-- MV alloy furnace minetest.register_craft({ output = 'technic:mv_alloy_furnace', recipe = { {'technic:stainless_steel_ingot', 'technic:alloy_furnace', 'technic:stainless_steel_ingot'}, {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'}, } }) local mv_alloy_furnace_formspec = "invsize[8,10;]".. "label[0,0;MV Alloy Furnace]".. "list[current_name;src;3,1;1,2;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,6;8,4;]".. "list[current_name;upgrade1;1,4;1,1;]".. "list[current_name;upgrade2;2,4;1,1;]".. "label[1,5;Upgrade Slots]" minetest.register_node( "technic:mv_alloy_furnace", {description = "MV Alloy Furnace", tiles = {"technic_mv_alloy_furnace_top.png", "technic_mv_alloy_furnace_bottom.png", "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side.png", "technic_mv_alloy_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky=2, tubedevice=1,tubedevice_receiver=1}, tube={insert_object=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:add_item("src",stack) end, can_insert=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:room_for_item("src",stack) end, connect_sides = {left=1, right=1, back=1, top=1, bottom=1}, }, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "MV Alloy furnace") meta:set_float("technic_mv_power_machine", 1) meta:set_int("tube_time", 0) meta:set_string("formspec", mv_alloy_furnace_formspec) local inv = meta:get_inventory() inv:set_size("src", 2) inv:set_size("dst", 4) inv:set_size("upgrade1", 1) inv:set_size("upgrade2", 1) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_node( "technic:mv_alloy_furnace_active", {description = "MV Alloy Furnace", tiles = {"technic_mv_alloy_furnace_top.png", "technic_mv_alloy_furnace_bottom.png", "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side_tube.png", "technic_mv_alloy_furnace_side.png", "technic_mv_alloy_furnace_front_active.png"}, paramtype2 = "facedir", light_source = 8, drop = "technic:mv_alloy_furnace", groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1}, tube={insert_object=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:add_item("src",stack) end, can_insert=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:room_for_item("src",stack) end, connect_sides = {left=1, right=1, back=1, top=1, bottom=1}, }, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, -- These three makes sure upgrades are not moved in or out while the furnace is active. allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "src" or listname == "dst" then return 99 else return 0 -- Disallow the move end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "src" or listname == "dst" then return 99 else return 0 -- Disallow the move end end, allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player) return 0 end, }) local send_cooked_items = function(pos,x_velocity,z_velocity) -- Send items on their way in the pipe system. local meta=minetest.env:get_meta(pos) local inv = meta:get_inventory() local i=0 for _,stack in ipairs(inv:get_list("dst")) do i=i+1 if stack then local item0=stack:to_table() if item0 then item0["count"]="1" local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0) item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z} item1:setvelocity({x=x_velocity, y=0, z=z_velocity}) item1:setacceleration({x=0, y=0, z=0}) stack:take_item(1); inv:set_stack("dst", i, stack) return end end end end local smelt_item = function(pos) local meta=minetest.env:get_meta(pos) local inv = meta:get_inventory() meta:set_int("src_time", meta:get_int("src_time") + 3) -- Cooking time 3x faster local result = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")}) dst_stack={} dst_stack["name"]=alloy_recipes[dst_index].dst_name dst_stack["count"]=alloy_recipes[dst_index].dst_count if result and result.item and meta:get_int("src_time") >= result.time then meta:set_int("src_time", 0) -- check if there's room for output in "dst" list if inv:room_for_item("dst",result) then -- take stuff from "src" list srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) -- Put result in "dst" list inv:add_item("dst", result.item) return 1 else return 0 -- done end end return 0 -- done end minetest.register_abm( {nodenames = {"technic:mv_alloy_furnace","technic:mv_alloy_furnace_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local eu_input = meta:get_int("MV_EU_input") local state = meta:get_int("state") local next_state = state -- Machine information local machine_name = "MV Alloy Furnace" local machine_node = "technic:mv_alloy_furnace" local machine_state_demand = { 50, 2000, 1500, 1000 } -- Setup meta data if it does not exist. state is used as an indicator of this if state == 0 then meta:set_int("state", 1) meta:set_int("MV_EU_demand", machine_state_demand[1]) meta:set_int("MV_EU_input", 0) return end -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "MV") -- Execute always logic -- CODE HERE -- -- State machine if eu_input == 0 then -- Unpowered - go idle hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Unpowered") next_state = 1 elseif eu_input == machine_state_demand[state] then -- Powered - do the state specific actions -- Execute always if powered logic local meta=minetest.env:get_meta(pos) -- Get the names of the upgrades local meta=minetest.env:get_meta(pos) local inv = meta:get_inventory() local upg_item1 local upg_item1_name="" local upg_item2 local upg_item2_name="" local srcstack = inv:get_stack("upgrade1", 1) if srcstack then upg_item1=srcstack:to_table() end srcstack = inv:get_stack("upgrade2", 1) if srcstack then upg_item2=srcstack:to_table() end if upg_item1 then upg_item1_name=upg_item1.name end if upg_item2 then upg_item2_name=upg_item2.name end -- Save some power by installing battery upgrades. Fully upgraded makes this -- furnace use the same amount of power as the LV version local EU_saving_upgrade = 0 if upg_item1_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end if upg_item2_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end -- Tube loading speed can be upgraded using control logic units local tube_speed_upgrade = 0 if upg_item1_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end if upg_item2_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end -- Handle pipeworks (consumes tube_speed_upgrade) local pos1={x=pos.x, y=pos.y, z=pos.z} local x_velocity=0 local z_velocity=0 -- Output is on the left side of the furnace if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end local output_tube_connected = false local meta1 = minetest.env:get_meta(pos1) if meta1:get_int("tubelike") == 1 then output_tube_connected=true end tube_time = meta:get_int("tube_time") tube_time = tube_time + tube_speed_upgrade if tube_time > 3 then tube_time = 0 if output_tube_connected then send_cooked_items(pos,x_velocity,z_velocity) end end meta:set_int("tube_time", tube_time) -- The machine shuts down if we have nothing to smelt since we tube stuff -- out while being idle. if inv:is_empty("src") then next_state = 1 end ---------------------- local empty = 1 local recipe = nil local result = nil -- Get what to cook if anything local srcstack = inv:get_stack("src", 1) local src2stack = inv:get_stack("src", 2) local src_item1 = nil local src_item2 = nil if srcstack and src2stack then src_item1 = srcstack:to_table() src_item2 = src2stack:to_table() empty = 0 end if src_item1 and src_item2 then recipe = technic.get_alloy_recipe(src_item1,src_item2) end if recipe then result = { name=recipe.dst_name, count=recipe.dst_count} end if state == 1 then hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Idle") local meta=minetest.env:get_meta(pos) local inv = meta:get_inventory() if not inv:is_empty("src") then if empty == 0 and recipe and inv:room_for_item("dst", result) then meta:set_string("infotext", machine_name.." Active") meta:set_int("src_time", 0) next_state = 2+EU_saving_upgrade -- Next state is decided by the battery upgrade (state 2= 0 batteries, state 3 = 1 battery, 4 = 2 batteries) end end elseif state == 2 or state == 3 or state == 4 then hacky_swap_node(pos, machine_node.."_active") meta:set_int("src_time", meta:get_int("src_time") + 1) if meta:get_int("src_time") == 4 then -- 4 ticks per output meta:set_string("src_time", 0) -- check if there's room for output in "dst" list and that we have the materials if recipe and inv:room_for_item("dst", result) then -- Take stuff from "src" list srcstack:take_item(recipe.src1_count) inv:set_stack("src", 1, srcstack) src2stack:take_item(recipe.src2_count) inv:set_stack("src2", 1, src2stack) -- Put result in "dst" list inv:add_item("dst",result) else next_state = 1 end end end end -- Change state? if next_state ~= state then meta:set_int("MV_EU_demand", machine_state_demand[next_state]) meta:set_int("state", next_state) end ------------------------------------ -- local pos1={} -- pos1.x=pos.x -- pos1.y=pos.y -- pos1.z=pos.z -- local x_velocity=0 -- local z_velocity=0 -- -- -- output is on the left side of the furnace -- if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end -- if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end -- if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end -- if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end -- -- local output_tube_connected = false -- local meta=minetest.env:get_meta(pos1) -- if meta:get_int("tubelike")==1 then output_tube_connected=true end -- meta = minetest.env:get_meta(pos) -- local inv = meta:get_inventory() -- local upg_item1 -- local upg_item1_name="" -- local upg_item2 -- local upg_item2_name="" -- local srcstack = inv:get_stack("upgrade1", 1) -- if srcstack then upg_item1=srcstack:to_table() end -- srcstack = inv:get_stack("upgrade2", 1) -- if srcstack then upg_item2=srcstack:to_table() end -- if upg_item1 then upg_item1_name=upg_item1.name end -- if upg_item2 then upg_item2_name=upg_item2.name end -- -- local speed=0 -- if upg_item1_name=="technic:control_logic_unit" then speed=speed+1 end -- if upg_item2_name=="technic:control_logic_unit" then speed=speed+1 end -- tube_time=meta:get_float("tube_time") -- tube_time=tube_time+speed -- if tube_time>3 then -- tube_time=0 -- if output_tube_connected then send_cooked_items(pos,x_velocity,z_velocity) end -- end -- meta:set_float("tube_time", tube_time) -- -- local extra_buffer_size = 0 -- if upg_item1_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end -- if upg_item2_name=="technic:battery" then extra_buffer_size =extra_buffer_size + 10000 end -- local internal_EU_buffer_size=2000+extra_buffer_size -- meta:set_float("internal_EU_buffer_size",internal_EU_buffer_size) -- -- internal_EU_buffer=meta:get_float("internal_EU_buffer") -- if internal_EU_buffer > internal_EU_buffer_size then internal_EU_buffer = internal_EU_buffer_size end -- local meta = minetest.env:get_meta(pos) -- local load = math.floor(internal_EU_buffer/internal_EU_buffer_size * 100) -- meta:set_string("formspec", -- MV_alloy_furnace_formspec.. -- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:".. -- (load)..":technic_power_meter_fg.png]") -- -- local inv = meta:get_inventory() -- -- local furnace_is_cookin = meta:get_int("furnace_is_cookin") -- -- local srclist = inv:get_list("src") -- local srclist2 = inv:get_list("src2") -- -- srcstack = inv:get_stack("src", 1) -- if srcstack then src_item1=srcstack:to_table() end -- srcstack = inv:get_stack("src", 2) -- if srcstack then src_item2=srcstack:to_table() end -- dst_index=nil -- -- if src_item1 and src_item2 then -- dst_index=get_cook_result(src_item1,src_item2) -- end -- -- -- if (furnace_is_cookin == 1) then -- if internal_EU_buffer>=150 then -- internal_EU_buffer=internal_EU_buffer-150; -- meta:set_float("internal_EU_buffer",internal_EU_buffer) -- meta:set_float("src_time", meta:get_float("src_time") + 1) -- if dst_index and meta:get_float("src_time") >= 4 then -- -- check if there's room for output in "dst" list -- dst_stack={} -- dst_stack["name"]=alloy_recipes[dst_index].dst_name -- dst_stack["count"]=alloy_recipes[dst_index].dst_count -- if inv:room_for_item("dst",dst_stack) then -- -- Put result in "dst" list -- inv:add_item("dst",dst_stack) -- -- take stuff from "src" list -- for i=1,alloy_recipes[dst_index].src1_count,1 do -- srcstack = inv:get_stack("src", 1) -- srcstack:take_item() -- inv:set_stack("src", 1, srcstack) -- end -- for i=1,alloy_recipes[dst_index].src2_count,1 do -- srcstack = inv:get_stack("src", 2) -- srcstack:take_item() -- inv:set_stack("src", 2, srcstack) -- end -- -- else -- print("Furnace inventory full!") -- end -- meta:set_string("src_time", 0) -- end -- end -- end -- -- if dst_index and meta:get_int("furnace_is_cookin")==0 then -- hacky_swap_node(pos,"technic:mv_alloy_furnace_active") -- meta:set_string("infotext","MV Alloy Furnace active") -- meta:set_int("furnace_is_cookin",1) -- meta:set_string("src_time", 0) -- return -- end -- -- if meta:get_int("furnace_is_cookin")==0 or dst_index==nil then -- hacky_swap_node(pos,"technic:mv_alloy_furnace") -- meta:set_string("infotext","MV Alloy Furnace inactive") -- meta:set_int("furnace_is_cookin",0) -- meta:set_string("src_time", 0) -- end -- end, }) technic.register_MV_machine ("technic:mv_alloy_furnace","RE") technic.register_MV_machine ("technic:mv_alloy_furnace_active","RE")