-- A geothermal EU generator -- Using hot lava and water this device can create energy from steam -- The machine is only producing LV EUs and can thus not drive more advanced equipment -- The output is a little more than the coal burning generator (max 300EUs) minetest.register_alias("geothermal", "technic:geothermal") minetest.register_craft({ output = 'technic:geothermal', recipe = { {'default:stone', 'default:stone', 'default:stone'}, {'default:copper_ingot', 'default:diamond', 'default:copper_ingot'}, {'default:stone', 'default:copper_ingot', 'default:stone'}, } }) minetest.register_craftitem("technic:geothermal", { description = "Geothermal Generator", stack_max = 99, }) local geothermal_formspec = "invsize[8,4;]".. "image[1,1;1,2;technic_power_meter_bg.png]".. "label[0,0;Geothermal Generator]".. "label[1,3;Power level]".. "list[current_player;main;0,5;8,4;]" minetest.register_node( "technic:geothermal", { description = "Geothermal Generator", tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "Geothermal Generator") meta:set_float("technic_power_machine", 1) meta:set_int("LV_EU_supply", 0) meta:set_string("formspec", geothermal_formspec) end, }) minetest.register_node( "technic:geothermal_active", { description = "Geothermal Generator", tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drop="technic:geothermal", }) local check_node_around = function(pos) local node=minetest.env:get_node(pos) if node.name=="default:water_source" or node.name=="default:water_flowing" then return 1 end if node.name=="default:lava_source" or node.name=="default:lava_flowing" then return 2 end return 0 end minetest.register_abm( { nodenames = {"technic:geothermal","technic:geothermal_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local water_nodes = 0 local lava_nodes = 0 local production_level = 0 local eu_supply = 0 -- Correct positioning is water on one side and lava on the other. -- The two cannot be adjacent because the lava the turns into obsidian or rock. -- To get to 100% production stack the water and lava one extra block down as well: -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable) -- W|L pos.x=pos.x+1 local check=check_node_around(pos) if check==1 then water_nodes=water_nodes+1 end if check==2 then lava_nodes=lava_nodes+1 end pos.y=pos.y-1 local check=check_node_around(pos) if check==1 then water_nodes=water_nodes+1 end if check==2 then lava_nodes=lava_nodes+1 end pos.x=pos.x-2 check=check_node_around(pos) if check==1 then water_nodes=water_nodes+1 end if check==2 then lava_nodes=lava_nodes+1 end pos.y=pos.y+1 check=check_node_around(pos) if check==1 then water_nodes=water_nodes+1 end if check==2 then lava_nodes=lava_nodes+1 end pos.x=pos.x+1 pos.z=pos.z+1 check=check_node_around(pos) if check==1 then water_nodes=water_nodes+1 end if check==2 then lava_nodes=lava_nodes+1 end pos.y=pos.y-1 check=check_node_around(pos) if check==1 then water_nodes=water_nodes+1 end if check==2 then lava_nodes=lava_nodes+1 end pos.z=pos.z-2 check=check_node_around(pos) if check==1 then water_nodes=water_nodes+1 end if check==2 then lava_nodes=lava_nodes+1 end pos.y=pos.y+1 check=check_node_around(pos) if check==1 then water_nodes=water_nodes+1 end if check==2 then lava_nodes=lava_nodes+1 end -- Back to (0,0,0) pos.z=pos.z+1 if water_nodes==1 and lava_nodes==1 then production_level = 25; eu_supply = 50 end if water_nodes==2 and lava_nodes==1 then production_level = 50; eu_supply = 100 end if water_nodes==1 and lava_nodes==2 then production_level = 75; eu_supply = 200 end if water_nodes==2 and lava_nodes==2 then production_level = 100; eu_supply = 300 end if production_level>0 then meta:set_int("LV_EU_supply", eu_supply) end local load = 1 -- math.floor((charge/max_charge)*100) meta:set_string("formspec", "invsize[8,4;]".. "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:".. (load)..":technic_power_meter_fg.png]".. "label[0,0;Geothermal Generator]".. "label[1,3;Power level]".. "label[4,0;Production at "..tostring(production_level).."%]" ) if production_level>0 and minetest.env:get_node(pos).name=="technic:geothermal" then hacky_swap_node (pos,"technic:geothermal_active") return end if production_level==0 then hacky_swap_node (pos,"technic:geothermal") meta:set_int("LV_EU_supply", 0) end end }) technic.register_LV_machine ("technic:geothermal","PR") technic.register_LV_machine ("technic:geothermal_active","PR")