-- MV grinder minetest.register_craft({ output = 'technic:mv_grinder', recipe = { {'technic:stainless_steel_ingot', 'technic:grinder', 'technic:stainless_steel_ingot'}, {'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'}, } }) minetest.register_craftitem("technic:mv_grinder", { description = "MV Grinder", stack_max = 99, }) local mv_grinder_formspec = "invsize[8,10;]".. "list[current_name;src;3,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,6;8,4;]".. "label[0,0;MV Grinder]".. "list[current_name;upgrade1;1,4;1,1;]".. "list[current_name;upgrade2;2,4;1,1;]".. "label[1,5;Upgrade Slots]" minetest.register_node( "technic:mv_grinder", { description = "MV Grinder", tiles = {"technic_mv_grinder_top.png", "technic_mv_grinder_bottom.png", "technic_mv_grinder_side.png", "technic_mv_grinder_side.png", "technic_mv_grinder_side.png", "technic_mv_grinder_front.png"}, paramtype2 = "facedir", groups = {cracky=2, tubedevice=1,tubedevice_receiver=1,}, tube={insert_object=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:add_item("src",stack) end, can_insert=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:room_for_item("src",stack) end, connect_sides = {left=1, right=1, back=1, top=1, bottom=1}, }, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "MV Grinder") meta:set_float("technic_mv_power_machine", 1) meta:set_int("tube_time", 0) meta:set_string("formspec", mv_grinder_formspec) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("dst", 4) inv:set_size("upgrade1", 1) inv:set_size("upgrade2", 1) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, }) minetest.register_node( "technic:mv_grinder_active", { description = "Grinder", tiles = {"technic_mv_grinder_top.png", "technic_mv_grinder_bottom.png", "technic_mv_grinder_side.png", "technic_mv_grinder_side.png", "technic_mv_grinder_side.png", "technic_mv_grinder_front_active.png"}, paramtype2 = "facedir", groups = {cracky=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1}, tube={ insert_object=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:add_item("src",stack) end, can_insert=function(pos,node,stack,direction) local meta=minetest.env:get_meta(pos) local inv=meta:get_inventory() return inv:room_for_item("src",stack) end, connect_sides = {left=1, right=1, back=1, top=1, bottom=1}, }, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false else return true end end, -- These three makes sure upgrades are not moved in or out while the grinder is active. allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "src" or listname == "dst" then return 99 else return 0 -- Disallow the move end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "src" or listname == "dst" then return 99 else return 0 -- Disallow the move end end, allow_metadata_inventory_move = function(pos, from_list, to_list, to_list, to_index, count, player) return 0 end, }) local send_grinded_items = function(pos,x_velocity,z_velocity) -- Send items on their way in the pipe system. local meta=minetest.env:get_meta(pos) local inv = meta:get_inventory() local i=0 for _,stack in ipairs(inv:get_list("dst")) do i=i+1 if stack then local item0=stack:to_table() if item0 then item0["count"]="1" local item1=tube_item({x=pos.x,y=pos.y,z=pos.z},item0) item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z} item1:setvelocity({x=x_velocity, y=0, z=z_velocity}) item1:setacceleration({x=0, y=0, z=0}) stack:take_item(1); inv:set_stack("dst", i, stack) return end end end end minetest.register_abm( { nodenames = {"technic:mv_grinder","technic:mv_grinder_active"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- Run a machine through its states. Takes the same arguments as the ABM action -- and adds the machine's states and any extra data which is needed by the machine. -- A machine is characterized by running through a set number of states (usually 2: -- Idle and active) in some order. A state decides when to move to the next one -- and the machine only changes state if it is powered correctly. -- The machine will automatically shut down if disconnected from power in some fashion. local meta = minetest.env:get_meta(pos) local eu_input = meta:get_int("MV_EU_input") local state = meta:get_int("state") local next_state = state -- Machine information local machine_name = "MV Grinder" local machine_node = "technic:mv_grinder" local machine_state_demand = { 50, 600, 450, 300 } -- Setup meta data if it does not exist. state is used as an indicator of this if state == 0 then meta:set_int("state", 1) meta:set_int("MV_EU_demand", machine_state_demand[1]) meta:set_int("MV_EU_input", 0) return end -- Power off automatically if no longer connected to a switching station technic.switching_station_timeout_count(pos, "MV") -- State machine if eu_input == 0 then -- unpowered - go idle hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Unpowered") next_state = 1 elseif eu_input == machine_state_demand[state] then -- Powered - do the state specific actions local inv = meta:get_inventory() local empty = inv:is_empty("src") -- get the names of the upgrades local upg_item1 local upg_item1_name="" local upg_item2 local upg_item2_name="" local srcstack = inv:get_stack("upgrade1", 1) if srcstack then upg_item1=srcstack:to_table() end srcstack = inv:get_stack("upgrade2", 1) if srcstack then upg_item2=srcstack:to_table() end if upg_item1 then upg_item1_name=upg_item1.name end if upg_item2 then upg_item2_name=upg_item2.name end -- Save some power by installing battery upgrades. Fully upgraded makes this -- furnace use the same amount of power as the LV version local EU_saving_upgrade = 0 if upg_item1_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end if upg_item2_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end -- Tube loading speed can be upgraded using control logic units local tube_speed_upgrade = 0 if upg_item1_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end if upg_item2_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end -- Handle pipeworks (consumes tube_speed_upgrade) local pos1={x=pos.x, y=pos.y, z=pos.z} local x_velocity=0 local z_velocity=0 -- Output is on the left side of the furnace if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end local output_tube_connected = false local meta1 = minetest.env:get_meta(pos1) if meta1:get_int("tubelike") == 1 then output_tube_connected=true end tube_time = meta:get_int("tube_time") tube_time = tube_time + tube_speed_upgrade if tube_time > 3 then tube_time = 0 if output_tube_connected then send_grinded_items(pos,x_velocity,z_velocity) end end meta:set_int("tube_time", tube_time) -- The machine shuts down if we have nothing to smelt since we tube stuff -- out while being idle. if inv:is_empty("src") then next_state = 1 end if state == 1 then hacky_swap_node(pos, machine_node) meta:set_string("infotext", machine_name.." Idle") local result = technic.get_grinder_recipe(inv:get_stack("src", 1)) if not empty and result and inv:room_for_item("dst",result) then meta:set_int("src_time", 0) next_state = 2+EU_saving_upgrade end elseif state == 2 or state == 3 or state == 4 then hacky_swap_node(pos, machine_node.."_active") meta:set_string("infotext", machine_name.." Active") if empty then next_state = 1 else meta:set_int("src_time", meta:get_int("src_time") + 1) if meta:get_int("src_time") == 4 then -- 4 ticks per output -- check if there's room for output in "dst" list local result = technic.get_grinder_recipe(inv:get_stack("src", 1)) meta:set_int("src_time", 0) if inv:room_for_item("dst",result) then -- take stuff from "src" list srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) -- Put result in "dst" list inv:add_item("dst", result) else -- all full: go idle next_state = 1 end end end end end -- Change state? if next_state ~= state then meta:set_int("MV_EU_demand", machine_state_demand[next_state]) meta:set_int("state", next_state) end end }) technic.register_MV_machine ("technic:mv_grinder","RE") technic.register_MV_machine ("technic:mv_grinder_active","RE")