-- A water mill produces LV EUs by exploiting flowing water across it -- It is a LV EU supplyer and fairly low yield (max 120EUs) -- It is a little under half as good as the thermal generator. minetest.register_alias("water_mill", "technic:water_mill") minetest.register_craft({ output = 'technic:water_mill', recipe = { {'default:stone', 'default:stone', 'default:stone'}, {'default:wood', 'default:diamond', 'default:wood'}, {'default:stone', 'default:copper_ingot', 'default:stone'}, } }) minetest.register_craftitem("technic:water_mill", { description = "Water Mill", stack_max = 99, }) local water_mill_formspec = "invsize[8,4;]".. "image[1,1;1,2;technic_power_meter_bg.png]".. "label[0,0;Water Mill]".. "label[1,3;Power level]".. "list[current_player;main;0,5;8,4;]" minetest.register_node( "technic:water_mill", { description = "Water Mill", tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png", "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "Water Mill") meta:set_float("technic_power_machine", 1) meta:set_int("LV_EU_supply", 0) meta:set_string("formspec", water_mill_formspec) end, }) minetest.register_node( "technic:water_mill_active", { description = "Water Mill", tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png", "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drop="technic:water_mill", }) local check_node_around_mill = function(pos) local node=minetest.env:get_node(pos) if node.name=="default:water_flowing" then return 1 end return 0 end minetest.register_abm( { nodenames = {"technic:water_mill","technic:water_mill_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local water_nodes = 0 local lava_nodes = 0 local production_level = 0 local eu_supply = 0 pos.x=pos.x+1 local check=check_node_around_mill (pos) if check==1 then water_nodes=water_nodes+1 end pos.x=pos.x-2 check=check_node_around_mill (pos) if check==1 then water_nodes=water_nodes+1 end pos.x=pos.x+1 pos.z=pos.z+1 check=check_node_around_mill (pos) if check==1 then water_nodes=water_nodes+1 end pos.z=pos.z-2 check=check_node_around_mill (pos) if check==1 then water_nodes=water_nodes+1 end pos.z=pos.z+1 if water_nodes==1 then production_level = 25; eu_supply = 30 end if water_nodes==2 then production_level = 50; eu_supply = 60 end if water_nodes==3 then production_level = 75; eu_supply = 90 end if water_nodes==4 then production_level = 100; eu_supply = 120 end if production_level>0 then meta:set_int("LV_EU_supply", eu_supply) end local load = 1 -- math.floor((charge/max_charge)*100) meta:set_string("formspec", "invsize[8,4;]".. "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:".. (load)..":technic_power_meter_fg.png]".. "label[0,0;Water Mill]".. "label[1,3;Power level]".. "label[4,0;Production at "..tostring(production_level).."%]" ) if production_level>0 and minetest.env:get_node(pos).name=="technic:water_mill" then hacky_swap_node (pos,"technic:water_mill_active") meta:set_int("LV_EU_supply", 0) return end if production_level==0 then hacky_swap_node (pos,"technic:water_mill") end end }) technic.register_LV_machine ("technic:water_mill","PR") technic.register_LV_machine ("technic:water_mill_active","PR")