-- LV Electric Furnace -- This is a faster version of the stone furnace which runs on EUs -- FIXME: kpoppel I'd like to introduce an induction heating element here also minetest.register_craft( {output = 'technic:electric_furnace', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'default:cobble', '', 'default:cobble'}, {'default:steel_ingot', 'moreores:copper_ingot', 'default:steel_ingot'}, } }) local electric_furnace_formspec = "invsize[8,9;]".. "list[current_name;src;3,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]".. "label[0,0;Electric Furnace]".. "label[1,3;Power level]" minetest.register_node( "technic:electric_furnace", {description = "Electric furnace", tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "Electric Furnace") meta:set_float("technic_power_machine", 1) meta:set_string("formspec", electric_furnace_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_node( "technic:electric_furnace_active", {description = "Electric Furnace", tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front_active.png"}, paramtype2 = "facedir", light_source = 8, drop = "technic:electric_furnace", groups = {cracky=2, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_abm( { nodenames = {"technic:electric_furnace","technic:electric_furnace_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local eu_input = meta:get_int("LV_EU_input") local state = meta:get_int("state") local next_state = state -- Machine information local machine_name = "Electric furnace" local machine_node = "technic:electric_furnace" local machine_state_demand = { 50, 1000 } -- Setup meta data if it does not exist. state is used as an indicator of this if state == 0 then meta:set_int("state", 1) meta:set_int("LV_EU_demand", machine_state_demand[1]) meta:set_int("LV_EU_input", 0) return end -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "LV") -- State machine if eu_input == 0 then -- Unpowered - go idle hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Unpowered") next_state = 1 elseif eu_input == machine_state_demand[state] then -- Powered - do the state specific actions -- Execute always if powered logic local inv = meta:get_inventory() local empty = inv:is_empty("src") if state == 1 then hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Idle") local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")}) if not empty and result and inv:room_for_item("dst",result) then next_state = 2 end elseif state == 2 then hacky_swap_node(pos, machine_node.."_active") meta:set_string("infotext", machine_name.." Active") if empty then next_state = 1 else meta:set_int("src_time", meta:get_int("src_time") + 3) -- Cooking time 3x local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")}) if result and result.item and meta:get_int("src_time") >= result.time then -- check if there's room for output in "dst" list meta:set_int("src_time", 0) if inv:room_for_item("dst",result.item) then -- take stuff from "src" list srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) -- Put result in "dst" list inv:add_item("dst", result.item) else -- all full: go idle next_state = 1 end end end end end -- Change state? if next_state ~= state then meta:set_int("LV_EU_demand", machine_state_demand[next_state]) meta:set_int("state", next_state) end end, }) technic.register_LV_machine ("technic:electric_furnace","RE") technic.register_LV_machine ("technic:electric_furnace_active","RE")