle next_state = 1 end end end end end -- Change state? if next_state ~= state then meta:set_int("LV_EU_demand", machine_state_demand[next_state]) meta:set_int("state", next_state) end end }) technic.register_LV_machine ("technic:compressor","RE") technic.register_LV_machine ("technic:compressor_active","RE")