-- LV Music player. -- The playe can play music. But it is high ampage! minetest.register_alias("music_player", "technic:music_player") minetest.register_craft({ output = 'technic:music_player', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:diamond', 'default:diamond', 'default:diamond'}, {'default:stone', 'default:copper_ingot', 'default:stone'}, } }) minetest.register_craftitem("technic:music_player", { description = "Music Player", stack_max = 99, }) local music_player_formspec = "invsize[8,9;]".. "label[0,0;Music Player]".. "button[4,1;1,1;track1;1]".. "button[5,1;1,1;track2;2]".. "button[6,1;1,1;track3;3]".. "button[4,2;1,1;track4;4]".. "button[5,2;1,1;track5;5]".. "button[6,2;1,1;track6;6]".. "button[4,3;1,1;track7;7]".. "button[5,3;1,1;track8;8]".. "button[6,3;1,1;track9;9]".. "button[4,4;1,2;play;Play]".. "button[6,4;1,2;stop;Stop]".. "label[4,0;Current track --]" minetest.register_node( "technic:music_player", { description = "Music Player", tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "Music Player") meta:set_float("technic_power_machine", 1) meta:set_int("active", 0) -- Is the device on? meta:set_int("music_player_current_track", 1) meta:set_string("formspec", music_player_formspec) end, on_receive_fields = function(pos, formanme, fields, sender) local meta = minetest.env:get_meta(pos) music_handle = meta:get_int("music_handle") music_player_current_track = meta:get_int("music_player_current_track") if fields.track1 then music_player_current_track = 1 end if fields.track2 then music_player_current_track = 2 end if fields.track3 then music_player_current_track = 3 end if fields.track4 then music_player_current_track = 4 end if fields.track5 then music_player_current_track = 5 end if fields.track6 then music_player_current_track = 6 end if fields.track7 then music_player_current_track = 7 end if fields.track8 then music_player_current_track = 8 end if fields.track9 then music_player_current_track = 9 end meta:set_int("music_player_current_track",music_player_current_track) if fields.play and meta:get_int("active") == 0 then if music_handle then minetest.sound_stop(music_handle) end music_handle = minetest.sound_play("technic_track"..music_player_current_track, {pos = pos, gain = 1.0,loop = true, max_hear_distance = 72,}) meta:set_int("active",1) end if fields.stop then meta:set_int("active",0) if music_handle then minetest.sound_stop(music_handle) end end meta:set_int("music_handle",music_handle) end, }) minetest.register_abm( { nodenames = {"technic:music_player"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local eu_input = meta:get_int("LV_EU_input") local state = meta:get_int("state") local next_state = state -- Machine information local machine_name = "Music Player" local machine_node = "technic:music_player" local machine_state_demand = { 10, 150 } local music_handle = meta:get_int("music_handle") -- Setup meta data if it does not exist. state is used as an indicator of this if state == 0 then meta:set_int("state", 1) meta:set_int("LV_EU_demand", machine_state_demand[1]) meta:set_int("LV_EU_input", 0) return end -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "LV") -- State machine if eu_input == 0 then -- unpowered - go idle -- hacky_swap_node(pos, machine_node) -- if someday two nodes for this meta:set_string("infotext", machine_name.." Unpowered") next_state = 1 elseif eu_input == machine_state_demand[state] then -- Powered - do the state specific actions if state == 1 then -- hacky_swap_node(pos, machine_node) -- if someday two nodes for this meta:set_string("infotext", machine_name.." Idle") if meta:get_int("active") == 1 then next_state = 2 end elseif state == 2 then -- hacky_swap_node(pos, machine_node.."_active") -- if someday two nodes for this meta:set_string("infotext", machine_name.." Active") music_player_current_track=meta:get_int("music_player_current_track") meta:set_string("formspec", "invsize[8,9;]".. "label[0,0;Music Player]".. "button[4,1;1,1;track1;1]".. "button[5,1;1,1;track2;2]".. "button[6,1;1,1;track3;3]".. "button[4,2;1,1;track4;4]".. "button[5,2;1,1;track5;5]".. "button[6,2;1,1;track6;6]".. "button[4,3;1,1;track7;7]".. "button[5,3;1,1;track8;8]".. "button[6,3;1,1;track9;9]".. "button[4,4;1,2;play;Play]".. "button[6,4;1,2;stop;Stop]".. "label[4,0;Current track "..tostring(music_player_current_track).."]" ) if meta:get_int("active") == 0 then if music_handle then minetest.sound_stop(music_handle) end next_state = 1 end end end -- Change state? if next_state ~= state then meta:set_int("LV_EU_demand", machine_state_demand[next_state]) meta:set_int("state", next_state) end end }) technic.register_LV_machine ("technic:music_player","RE")