-- The coal driven EU generator. -- A simple device to get started on the electric machines. -- Inefficient and expensive in coal (200EU 16 ticks) -- Also only allows for LV machinery to run. minetest.register_alias("generator", "technic:generator") minetest.register_alias("generator", "technic:generator_active") minetest.register_craft({ output = 'technic:generator', recipe = { {'default:stone', 'default:stone', 'default:stone'}, {'default:stone', '', 'default:stone'}, {'default:stone', 'default:copper_ingot', 'default:stone'}, } }) minetest.register_craftitem("technic:generator", { description = "Coal Driven Generator", stack_max = 99, }) local generator_formspec = "invsize[8,9;]".. "image[0,0;5,5;technic_generator_menu.png]".. "image[1,1;1,2;technic_power_meter_bg.png]".. -- "label[0,0;Generator]".. "label[1,3;Power level]".. "list[current_name;src;3,1;1,1;]".. "image[4,1;1,1;default_furnace_fire_bg.png]".. "list[current_player;main;0,5;8,4;]" minetest.register_node( "technic:generator", { description = "Coal Driven Generator", tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png", "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "Coal Electric Generator") meta:set_float("technic_power_machine", 1) meta:set_int("LV_EU_supply", 0) meta:set_int("LV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling meta:set_int("burn_time", 0) meta:set_string("formspec", generator_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_node( "technic:generator_active", { description = "Coal Driven Generator", tiles = {"technic_generator_top.png", "technic_machine_bottom.png", "technic_generator_side.png", "technic_generator_side.png", "technic_generator_side.png", "technic_generator_front_active.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drop="technic:generator", can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_abm( { nodenames = {"technic:generator","technic:generator_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local burn_time= meta:get_int("burn_time") -- If more to burn and the energy produced was used: produce some more if burn_time>0 then if meta:get_int("LV_EU_supply") == 0 then -- We did not use the power meta:set_int("LV_EU_supply", 200) -- Give 200EUs else burn_time = burn_time - 1 meta:set_int("burn_time",burn_time) meta:set_string("infotext", "Coal Electric Generator ("..math.floor(burn_time/16*100).."%)") end end -- Burn another piece of coal if burn_time==0 then local inv = meta:get_inventory() if inv:is_empty("src") == false then local srcstack = inv:get_stack("src", 1) src_item=srcstack:to_table() if src_item["name"] == "default:coal_lump" then srcstack:take_item() inv:set_stack("src", 1, srcstack) burn_time=16 meta:set_int("burn_time",burn_time) hacky_swap_node (pos,"technic:generator_active") meta:set_int("LV_EU_supply", 200) -- Give 200EUs else meta:set_int("LV_EU_supply", 0) end end end local load = 8 -- math.floor((charge/max_charge)*100) local percent = math.floor((burn_time/16)*100) meta:set_string("formspec", "invsize[8,9;]".. "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:".. (load)..":technic_power_meter_fg.png]".. "label[0,0;Generator]".. "label[1,3;Power level]".. "list[current_name;src;3,1;1,1;]".. "image[4,1;1,1;default_furnace_fire_bg.png^[lowpart:".. (percent)..":default_furnace_fire_fg.png]".. "list[current_player;main;0,5;8,4;]" ) if burn_time==0 then hacky_swap_node (pos,"technic:generator") end end }) technic.register_LV_machine ("technic:generator","PR") technic.register_LV_machine ("technic:generator_active","PR")